Exemplo n.º 1
0
        private static ResultBoards GetSortValidMoves(Board examineBoard)
        {
            ResultBoards resultBoards = new ResultBoards()
            {
                Positions = new List <Board>(30)
            };

            Search.piecesRemaining = 0;
            for (byte srcPosition = 0; (int)srcPosition < 64; ++srcPosition)
            {
                Square square = examineBoard.Squares[(int)srcPosition];
                if (square.Piece != null)
                {
                    ++Search.piecesRemaining;
                    if (square.Piece.PieceColor == examineBoard.WhoseMove)
                    {
                        foreach (byte validMove in square.Piece.ValidMoves)
                        {
                            Board board = examineBoard.FastCopy();
                            Board.MovePiece(board, srcPosition, validMove, ChessPieceType.Queen);
                            PieceValidMoves.GenerateValidMoves(board);
                            if ((!board.WhiteCheck || examineBoard.WhoseMove != ChessPieceColor.White) && (!board.BlackCheck || examineBoard.WhoseMove != ChessPieceColor.Black))
                            {
                                Evaluation.EvaluateBoardScore(board);
                                board.Score = Search.SideToMoveScore(board.Score, board.WhoseMove);
                                resultBoards.Positions.Add(board);
                            }
                        }
                    }
                }
            }
            resultBoards.Positions.Sort(new Comparison <Board>(Search.Sort));
            return(resultBoards);
        }
Exemplo n.º 2
0
        private static ResultBoards GetPossibleBoards(ChessPieceColor movingSide, Board examineBoard)
        {
            //We are going to store our result boards here
            resultBoards = new ResultBoards
            {
                Positions = new List <Board>()
            };

            for (byte x = 0; x < 64; x++)
            {
                Square sqr = examineBoard.Squares[x];

                //Make sure there is a piece on the square
                if (sqr.Piece == null)
                {
                    continue;
                }

                //Make sure the color is the same color as the one we are moving.
                if (sqr.Piece.PieceColor != movingSide)
                {
                    continue;
                }

                //For each valid move for this piece
                foreach (byte dst in sqr.Piece.ValidMoves)
                {
                    //We make copies of the board and move so that we can move it without effecting the parent board
                    Board board = examineBoard.FastCopy();

                    //Make move so we can examine it
                    Board.MovePiece(board, x, dst, ChessPieceType.Queen);

                    //We Generate Valid Moves for Board
                    PieceValidMoves.GenerateValidMoves(board);


                    if (board.BlackCheck && movingSide == ChessPieceColor.Black)
                    {
                        continue;
                    }

                    if (board.WhiteCheck && movingSide == ChessPieceColor.White)
                    {
                        continue;
                    }

                    //We calculate the board score
                    Evaluation.EvaluateBoardScore(board);

                    //Invert Score to support Negamax
                    board.Score = SideToMoveScore(board.Score, GetOppositeColor(movingSide));

                    resultBoards.Positions.Add(board);
                }
            }

            return(resultBoards);
        }
Exemplo n.º 3
0
        internal static bool SearchForMate(ChessPieceColor movingSide, Board examineBoard, ref bool blackMate, ref bool whiteMate, ref bool staleMate)
        {
            bool flag1 = false;
            bool flag2 = false;

