void TextureChanged(object sender, TextureEventArgs e) { if (e.Name == "gui.png") { game.UpdateTexture(ref GuiTex, e.Name, e.Data, false); } else if (e.Name == "gui_classic.png") { game.UpdateTexture(ref GuiClassicTex, e.Name, e.Data, false); } else if (e.Name == "icons.png") { game.UpdateTexture(ref IconsTex, e.Name, e.Data, false); } }