Exemplo n.º 1
0
 static public int get_target(IntPtr l)
 {
     try {
         CinemaDirector.EnableGameObjectGlobal self = (CinemaDirector.EnableGameObjectGlobal)checkSelf(l);
         pushValue(l, self.target);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 2
0
 static public int get_EditorRevertMode(IntPtr l)
 {
     try {
         CinemaDirector.EnableGameObjectGlobal self = (CinemaDirector.EnableGameObjectGlobal)checkSelf(l);
         pushEnum(l, (int)self.EditorRevertMode);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 3
0
 static public int Reverse(IntPtr l)
 {
     try {
         CinemaDirector.EnableGameObjectGlobal self = (CinemaDirector.EnableGameObjectGlobal)checkSelf(l);
         self.Reverse();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 4
0
 static public int constructor(IntPtr l)
 {
     try {
         CinemaDirector.EnableGameObjectGlobal o;
         o = new CinemaDirector.EnableGameObjectGlobal();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 5
0
 static public int CacheState(IntPtr l)
 {
     try {
         CinemaDirector.EnableGameObjectGlobal self = (CinemaDirector.EnableGameObjectGlobal)checkSelf(l);
         var ret = self.CacheState();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 6
0
 static public int set_target(IntPtr l)
 {
     try {
         CinemaDirector.EnableGameObjectGlobal self = (CinemaDirector.EnableGameObjectGlobal)checkSelf(l);
         UnityEngine.GameObject v;
         checkType(l, 2, out v);
         self.target = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 7
0
 static public int set_RuntimeRevertMode(IntPtr l)
 {
     try {
         CinemaDirector.EnableGameObjectGlobal self = (CinemaDirector.EnableGameObjectGlobal)checkSelf(l);
         CinemaDirector.RevertMode             v;
         checkEnum(l, 2, out v);
         self.RuntimeRevertMode = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }