private static void GetAllGameObjects()
        {
            _gameObjectInfos = new List <GameObjectInfo>();

            // I'll probably revist this formula for getting objects by only grabbing the root objects and adding all the children
            List <GameObject> gameObjects = Resources.FindObjectsOfTypeAll <GameObject>().Where(n =>
            {
                if (n != null)
                {
                    string sceneName = n.scene.name;
                    if (sceneName != null)
                    {
                        if ((sceneName.Contains("Environment") && !sceneName.Contains("Menu")) || n.GetComponent <TrackLaneRing>() != null)
                        {
                            return(true);
                        }
                    }
                }

                return(false);
            }).ToList();

            // Adds the children of whitelist GameObjects
            // Mainly for grabbing cone objects in KaleidoscopeEnvironment
            gameObjects.ToList().ForEach(n =>
            {
                List <Transform> allChildren = new List <Transform>();
                GetChildRecursive(n.transform, ref allChildren);

                foreach (Transform transform in allChildren)
                {
                    if (!gameObjects.Contains(transform.gameObject))
                    {
                        gameObjects.Add(transform.gameObject);
                    }
                }
            });

            List <string> objectsToPrint = new List <string>();

            foreach (GameObject gameObject in gameObjects)
            {
                GameObjectInfo gameObjectInfo = new GameObjectInfo(gameObject);
                _gameObjectInfos.Add(new GameObjectInfo(gameObject));
                objectsToPrint.Add(gameObjectInfo.FullID);

                // seriously what the f**k beat games
                // GradientBackground permanently yeeted because it looks awful and can ruin multi-colored chroma maps
                if (gameObject.name == "GradientBackground")
                {
                    gameObject.SetActive(false);
                }
            }

            if (Settings.ChromaConfig.Instance !.PrintEnvironmentEnhancementDebug)
            {
                objectsToPrint.Sort();
                objectsToPrint.ForEach(n => Plugin.Logger.Log(n));
            }
        }
Exemplo n.º 2
0
        internal static void InitializeComponents(Transform root, Transform original, List <GameObjectInfo> gameObjectInfos, List <IComponentData> componentDatas, int?lightID)
        {
            void GetComponentAndOriginal <T>(Action <T, T> initializeDelegate)
            {
                T[] rootComponents     = root.GetComponents <T>();
                T[] originalComponents = original.GetComponents <T>();

                for (int i = 0; i < rootComponents.Length; i++)
                {
                    initializeDelegate(rootComponents[i], originalComponents[i]);

                    if (Settings.ChromaConfig.Instance !.PrintEnvironmentEnhancementDebug)
                    {
                        Plugin.Logger.Log($"Initialized {typeof(T).Name}");
                    }
                }
            }

            GetComponentAndOriginal <LightWithIdMonoBehaviour>((rootComponent, originalComponent) =>
            {
                _lightWithIdMonoBehaviourManagerAccessor(ref rootComponent) = _lightWithIdMonoBehaviourManagerAccessor(ref originalComponent);
                LightColorizer.RegisterLight(rootComponent, lightID);
            });

            GetComponentAndOriginal <LightWithIds>((rootComponent, originalComponent) =>
            {
                _lightWithIdsManagerAccessor(ref rootComponent) = _lightWithIdsManagerAccessor(ref originalComponent);
                LightColorizer.RegisterLight(rootComponent, lightID);
            });

            GetComponentAndOriginal <TrackLaneRing>((rootComponent, originalComponent) =>
            {
                if (EnvironmentEnhancementManager.RingRotationOffsets.TryGetValue(originalComponent, out Quaternion offset))
                {
                    EnvironmentEnhancementManager.RingRotationOffsets.Add(rootComponent, offset);
                }

                _ringTransformAccessor(ref rootComponent)  = root;
                _positionOffsetAccessor(ref rootComponent) = _positionOffsetAccessor(ref originalComponent);
                _posZAccessor(ref rootComponent)           = _posZAccessor(ref originalComponent);

                TrackLaneRingsManager?managerToAdd = null;
                foreach (TrackLaneRingsManager manager in HarmonyPatches.TrackLaneRingsManagerAwake.RingManagers)
                {
                    TrackLaneRingsManagerComponentData componentData = componentDatas.OfType <TrackLaneRingsManagerComponentData>().Where(n => n.OldTrackLaneRingsManager == manager).FirstOrDefault();
                    if (componentData != null)
                    {
                        managerToAdd = componentData.NewTrackLaneRingsManager;
                    }
                    else
                    {
                        TrackLaneRingsManager managerRef = manager;
                        TrackLaneRing[] rings            = _ringsAccessor(ref managerRef);
                        if (rings.Contains(originalComponent))
                        {
                            managerToAdd = manager;
                        }
                    }

                    if (managerToAdd != null)
                    {
                        // ToList() to add and then back ToArray()
                        TrackLaneRing[] rings          = _ringsAccessor(ref managerToAdd);
                        List <TrackLaneRing> ringsList = rings?.ToList() ?? new List <TrackLaneRing>();
                        ringsList.Add(rootComponent);
                        _ringsAccessor(ref managerToAdd) = ringsList.ToArray();

                        break;
                    }
                }
            });

            GetComponentAndOriginal <TrackLaneRingsPositionStepEffectSpawner>((rootComponent, originalComponent) =>
            {
                foreach (TrackLaneRingsManager manager in HarmonyPatches.TrackLaneRingsManagerAwake.RingManagers)
                {
                    TrackLaneRingsManagerComponentData?componentData = componentDatas.OfType <TrackLaneRingsManagerComponentData>().Where(n => n.OldTrackLaneRingsManager == manager).FirstOrDefault();
                    if (componentData != null)
                    {
                        _stepSpawnerRingsManagerAccessor(ref rootComponent) = componentData.NewTrackLaneRingsManager !;

                        break;
                    }
                }
            });

            GetComponentAndOriginal <ChromaRingsRotationEffect>((rootComponent, originalComponent) =>
            {
                foreach (TrackLaneRingsManager manager in HarmonyPatches.TrackLaneRingsManagerAwake.RingManagers)
                {
                    TrackLaneRingsManagerComponentData?componentData = componentDatas.OfType <TrackLaneRingsManagerComponentData>().Where(n => n.OldTrackLaneRingsManager == manager).FirstOrDefault();
                    if (componentData != null)
                    {
                        rootComponent.SetNewRingManager(componentData.NewTrackLaneRingsManager !);

                        break;
                    }
                }
            });

            GetComponentAndOriginal <TrackLaneRingsRotationEffectSpawner>((rootComponent, originalComponent) =>
            {
                _rotationEffectSpawnerCallbackControllerAccessor(ref rootComponent) = _rotationEffectSpawnerCallbackControllerAccessor(ref originalComponent);
                _trackLaneRingsRotationEffectAccessor(ref rootComponent)            = rootComponent.GetComponent <ChromaRingsRotationEffect>();
            });

            GetComponentAndOriginal <Spectrogram>((rootComponent, originalComponent) => _spectrogramDataAccessor(ref rootComponent) = _spectrogramDataAccessor(ref originalComponent));

            GetComponentAndOriginal <LightRotationEventEffect>((rootComponent, originalComponent) => _lightCallbackControllerAccessor(ref rootComponent) = _lightCallbackControllerAccessor(ref originalComponent));

            GetComponentAndOriginal <LightPairRotationEventEffect>((rootComponent, originalComponent) =>
            {
                _lightPairCallbackControllerAccessor(ref rootComponent) = _lightPairCallbackControllerAccessor(ref originalComponent);

                Transform transformL = _transformLAccessor(ref originalComponent);
                Transform transformR = _transformRAccessor(ref originalComponent);

                _transformLAccessor(ref rootComponent) = root.GetChild(transformL.GetSiblingIndex());
                _transformRAccessor(ref rootComponent) = root.GetChild(transformR.GetSiblingIndex());

                // We have to enable the object to tell unity to run Start
                rootComponent.enabled = true;
            });

            GetComponentAndOriginal <ParticleSystemEventEffect>((rootComponent, originalComponent) =>
            {
                _particleCallbackControllerAccessor(ref rootComponent) = _particleCallbackControllerAccessor(ref originalComponent);
                _particleSystemAccessor(ref rootComponent)             = root.GetComponent <ParticleSystem>();

                rootComponent.enabled = true;
            });

            GetComponentAndOriginal <Mirror>((rootComponent, originalComponent) =>
            {
                _mirrorRendererAccessor(ref rootComponent) = UnityEngine.Object.Instantiate(_mirrorRendererAccessor(ref originalComponent));
                _mirrorMaterialAccessor(ref rootComponent) = UnityEngine.Object.Instantiate(_mirrorMaterialAccessor(ref originalComponent));
            });

            GameObjectInfo newGameObjectInfo = new GameObjectInfo(root.gameObject);

            gameObjectInfos.Add(newGameObjectInfo);

            foreach (Transform transform in root)
            {
                int index = transform.GetSiblingIndex();
                InitializeComponents(transform, original.GetChild(index), gameObjectInfos, componentDatas, lightID);
            }
        }