            for (byte srcPosition = 0; (int)srcPosition < 64; ++srcPosition)
            {
                Square square = examineBoard.Squares[(int)srcPosition];
                if (square.Piece != null && square.Piece.PieceColor == movingSide)
                {
                    foreach (byte validMove in square.Piece.ValidMoves)
                    {
                        Board board = examineBoard.FastCopy();
                        Board.MovePiece(board, srcPosition, validMove, ChessPieceType.Queen);
                        PieceValidMoves.GenerateValidMoves(board);
                        if (!board.BlackCheck)
                        {
                            flag1 = true;
                        }
                        else if (movingSide == ChessPieceColor.Black)
                        {
                            continue;
                        }
                        if (!board.WhiteCheck)
                        {
                            flag2 = true;
                        }
                    }
                }
            }
            if (!flag1)
            {
                if (examineBoard.BlackCheck)
                {
                    blackMate = true;
                    return(true);
                }
                if (!examineBoard.WhiteMate && movingSide != ChessPieceColor.White)
                {
                    staleMate = true;
                    return(true);
                }
            }
            if (!flag2)
            {
                if (examineBoard.WhiteCheck)
                {
                    whiteMate = true;
                    return(true);
                }
                if (!examineBoard.BlackMate && movingSide != ChessPieceColor.Black)
                {
                    staleMate = true;
                    return(true);
                }
            }
            return(false);
        }
Exemplo n.º 4
0
        private static int Quiescence(Board examineBoard, int alpha, int beta, ref int nodesSearched)
        {
            nodesSearched = nodesSearched + 1;
            Evaluation.EvaluateBoardScore(examineBoard);
            examineBoard.Score = Search.SideToMoveScore(examineBoard.Score, examineBoard.WhoseMove);
            if (examineBoard.Score >= beta)
            {
                return(beta);
            }
            if (examineBoard.Score > alpha)
            {
                alpha = examineBoard.Score;
            }
            List <Search.Position> positionList = examineBoard.WhiteCheck || examineBoard.BlackCheck ? Search.EvaluateMoves(examineBoard, (byte)0) : Search.EvaluateMovesQ(examineBoard);

            if (positionList.Count == 0)
            {
                return(examineBoard.Score);
            }
            positionList.Sort(new Comparison <Search.Position>(Search.Sort));
            foreach (Search.Position position in positionList)
            {
                if (Search.StaticExchangeEvaluation(examineBoard.Squares[(int)position.DstPosition]) < 0)
                {
                    Board board = examineBoard.FastCopy();
                    Board.MovePiece(board, position.SrcPosition, position.DstPosition, ChessPieceType.Queen);
                    PieceValidMoves.GenerateValidMoves(board);
                    if ((!board.BlackCheck || examineBoard.WhoseMove != ChessPieceColor.Black) && (!board.WhiteCheck || examineBoard.WhoseMove != ChessPieceColor.White))
                    {
                        int num = -Search.Quiescence(board, -beta, -alpha, ref nodesSearched);
                        if (num >= beta)
                        {
                            Search.KillerMove[2, 0].SrcPosition = position.SrcPosition;
                            Search.KillerMove[2, 0].DstPosition = position.DstPosition;
                            return(beta);
                        }
                        if (num > alpha)
                        {
                            alpha = num;
                        }
                    }
                }
            }
            return(alpha);
        }
Exemplo n.º 5
0
        internal static bool SearchForMate(ChessPieceColor movingSide, Board examineBoard, ref bool blackMate, ref bool whiteMate, ref bool staleMate)
        {
            bool foundNonCheckBlack = false;
            bool foundNonCheckWhite = false;

            for (byte x = 0; x < 64; x++)
            {
                Square sqr = examineBoard.Squares[x];

                //Make sure there is a piece on the square
                if (sqr.Piece == null)
                {
                    continue;
                }

                //Make sure the color is the same color as the one we are moving.
                if (sqr.Piece.PieceColor != movingSide)
                {
                    continue;
                }

                //For each valid move for this piece
                foreach (byte dst in sqr.Piece.ValidMoves)
                {
                    //We make copies of the board and move so that we can move it without effecting the parent board
                    Board board = examineBoard.FastCopy();

                    //Make move so we can examine it
                    Board.MovePiece(board, x, dst, ChessPieceType.Queen);

                    //We Generate Valid Moves for Board
                    PieceValidMoves.GenerateValidMoves(board);

                    if (board.BlackCheck == false)
                    {
                        foundNonCheckBlack = true;
                    }
                    else if (movingSide == ChessPieceColor.Black)
                    {
                        continue;
                    }

                    if (board.WhiteCheck == false)
                    {
                        foundNonCheckWhite = true;
                    }
                    else if (movingSide == ChessPieceColor.White)
                    {
                        continue;
                    }
                }
            }

            if (foundNonCheckBlack == false)
            {
                if (examineBoard.BlackCheck)
                {
                    blackMate = true;
                    return(true);
                }
                if (!examineBoard.WhiteMate && movingSide != ChessPieceColor.White)
                {
                    staleMate = true;
                    return(true);
                }
            }

