Exemplo n.º 1
0
        public void attemptsToMove(MouseState click, ref ChessBoard chess) // move logic for each player
        {
            if (selectionTile == null)
            {
                return;
            }
            King checkedBlackKing = (King)chess.Pieces[20];
            King checkedWhiteKing = (King)chess.Pieces[21];

            if (click.LeftButton == ButtonState.Pressed)
            {
                for (int i = 0; i < 8; i++)
                {
                    for (int j = 0; j < 8; j++)
                    {
                        if (chess.Tiles[i, j].getBorder().Contains(new Point(click.X, click.Y)) && selectionTile.PieceInside != null)
                        {
                            if (WhitePlayerTurn && selectionTile.PieceInside.IsWhite)
                            {
                                if (selectionTile.PieceInside.move(ref selectionTile, ref chess.Tiles[i, j], chess))
                                {
                                    //winning condition
                                    chess.resetAttackedTiles();
                                    chess.promotePawn(ChessGame.Content);
                                    for (int k = 0; k < 32; k++)
                                    {
                                        if (chess.Pieces[k] != null)
                                        {
                                            chess.Pieces[k].attackTile(ref chess);
                                        }
                                    }
                                    checkedBlackKing.clearKing();

                                    if (checkedBlackKing.checkPath(ref chess))
                                    {
                                        chess.resetAttackedTiles();
                                        for (int k = 0; k < 32; k++)
                                        {
                                            if (chess.Pieces[k] != null)
                                            {
                                                if ((chess.Pieces[k] is Pawn && !chess.Pieces[k].IsWhite) || k == 20)
                                                {
                                                    continue;
                                                }
                                                chess.Pieces[k].attackTile(ref chess);
                                            }
                                        }
                                    }
                                    checkedBlackKing.checkmate(ChessGame.player1, ChessGame.player2, ref chess);
                                    WhitePlayerTurn = !WhitePlayerTurn;
                                    return;
                                }
                            }
                            else if (!(WhitePlayerTurn) && !(selectionTile.PieceInside.IsWhite))
                            {
                                if (selectionTile.PieceInside.move(ref selectionTile, ref chess.Tiles[i, j], chess))
                                {
                                    chess.resetAttackedTiles();
                                    chess.promotePawn(ChessGame.Content);
                                    for (int k = 0; k < 32; k++)
                                    {
                                        if (chess.Pieces[k] != null)
                                        {
                                            chess.Pieces[k].attackTile(ref chess);
                                        }
                                    }
                                    checkedWhiteKing.clearKing();
                                    if (checkedWhiteKing.checkPath(ref chess))
                                    {
                                        chess.resetAttackedTiles();
                                        for (int k = 0; k < 32; k++)
                                        {
                                            if (chess.Pieces[k] != null)
                                            {
                                                if ((chess.Pieces[k] is Pawn && chess.Pieces[k].IsWhite) || k == 21)
                                                {
                                                    continue;
                                                }
                                                chess.Pieces[k].attackTile(ref chess);
                                            }
                                        }
                                    }
                                    checkedWhiteKing.checkmate(ChessGame.player1, ChessGame.player2, ref chess);
                                    WhitePlayerTurn = !WhitePlayerTurn;
                                    return;
                                }
                            }
                        }
                    }
                }
            }
        }