Exemplo n.º 1
0
        // Called when the node enters the scene tree for the first time.
        public override void _Ready()
        {
            boardUI      = GetNode <BoardUI>("BoardUI");
            moveSound    = GetNode <AudioStreamPlayer>("MoveSound");
            captureSound = GetNode <AudioStreamPlayer>("CaptureSound");

            board = new Board();

            aI = new AI(depth);

            legalMoves = new List <Move>();

            board.CreateBoard();
            boardUI.CreateBoardUI(board);
        }