            if (foundNonCheckWhite == false)
            {
                if (examineBoard.WhiteCheck)
                {
                    whiteMate = true;
                    return(true);
                }
                if (!examineBoard.BlackMate && movingSide != ChessPieceColor.Black)
                {
                    staleMate = true;
                    return(true);
                }
            }

            return(false);
        }
Exemplo n.º 6
0
        private static int Quiescence(Board examineBoard, int alpha, int beta, ref int nodesSearched)
        {
            nodesSearched++;

            //Evaluate Score
            Evaluation.EvaluateBoardScore(examineBoard);

            //Invert Score to support Negamax
            examineBoard.Score = SideToMoveScore(examineBoard.Score, examineBoard.WhoseMove);

            if (examineBoard.Score >= beta)
            {
                return(beta);
            }

            if (examineBoard.Score > alpha)
            {
                alpha = examineBoard.Score;
            }


            List <Position> positions;


            if (examineBoard.WhiteCheck || examineBoard.BlackCheck)
            {
                positions = EvaluateMoves(examineBoard, 0);
            }
            else
            {
                positions = EvaluateMovesQ(examineBoard);
            }

            if (positions.Count == 0)
            {
                return(examineBoard.Score);
            }

            positions.Sort(Sort);

            foreach (Position move in positions)
            {
                if (StaticExchangeEvaluation(examineBoard.Squares[move.DstPosition]) >= 0)
                {
                    continue;
                }

                //Make a copy
                Board board = examineBoard.FastCopy();

                //Move Piece
                Board.MovePiece(board, move.SrcPosition, move.DstPosition, ChessPieceType.Queen);

                //We Generate Valid Moves for Board
                PieceValidMoves.GenerateValidMoves(board);

                if (board.BlackCheck)
                {
                    if (examineBoard.WhoseMove == ChessPieceColor.Black)
                    {
                        //Invalid Move
                        continue;
                    }
                }

                if (board.WhiteCheck)
                {
                    if (examineBoard.WhoseMove == ChessPieceColor.White)
                    {
                        //Invalid Move
                        continue;
                    }
                }

                int value = -Quiescence(board, -beta, -alpha, ref nodesSearched);

                if (value >= beta)
                {
                    KillerMove[2, 0].SrcPosition = move.SrcPosition;
                    KillerMove[2, 0].DstPosition = move.DstPosition;

                    return(beta);
                }
                if (value > alpha)
                {
                    alpha = value;
                }
            }

            return(alpha);
        }
Exemplo n.º 7
0
        private static int AlphaBeta(Board examineBoard, byte depth, int alpha, int beta, ref int nodesSearched, ref int nodesQuiessence, ref List <Position> pvLine, bool extended)
        {
            nodesSearched++;

            if (examineBoard.FiftyMove >= 50 || examineBoard.RepeatedMove >= 3)
            {
                return(0);
            }

            //End Main Search with Quiescence
            if (depth == 0)
            {
                if (!extended && examineBoard.BlackCheck || examineBoard.WhiteCheck)
                {
                    depth++;
                    extended = true;
                }
                else
                {
                    //Perform a Quiessence Search
                    return(Quiescence(examineBoard, alpha, beta, ref nodesQuiessence));
                }
            }

            List <Position> positions = EvaluateMoves(examineBoard, depth);

            if (examineBoard.WhiteCheck || examineBoard.BlackCheck || positions.Count == 0)
            {
                if (SearchForMate(examineBoard.WhoseMove, examineBoard, ref examineBoard.BlackMate, ref examineBoard.WhiteMate, ref examineBoard.StaleMate))
                {
                    if (examineBoard.BlackMate)
                    {
                        if (examineBoard.WhoseMove == ChessPieceColor.Black)
                        {
                            return(-32767 - depth);
                        }

                        return(32767 + depth);
                    }
                    if (examineBoard.WhiteMate)
                    {
                        if (examineBoard.WhoseMove == ChessPieceColor.Black)
                        {
                            return(32767 + depth);
                        }

