public void VipCollDetect(VIP vip,Paratrooper p1)
        {
            for(int i=0;i<WaveEnemies.Count;i++){

               if (vip.BoundingBox.Intersects(p1.BoundingBox))
               {
                   p1.Position = vip.Position;
                   p1.texture = p1.textureNoPara;
                   vip.health -= 0.0000000001f;
                   p1.otherBox = true;
                   // p1.BoundingBox = new Rectangle(p1.BoundingBoxNoPara.X,p1.BoundingBoxNoPara.Y,p1.BoundingBoxNoPara.Width,p1.BoundingBoxNoPara.Height);
               }
               else
               {
                   p1.texture = p1.texturepara;
               }
               if(WaveEnemies[i].BoundingBox.Intersects(vip.BoundingBox)){
                   vip.health -= .02f;
                       if (vip.Position.X > WaveEnemies[i].Position.X)
                       {
                           //vip.Velocity.X += .1f;
                           WaveEnemies[i].Velocity.X -= .1f;

                       }
                       if (vip.Position.X <WaveEnemies[i].Position.X)
                       {

                           //vip.Velocity.X -= .1f;
                           WaveEnemies[i].Velocity.X += .1f;
                       }
                       if (vip.Position.Y > WaveEnemies[i].Position.Y)
                       {

                           //vip.Velocity.Y += .1f;
                           WaveEnemies[i].Velocity.Y -= .1f;
                       }
                       if (vip.Position.Y < WaveEnemies[i].Position.Y)
                       {
                          // vip.Velocity.Y -= .1f;
                           WaveEnemies[i].Velocity.Y += .1f;
                       }
               }
               }
        }
 public void LoadContent(ContentManager Content, Crosshair crosshair, VIP vip, Viewport viewport)
 {
     previousSpawnTime = TimeSpan.Zero;
        enemySpawnTime= TimeSpan.FromSeconds(10);
        genWave(2, crosshair, vip, Content, viewport, 50);
        j1=new Jet(Content,new Vector2(2000,400));
        j2 = new Jet(Content, new Vector2(2000, 600));
        para1 = new Paratrooper(new Vector2(1000, -400), Content);
 }