Exemplo n.º 1
0
		/// <summary>
		/// A callback function which will be called every time a mouse activity detected
		/// </summary>
		/// <param name="nCode">
		/// [in] Specifies whether the hook procedure must process the message. 
		/// If nCode is HC_ACTION, the hook procedure must process the message. 
		/// If nCode is less than zero, the hook procedure must pass the message to the 
		/// CallNextHookEx function without further processing and must return the 
		/// value returned by CallNextHookEx.
		/// </param>
		/// <param name="wParam">
		/// [in] Specifies whether the message was sent by the current thread. 
		/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
		/// </param>
		/// <param name="lParam">
		/// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
		/// </param>
		/// <returns>
		/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
		/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
		/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
		/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
		/// procedure does not call CallNextHookEx, the return value should be zero. 
		/// </returns>
		private static int MouseHookProc(int nCode, int wParam, IntPtr lParam)
		{
			if (nCode >= 0)
			{
				// marshall the data from callback
				MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));

				MouseButtons buttonClicked = MouseButtons.None;
				bool mouseDown = false;
				bool mouseUp = false;

				switch (wParam)
				{
					case WM_LBUTTONDOWN:
						mouseDown = true;
						buttonClicked = MouseButtons.Left;
						break;
					case WM_LBUTTONUP:
						mouseUp = true;
						buttonClicked = MouseButtons.Left;
						break;
					case WM_RBUTTONDOWN:
						mouseDown = true;
						buttonClicked = MouseButtons.Right;
						break;
					case WM_RBUTTONUP:
						mouseUp = true;
						buttonClicked = MouseButtons.Right;
						break;
				}

				// generate event 
				MouseEventExtArgs e = new MouseEventExtArgs(buttonClicked, 1, mouseHookStruct.Point.X, mouseHookStruct.Point.Y, 0);

				#region Invoke Subscribed Events
				if (_mouseUpEvent != null && mouseUp)
					_mouseUpEvent.Invoke(null, e);

				if (_mouseDownEvent != null && mouseDown)
					_mouseDownEvent.Invoke(null, e);

				if (_mouseClickEvent != null && buttonClicked != MouseButtons.None)
					_mouseClickEvent.Invoke(null, e);

				if (_mouseMoveEvent != null && (_oldX != mouseHookStruct.Point.X || _oldY != mouseHookStruct.Point.Y))
				{
					_oldX = mouseHookStruct.Point.X;
					_oldY = mouseHookStruct.Point.Y;

					if (_mouseMoveEvent != null)
						_mouseMoveEvent.Invoke(null, e);
				}
				#endregion

				// do not call the next hook if we've handle this event
				if (e.Handled)
					return -1;
			}

			// call next hook
			return CallNextHookEx(_mouseHookHandle, nCode, wParam, lParam);
		}
Exemplo n.º 2
0
        /// <summary>
        /// A callback function which will be called every time a mouse activity detected
        /// </summary>
        /// <param name="nCode">
        /// [in] Specifies whether the hook procedure must process the message. 
        /// If nCode is HC_ACTION, the hook procedure must process the message. 
        /// If nCode is less than zero, the hook procedure must pass the message to the 
        /// CallNextHookEx function without further processing and must return the 
        /// value returned by CallNextHookEx.
        /// </param>
        /// <param name="wParam">
        /// [in] Specifies whether the message was sent by the current thread. 
        /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
        /// </param>
        /// <param name="lParam">
        /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
        /// </param>
        /// <returns>
        /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
        /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
        /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
        /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
        /// procedure does not call CallNextHookEx, the return value should be zero. 
        /// </returns>
        private static int MouseHookProc(int nCode, int wParam, IntPtr lParam)
        {
            if (nCode >= 0)
            {
                // marshall the data from callback
                MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));

                MouseButtons buttonClicked = MouseButtons.None;
                bool mouseDown = false;
                bool mouseUp = false;

                switch (wParam)
                {
                    case WM_LBUTTONDOWN:
                        mouseDown = true;
                        buttonClicked = MouseButtons.Left;
                        break;
                    case WM_LBUTTONUP:
                        mouseUp = true;
                        buttonClicked = MouseButtons.Left;
                        break;
                    case WM_RBUTTONDOWN:
                        mouseDown = true;
                        buttonClicked = MouseButtons.Right;
                        break;
                    case WM_RBUTTONUP:
                        mouseUp = true;
                        buttonClicked = MouseButtons.Right;
                        break;
                }

                // generate event
                MouseEventExtArgs e = new MouseEventExtArgs(buttonClicked, 1, mouseHookStruct.Point.X, mouseHookStruct.Point.Y, 0);

                #region Invoke Subscribed Events
                if (_mouseUpEvent != null && mouseUp)
                    _mouseUpEvent.Invoke(null, e);

                if (_mouseDownEvent != null && mouseDown)
                    _mouseDownEvent.Invoke(null, e);

                if (_mouseClickEvent != null && buttonClicked != MouseButtons.None)
                    _mouseClickEvent.Invoke(null, e);

                if (_mouseMoveEvent != null && (_oldX != mouseHookStruct.Point.X || _oldY != mouseHookStruct.Point.Y))
                {
                    _oldX = mouseHookStruct.Point.X;
                    _oldY = mouseHookStruct.Point.Y;

                    if (_mouseMoveEvent != null)
                        _mouseMoveEvent.Invoke(null, e);
                }
                #endregion

                // do not call the next hook if we've handle this event
                if (e.Handled)
                    return -1;
            }

            // call next hook
            return CallNextHookEx(_mouseHookHandle, nCode, wParam, lParam);
        }