/// <summary> /// Resume playback after being paused. /// </summary> public override void Resume() { #if PROFILE_FILE Profiler.BeginSample("ActorItemTrack.UpdateTrack"); #endif // PROFILE_FILE base.Resume(); var list = GetTimelineItems(); var length = list.Length; for (var i = 0; i < length; i++) { var item = list[i]; CinemaActorAction action = item as CinemaActorAction; if (action != null) { if (((elapsedTime > action.Firetime)) && (elapsedTime < (action.Firetime + action.Duration))) { var actorList = Actors; var count = actorList.Count; for (var j = 0; j < count; j++) { var actor = actorList[j]; if (actor != null) { action.Resume(actor.gameObject); } } } } } #if PROFILE_FILE Profiler.EndSample(); #endif // PROFILE_FILE }
/// <summary> /// Resume playback after being paused. /// </summary> public override void Resume() { base.Resume(); //GetActors(ref _actorList); List <TimelineItem> items = GetAllTimelineItems(); for (int i = 0; i < items.Count; i++) { CinemaActorAction action = items[i] as CinemaActorAction; if (action != null) { if (((elapsedTime > action.Firetime)) && (elapsedTime < (action.Firetime + action.Duration))) { for (int j = 0; j < _actorList.Count; j++) { if (_actorList[j] != null) { action.Resume(_actorList[j].gameObject); } } } } } }
/// <summary> /// Resume playback after being paused. /// </summary> public override void Resume() { base.Resume(); { var __array4 = GetTimelineItems(); var __arrayLength4 = __array4.Length; for (int __i4 = 0; __i4 < __arrayLength4; ++__i4) { var item = (TimelineItem)__array4[__i4]; { CinemaActorAction action = item as CinemaActorAction; if (action != null) { if (((elapsedTime > action.Firetime)) && (elapsedTime < (action.Firetime + action.Duration))) { { var __list17 = Actors; var __listCount17 = __list17.Count; for (int __i17 = 0; __i17 < __listCount17; ++__i17) { var actor = (Transform)__list17[__i17]; { if (actor != null) { action.Resume(actor.gameObject); } } } } } } } } } }
/// <summary> /// Resume playback after being paused. /// </summary> public override void Resume() { base.Resume(); foreach (TimelineItem item in GetTimelineItems()) { CinemaActorAction action = item as CinemaActorAction; if (action != null) { if (((elapsedTime > action.Firetime)) && (elapsedTime < (action.Firetime + action.Duration))) { foreach (Transform actor in Actors) { if (actor != null) { action.Resume(actor.gameObject); } } } } } }
/// <summary> /// Resume playback after being paused. /// </summary> public override void Resume() { base.Resume(); TimelineItem[] items = GetTimelineItems(); for (int i = 0; i < items.Length; i++) { CinemaActorAction action = items[i] as CinemaActorAction; if (action != null) { if (((elapsedTime > action.Firetime)) && (elapsedTime < (action.Firetime + action.Duration))) { for (int j = 0; j < Actors.Count; j++) { if (Actors[j] != null) { action.Resume(Actors[j].gameObject); } } } } } }