Exemplo n.º 1
0
Arquivo: Board.cs Projeto: jssmy/Chess
        private void shadow(Piece p)
        {
            int lmit = p.Arr.GetLength(0);

            for (int i = 0; i < lmit; i++)
            {
                for (int j = 0; j < lmit; j++)
                {
                    if (p.Arr[i, j] == "X")
                    {
                        UnitBoard un = unitBoards.Find(u => u.posX == (p.posX - (80 * (lmit - 1) / 2) + 80 * j) && u.posY == (p.posY - (80 * (lmit - 1) / 2) + 80 * i));
                        if (un != null)
                        {
                            un.Shadow = true;
                        }
                    }
                }
            }
        }
Exemplo n.º 2
0
Arquivo: Board.cs Projeto: jssmy/Chess
        private void Initialize()
        {
            this.matrix = new String[8, 8];
            int       count = 1;
            UnitBoard ub;

            for (int row = 0; row < 8; row++)
            {
                for (int col = 0; col < 8; col++)
                {
                    if (count % 2 == 0)
                    {
                        ub = new UnitBoard(red.Width * col, red.Height * row, red);
                    }
                    else
                    {
                        ub = new UnitBoard(white.Width * col, white.Height * row, white);
                    }
                    this.matrix[row, col] = "*";
                    unitBoards.Add(ub);
                    count++;
                }
                count++;
            }
            //

            //horse
            this.matrix[0, 1] = "KN1";
            this.matrix[0, 6] = "kN1";
            hors    = new Horse(red.Width * 1, red.Height * 0, Properties.Resources.WhiteKnight);
            hors.ID = "KN11";
            pieces.Add(hors);
            hors    = new Horse(red.Width * 6, red.Height * 0, Properties.Resources.WhiteKnight);
            hors.ID = "KN12";
            pieces.Add(hors);
            //rook
            this.matrix[0, 0] = "R1";
            this.matrix[0, 7] = "R1";
            rook    = new Rook(red.Width * 0, red.Height * 0, Properties.Resources.WhiteRook);
            rook.ID = "R11";
            pieces.Add(rook);
            rook    = new Rook(red.Width * 7, red.Height * 0, Properties.Resources.WhiteRook);
            rook.ID = "R12";
            pieces.Add(rook);
            //alfil
            this.matrix[0, 2] = "B1";
            this.matrix[0, 5] = "B1";
            bip    = new Bishop(red.Width * 2, red.Height * 0, Properties.Resources.WhiteBishop);
            bip.ID = "B11";
            pieces.Add(bip);
            bip    = new Bishop(red.Width * 5, red.Height * 0, Properties.Resources.WhiteBishop);
            bip.ID = "B12";
            pieces.Add(bip);
            //king
            this.matrix[0, 3] = "K1";
            king    = new King(red.Width * 3, red.Height * 0, Properties.Resources.WhiteKing);
            king.ID = "K11";
            pieces.Add(king);
            this.matrix[0, 4] = "Q1";
            queen             = new Queen(red.Width * 4, red.Height * 0, Properties.Resources.WhiteQueen);
            queen.ID          = "Q11";
            pieces.Add(queen);



            for (int i = 0; i < 8; i++)
            {
                this.matrix[1, i] = "P1";
                paw    = new Pawn(red.Width * i, red.Height * 1, Properties.Resources.WhitePawn, 1);
                paw.ID = "P1" + (i + 1);
                pieces.Add(paw);
            }
            // second player

            //horse
            this.matrix[7, 1] = "KN2";
            this.matrix[7, 6] = "KN2";
            hors    = new Horse(red.Width * 1, red.Height * 7, Properties.Resources.BlackKnight);
            hors.ID = "KN21";
            pieces.Add(hors);
            hors    = new Horse(red.Width * 6, red.Height * 7, Properties.Resources.BlackKnight);
            hors.ID = "KN22";
            pieces.Add(hors);
            //rook
            this.matrix[7, 0] = "R2";
            this.matrix[7, 7] = "R2";
            rook    = new Rook(red.Width * 0, red.Height * 7, Properties.Resources.BlackRook);
            rook.ID = "R21";
            pieces.Add(rook);
            rook    = new Rook(red.Width * 7, red.Height * 7, Properties.Resources.BlackRook);
            rook.ID = "R22";
            pieces.Add(rook);
            //alfil
            this.matrix[7, 2] = "B2";
            this.matrix[7, 5] = "B2";
            bip    = new Bishop(red.Width * 2, red.Height * 7, Properties.Resources.BlackBishop);
            bip.ID = "B21";
            pieces.Add(bip);
            bip    = new Bishop(red.Width * 5, red.Height * 7, Properties.Resources.BlackBishop);
            bip.ID = "B22";
            pieces.Add(bip);
            //king
            this.matrix[7, 3] = "K2";
            king    = new King(red.Width * 3, red.Height * 7, Properties.Resources.BlackKing);
            king.ID = "K21";
            pieces.Add(king);
            this.matrix[7, 4] = "Q2";
            queen             = new Queen(red.Width * 4, red.Height * 7, Properties.Resources.BlackQueen);
            queen.ID          = "Q21";
            pieces.Add(queen);



            for (int i = 0; i < 8; i++)
            {
                this.matrix[6, i] = "P2";
                paw    = new Pawn(red.Width * i, red.Height * 6, Properties.Resources.BlackPawn, 2);
                paw.ID = "P2" + (i + 1);
                pieces.Add(paw);
            }
        }