Exemplo n.º 1
0
 /// <SUMMARY>
 /// Callback function: A new connection is waiting.
 /// </SUMMARY>
 private void ConnectionReady_Handler(IAsyncResult ar)
 {
     lock (_padLock)
     {
         if (_listener == null)
         {
             return;
         }
         Socket conn = _listener.EndAccept(ar);
         if (_connections.Count >= _maxConnections)
         {
             //Max number of connections reached.
             string msg = "SE001: Server busy";
             conn.Send(Encoding.UTF8.GetBytes(msg), 0,
                       msg.Length, SocketFlags.None);
             conn.Shutdown(SocketShutdown.Both);
             conn.Close();
         }
         else
         {
             //Start servicing a new connection
             ChoConnectionState st = new ChoConnectionState();
             st.Connection = conn;
             st.Server     = this;
             st.Serializer = Serializer;
             st.Provider   = (ChoTcpServiceProvider)_provider.Clone();
             st.Buffer     = new byte[4];
             _connections.Add(st);
             //Queue the rest of the job to be executed latter
             ThreadPool.QueueUserWorkItem(AcceptConnection, st);
         }
         //Resume the listening callback loop
         _listener.BeginAccept(ConnectionReady, null);
     }
 }
Exemplo n.º 2
0
        public override void OnReceiveData(ChoConnectionState state)
        {
            while (state.AvailableData > 0)
            {
                int readBytes = state.Read(state.Buffer, 0, state.Buffer.Length);

                byte[] buffer = state.Buffer.Take(readBytes).ToArray();
                if (_inbuffer == null)
                {
                    _inbuffer    = buffer;
                    _headerFound = false;
                }
                else
                {
                    _inbuffer = ChoByteArrayEx.Combine(_inbuffer, buffer);
                }

                try
                {
                    if (!_headerFound)
                    {
                        _msgBodySize = ProcessHeader(out _headerFound);
                    }

                    if (_headerFound)
                    {
                        ProcessBody(state, _msgBodySize);
                    }
                }
                catch (Exception ex)
                {
                    ChoTrace.Write(ex);
                }
            }
        }
Exemplo n.º 3
0
        private bool ProcessBody(ChoConnectionState state, int msgBodySize)
        {
            if (_inbuffer.Length < msgBodySize)
            {
                return(false);
            }

            try
            {
                MemoryStream instream = new MemoryStream();
                instream.Write(_inbuffer, 0, msgBodySize);
                _inbuffer = ChoByteArrayEx.SubArray(_inbuffer, msgBodySize);
                instream.Flush();
                instream.Position = 0;

                InvokeObjectReceived(state, instream.GetBuffer());
            }
            catch (Exception ex)
            {
                ChoTrace.Write(ex);
            }
            finally
            {
                //_inbuffer = null;
                _headerFound = false;
            }

            return(true);
        }
Exemplo n.º 4
0
        public override void OnReceiveData(ChoConnectionState state)
        {
            while (state.AvailableData > 0)
            {
                int readBytes = state.Read(state._buffer, 0, state._buffer.Length);

                byte[] buffer = state._buffer.Take(readBytes).ToArray();
                if (_inbuffer == null)
                {
                    _inbuffer = buffer;
                }
                else
                {
                    _inbuffer = ChoByteArrayEx.Combine(_inbuffer, buffer);
                }

                if (!_headerFound)
                {
                    _msgBodySize = ProcessHeader();
                    if (_headerFound)
                    {
                        ProcessBody();
                    }
                }
                else
                {
                    ProcessBody();
                }
            }
        }
Exemplo n.º 5
0
        /// <summary>
        /// Send an object.
        /// </summary>
        /// <param name="value">Object to send</param>
        /// <remarks>
        /// Must be marked as serializable and connection must be open.
        /// </remarks>
        //public override byte[] ToByteArray(object value)
        //{
        //    //var stream = new MemoryStream();
        //    //stream.Position = 0;
        //    //_formatter.Serialize(stream, value);
        //    byte[] body = _serializer.Serialize(value) as byte[]; // stream.GetBuffer();
        //    if (body == null) return null;

        //    var header = new byte[8];
        //    byte[] streamLength = BitConverter.GetBytes((Int32)body.Length);
        //    Buffer.BlockCopy(_version, 0, header, 0, _version.Length);
        //    Buffer.BlockCopy(streamLength, 0, header, _version.Length, streamLength.Length);

        //    return ChoByteArrayEx.Combine(header, body.Take((Int32)body.Length).ToArray());
        //}

        private void InvokeObjectReceived(ChoConnectionState state, byte[] payload)
        {
            if (state == null || payload == null)
            {
                return;
            }
            state.InvokeObjectReceived(payload);
        }
Exemplo n.º 6
0
        private void ReceivedDataReady(IAsyncResult ar)
        {
            ChoConnectionState st = ar.AsyncState as ChoConnectionState;