                        return(-32767 - depth);
                    }

                    //If Not Mate then StaleMate
                    return(0);
                }
            }

            positions.Sort(Sort);

            foreach (Position move in positions)
            {
                List <Position> pvChild = new List <Position>();

                //Make a copy
                Board board = examineBoard.FastCopy();

                //Move Piece
                Board.MovePiece(board, move.SrcPosition, move.DstPosition, ChessPieceType.Queen);

                //We Generate Valid Moves for Board
                PieceValidMoves.GenerateValidMoves(board);

                if (board.BlackCheck)
                {
                    if (examineBoard.WhoseMove == ChessPieceColor.Black)
                    {
                        //Invalid Move
                        continue;
                    }
                }

                if (board.WhiteCheck)
                {
                    if (examineBoard.WhoseMove == ChessPieceColor.White)
                    {
                        //Invalid Move
                        continue;
                    }
                }

                int value = -AlphaBeta(board, (byte)(depth - 1), -beta, -alpha, ref nodesSearched, ref nodesQuiessence, ref pvChild, extended);

                if (value >= beta)
                {
                    KillerMove[kIndex, depth].SrcPosition = move.SrcPosition;
                    KillerMove[kIndex, depth].DstPosition = move.DstPosition;

                    kIndex = ((kIndex + 1) % 2);


                    return(beta);
                }
                if (value > alpha)
                {
                    Position pvPos = new Position();

                    pvPos.SrcPosition = board.LastMove.MovingPiecePrimary.SrcPosition;
                    pvPos.DstPosition = board.LastMove.MovingPiecePrimary.DstPosition;
                    pvPos.Move        = board.LastMove.ToString();

                    pvChild.Insert(0, pvPos);

                    pvLine = pvChild;

                    alpha = (int)value;
                }
            }

            return(alpha);
        }
Exemplo n.º 8
0
        private static ResultBoards GetSortValidMoves(Board examineBoard)
        {
            ResultBoards succ = new ResultBoards
            {
                Positions = new List <Board>(30)
            };

            piecesRemaining = 0;

            for (byte x = 0; x < 64; x++)
            {
                Square sqr = examineBoard.Squares[x];

                //Make sure there is a piece on the square
                if (sqr.Piece == null)
                {
                    continue;
                }

                piecesRemaining++;

                //Make sure the color is the same color as the one we are moving.
                if (sqr.Piece.PieceColor != examineBoard.WhoseMove)
                {
                    continue;
                }

                //For each valid move for this piece
                foreach (byte dst in sqr.Piece.ValidMoves)
                {
                    //We make copies of the board and move so that we can move it without effecting the parent board
                    Board board = examineBoard.FastCopy();

                    //Make move so we can examine it
                    Board.MovePiece(board, x, dst, ChessPieceType.Queen);

                    //We Generate Valid Moves for Board
                    PieceValidMoves.GenerateValidMoves(board);

                    //Invalid Move
                    if (board.WhiteCheck && examineBoard.WhoseMove == ChessPieceColor.White)
                    {
                        continue;
                    }

                    //Invalid Move
                    if (board.BlackCheck && examineBoard.WhoseMove == ChessPieceColor.Black)
                    {
                        continue;
                    }

                    //We calculate the board score
                    Evaluation.EvaluateBoardScore(board);

                    //Invert Score to support Negamax
                    board.Score = SideToMoveScore(board.Score, board.WhoseMove);

                    succ.Positions.Add(board);
                }
            }

            succ.Positions.Sort(Sort);
            return(succ);
        }
Exemplo n.º 9
0
        private static int AlphaBeta(Board examineBoard, byte depth, int alpha, int beta, ref int nodesSearched, ref int nodesQuiessence, ref List <Search.Position> pvLine, bool extended)
        {
            nodesSearched = nodesSearched + 1;
            if ((int)examineBoard.FiftyMove >= 50 || (int)examineBoard.RepeatedMove >= 3)
            {
                return(0);
            }
            int?nullable1 = Zobrist.Search(examineBoard.ZobristHash, depth, alpha, beta);

