/// <summary> /// Initializes a new instance of the <see cref="GameEngine"/> class. /// </summary> public GameEngine() { this._weaponCreator = new WeaponCreator(); this._storageManager = new StorageManager(); this._battleFieldHandler = new BattleFieldHandler(); this._scoreManager = new ScoreManager(); this._utility = new Utility(); }
/// <summary> /// Initializes a new instance of the <see cref="GameEngine"/> class. /// </summary> public GameEngine() { this._weaponCreator = new WeaponCreator(); this._storageManager = new StorageManager(); this._battleFieldHandler = new BattleFieldHandler(); this._scoreManager = new ScoreManager(); this._utility = new Utility(); }