Exemplo n.º 1
0
        /// <summary>
        /// Update the track and play any newly triggered items.
        /// </summary>
        /// <param name="time">The new running time.</param>
        /// <param name="deltaTime">The deltaTime since the last update call.</param>
        public override void UpdateTrack(float time, float deltaTime)
        {
#if PROFILE_FILE
            Profiler.BeginSample("AudioTrack.UpdateTrack");
#endif // PROFILE_FILE
            float elapsedTime = base.elapsedTime;
            base.elapsedTime = time;

            var list   = GetTimelineItems();
            var length = list.Length;
            for (var i = 0; i < length; i++)
            {
                var         item        = list[i];
                CinemaAudio cinemaAudio = item as CinemaAudio;
                if (cinemaAudio != null)
                {
                    if (((elapsedTime < cinemaAudio.Firetime) || (elapsedTime <= 0f)) && (((base.elapsedTime >= cinemaAudio.Firetime))))
                    {
                        cinemaAudio.Trigger();
                    }
                    if ((base.elapsedTime > cinemaAudio.Firetime) && (base.elapsedTime <= (cinemaAudio.Firetime + cinemaAudio.Duration)))
                    {
                        float audioTime = time - cinemaAudio.Firetime;
                        cinemaAudio.UpdateTime(audioTime, deltaTime);
                    }
                    if (((elapsedTime <= (cinemaAudio.Firetime + cinemaAudio.Duration)) && (base.elapsedTime > (cinemaAudio.Firetime + cinemaAudio.Duration))))
                    {
                        cinemaAudio.End();
                    }
                }
            }
#if PROFILE_FILE
            Profiler.EndSample();
#endif // PROFILE_FILE
        }
Exemplo n.º 2
0
        /// <summary>
        /// Update the track and play any newly triggered items.
        /// </summary>
        /// <param name="time">The new running time.</param>
        /// <param name="deltaTime">The deltaTime since the last update call.</param>
        public override void UpdateTrack(float time, float deltaTime)
        {
            float elapsedTime = base.elapsedTime;

            base.elapsedTime = time;

            List <TimelineItem> items = GetAllTimelineItems();

            for (int i = 0; i < items.Count; i++)
            {
                CinemaAudio cinemaAudio = items[i] as CinemaAudio;
                if (cinemaAudio != null)
                {
                    if (((elapsedTime < cinemaAudio.Firetime) || (elapsedTime <= 0f)) && (((base.elapsedTime >= cinemaAudio.Firetime))))
                    {
                        cinemaAudio.Trigger();
                    }
                    if ((base.elapsedTime > cinemaAudio.Firetime) && (base.elapsedTime <= (cinemaAudio.Firetime + cinemaAudio.Duration)))
                    {
                        float audioTime = time - cinemaAudio.Firetime;
                        cinemaAudio.UpdateTime(audioTime, deltaTime);
                    }
                    if (((elapsedTime <= (cinemaAudio.Firetime + cinemaAudio.Duration)) && (base.elapsedTime > (cinemaAudio.Firetime + cinemaAudio.Duration))))
                    {
                        cinemaAudio.End();
                    }
                }
            }
        }
Exemplo n.º 3
0
 static public int UpdateTime(IntPtr l)
 {
     try {
         CinemaDirector.CinemaAudio self = (CinemaDirector.CinemaAudio)checkSelf(l);
         System.Single a1;
         checkType(l, 2, out a1);
         System.Single a2;
         checkType(l, 3, out a2);
         self.UpdateTime(a1, a2);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }