public void Init(Canvas libraryUIPrefab, ChordEditor chordEditorPrefab, MusicSystem musicSystem)
        {
            InitLibrary(libraryUIPrefab);

            chordEditor = Instantiate(chordEditorPrefab);
            base.Init(chordEditor);

            chordEditor.ChordsUpdated.AddListener(UpdateChords);
            chordEventManager.Init();

            PointerPosChanged.AddListener(_ => PointerPosChangedEvent.Invoke());
            chordEditor.ChordsUpdated.AddListener(ChordPlacedEvent.Invoke);
        }
Exemplo n.º 2
0
        public static ChordSlot Instantiate(ChordSlot prefab,
                                            Transform parent, Vector3 localPosition, DraggableChord chordPrefab, ChordEditor chordEditor)
        {
            ChordSlot instance = Instantiate(prefab, parent);

            instance.transform.localPosition = Helpers.ReplaceZ(localPosition, -0.1f);
            instance.chordPrefab             = chordPrefab;
            instance.editor = chordEditor;

            instance.camera = Camera.main;

            instance.isProperlyInstantiated = true;
            return(instance);
        }