            if (nullable1.HasValue)
            {
                return(nullable1.Value);
            }
            if ((int)depth == 0)
            {
                if (!extended && examineBoard.BlackCheck || examineBoard.WhiteCheck)
                {
                    ++depth;
                    extended = true;
                }
                else
                {
                    int score = Search.Quiescence(examineBoard, alpha, beta, ref nodesQuiessence);
                    if (score >= beta)
                    {
                        Zobrist.AddEntry(examineBoard.ZobristHash, depth, score, Zobrist.NodeType.Beta);
                    }
                    else if (score <= alpha)
                    {
                        Zobrist.AddEntry(examineBoard.ZobristHash, depth, score, Zobrist.NodeType.Alpha);
                    }
                    else
                    {
                        Zobrist.AddEntry(examineBoard.ZobristHash, depth, score, Zobrist.NodeType.Exact);
                    }
                    return(score);
                }
            }
            Zobrist.NodeType       nodeType = Zobrist.NodeType.Alpha;
            List <Search.Position> moves    = Search.EvaluateMoves(examineBoard, depth);

            if ((examineBoard.WhiteCheck || examineBoard.BlackCheck || moves.Count == 0) && Search.SearchForMate(examineBoard.WhoseMove, examineBoard, ref examineBoard.BlackMate, ref examineBoard.WhiteMate, ref examineBoard.StaleMate))
            {
                if (examineBoard.BlackMate)
                {
                    if (examineBoard.WhoseMove == ChessPieceColor.Black)
                    {
                        return(-32767 - (int)depth);
                    }
                    return((int)short.MaxValue + (int)depth);
                }
                if (!examineBoard.WhiteMate)
                {
                    return(0);
                }
                if (examineBoard.WhoseMove == ChessPieceColor.Black)
                {
                    return((int)short.MaxValue + (int)depth);
                }
                return(-32767 - (int)depth);
            }
            moves.Sort(new Comparison <Search.Position>(Search.Sort));
            foreach (Search.Position position in moves)
            {
                List <Search.Position> pvLine1 = new List <Search.Position>();
                Board board = examineBoard.FastCopy();
                Board.MovePiece(board, position.SrcPosition, position.DstPosition, ChessPieceType.Queen);
                PieceValidMoves.GenerateValidMoves(board);
                if ((!board.BlackCheck || examineBoard.WhoseMove != ChessPieceColor.Black) && (!board.WhiteCheck || examineBoard.WhoseMove != ChessPieceColor.White))
                {
                    int?nullable2 = new int?(-Search.AlphaBeta(board, (byte)((uint)depth - 1U), -beta, -alpha, ref nodesSearched, ref nodesQuiessence, ref pvLine1, extended));
                    int?nullable3 = nullable2;
                    int num1      = beta;
                    if ((nullable3.GetValueOrDefault() >= num1 ? (nullable3.HasValue ? 1 : 0) : 0) != 0)
                    {
                        Search.KillerMove[Search.kIndex, (int)depth].SrcPosition = position.SrcPosition;
                        Search.KillerMove[Search.kIndex, (int)depth].DstPosition = position.DstPosition;
                        Search.kIndex = (Search.kIndex + 1) % 2;
                        Zobrist.AddEntry(examineBoard.ZobristHash, depth, nullable2.Value, Zobrist.NodeType.Beta);
                        return(beta);
                    }
                    nullable3 = nullable2;
                    int num2 = alpha;
                    if ((nullable3.GetValueOrDefault() > num2 ? (nullable3.HasValue ? 1 : 0) : 0) != 0)
                    {
                        pvLine1.Insert(0, new Search.Position()
                        {
                            SrcPosition = board.LastMove.MovingPiecePrimary.SrcPosition,
                            DstPosition = board.LastMove.MovingPiecePrimary.DstPosition,
                            Move        = board.LastMove.ToString()
                        });
                        pvLine   = pvLine1;
                        alpha    = nullable2.Value;
                        nodeType = Zobrist.NodeType.Exact;
                    }
                }
            }
            Zobrist.AddEntry(examineBoard.ZobristHash, depth, alpha, nodeType);
            return(alpha);
        }