            try
            {
                st.Connection.EndReceive(ar);
                //Im considering the following condition as a signal that the
                //remote host droped the connection.
                if (st.Connection.Available == 0)
                {
                    return;
                }
                else
                {
                    try
                    {
                        _provider.OnReceiveData(st);
                    }
                    catch (ChoFatalApplicationException)
                    {
                        throw;
                    }
                    catch
                    {
                        //report error in the provider
                    }
                    //Resume ReceivedData callback loop
                    if (st.Connection.Connected)
                    {
                        try
                        {
                            st.Connection.BeginReceive(st.Buffer, 0, 0, SocketFlags.None,
                                                       ReceivedDataReady, st);
                        }
                        catch (Exception innerEx)
                        {
                            ChoTrace.Error(innerEx);
                            HandleDisconnected();
                        }
                    }
                }
            }
            catch (ObjectDisposedException)
            {
                HandleDisconnected();
            }
            catch (ChoFatalApplicationException)
            {
                throw;
            }
            catch (Exception ex)
            {
                ChoTrace.Error(ex);
                HandleDisconnected();
            }
        }
Exemplo n.º 7
0
 public override void OnAcceptConnection(ChoConnectionState state)
 {
     _receivedStr = "";
     if (!state.Write(Encoding.UTF8.GetBytes(
                          "Hello World!\r\n"), 0, 14))
     {
         state.EndConnection();
     }
     //if write fails... then close connection
 }
Exemplo n.º 8
0
 /// <SUMMARY>
 /// Removes a connection from the list
 /// </SUMMARY>
 internal void DropConnection(ChoConnectionState st)
 {
     lock (_padLock)
     {
         if (st.Connection != null && st.Connection.Connected)
         {
             st.Connection.Shutdown(SocketShutdown.Both);
             st.Connection.Close();
         }
         if (_connections.Contains(st))
         {
             _connections.Remove(st);
         }
     }
 }
Exemplo n.º 9
0
        /// <SUMMARY>
        /// Executes OnReceiveData method from the service provider.
        /// </SUMMARY>
        private void ReceivedDataReady_Handler(IAsyncResult ar)
        {
            ChoConnectionState st = ar.AsyncState as ChoConnectionState;

            try
            {
                st.Connection.EndReceive(ar);
                //Im considering the following condition as a signal that the
                //remote host droped the connection.
                if (st.Connection.Available == 0)
                {
                    DropConnection(st);
                }
                else
                {
                    try
                    {
                        st.Provider.OnReceiveData(st);
                    }
                    catch
                    {
                        //report error in the provider
                    }
                    //Resume ReceivedData callback loop
                    if (st.Connection.Connected)
                    {
                        try
                        {
                            st.Connection.BeginReceive(st.Buffer, 0, 0, SocketFlags.None,
                                                       ReceivedDataReady, st);
                        }
                        catch (Exception)
                        {
                            DropConnection(st);
                        }
                    }
                }
            }
            catch
            {
                try
                {
                    DropConnection(st);
                }
                catch { }
            }
        }
Exemplo n.º 10
0
        private void Connect()
        {
            _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            _socket.Connect(_localEP);
            ChoConnectionState st = _connection = new ChoConnectionState();

            st.Connection = _socket;
            st.Client     = this;
            st.Serializer = Serializer;
            st.Provider   = (ChoTcpServiceProvider)_provider.Clone();
            st.Buffer     = new byte[1024];
            if (_socket.Connected)
            {
                RaiseConnected();
                _socket.BeginReceive(_connection.Buffer, 0, 0, SocketFlags.None, ReceivedDataReady, _connection);
            }
        }
Exemplo n.º 11
0
 public override void OnReceiveData(ChoConnectionState state)
 {
     byte[] buffer = new byte[1024];
     while (state.AvailableData > 0)
     {
         int readBytes = state.Read(buffer, 0, 1024);
         if (readBytes > 0)
         {
             _receivedStr +=
                 Encoding.UTF8.GetString(buffer, 0, readBytes);
             if (_receivedStr.IndexOf("<EOF>") >= 0)
             {
                 state.Write(Encoding.UTF8.GetBytes(_receivedStr), 0,
                             _receivedStr.Length);
                 _receivedStr = "";
             }
         }
         else
         {
             state.EndConnection();
         }
         //If read fails then close connection
     }
 }
Exemplo n.º 12
0
        /// <SUMMARY>
        /// Executes OnAcceptConnection method from the service provider.
        /// </SUMMARY>
        private void AcceptConnection_Handler(object state)
        {
            ChoConnectionState st = state as ChoConnectionState;

            try { st.Provider.OnAcceptConnection(st); }
            catch
            {
                //report error in provider... Probably to the EventLog
            }

            try
            {
                //Starts the ReceiveData callback loop
                if (st.Connection.Connected)
                {
                    st.Connection.BeginReceive(st.Buffer, 0, 0, SocketFlags.None,
                                               ReceivedDataReady, st);
                }
            }
            catch
            {
                DropConnection(st);
            }
        }
Exemplo n.º 13
0
 public override void OnReceiveData(ChoConnectionState state)
 {
 }
Exemplo n.º 14
0
 public override void OnAcceptConnection(ChoConnectionState state)
 {
 }
Exemplo n.º 15
0
 public override void OnDropConnection(ChoConnectionState state)
 {
 }
Exemplo n.º 16
0
 public override void OnDropConnection(ChoConnectionState state)
 {
     //Nothing to clean here
 }
Exemplo n.º 17
0
 /// <SUMMARY>
 /// Gets executed when the server needs to shutdown the connection.
 /// </SUMMARY>
 public abstract void OnDropConnection(ChoConnectionState state);
Exemplo n.º 18
0
 /// <SUMMARY>
 /// Gets executed when the server detects incoming data.
 /// This method is called only if
 /// OnAcceptConnection has already finished.
 /// </SUMMARY>
 public abstract void OnReceiveData(ChoConnectionState state);
Exemplo n.º 19
0
 /// <SUMMARY>
 /// Gets executed when the server accepts a new connection.
 /// </SUMMARY>
 public abstract void OnAcceptConnection(ChoConnectionState state);