Exemplo n.º 1
0
        public void Start()
        {
            int topPlayerPoints, bottomPlayerPoints;

            bool keepPlaying = true;

            while (keepPlaying)
            {
                Play();

                m_gameBoard.CalculatePointsOfPlayers(out topPlayerPoints, out bottomPlayerPoints);

                if (topPlayerPoints > bottomPlayerPoints)
                {
                    ConsoleUI.DeclairWinnerMessege(m_topPlayer);
                    m_topPlayer.Points = m_topPlayer.Points + topPlayerPoints - bottomPlayerPoints;
                }
                else if (topPlayerPoints < bottomPlayerPoints)
                {
                    ConsoleUI.DeclairWinnerMessege(m_bottomPlayer);
                    m_bottomPlayer.Points = m_bottomPlayer.Points + bottomPlayerPoints - topPlayerPoints;
                }
                else
                {
                    ConsoleUI.DeclairTieMessege();
                }

                ConsoleUI.LastRoundPointsMessege(m_topPlayer, topPlayerPoints, m_bottomPlayer, bottomPlayerPoints);
                ConsoleUI.SoFarTotalPointsMessege(m_topPlayer, m_bottomPlayer);

                keepPlaying = ConsoleUI.AskForAnotherGameDesire();

                /*for automated start again and delay for cheking
                 * DateTime dt = DateTime.Now + TimeSpan.FromSeconds(10);
                 * do { } while (DateTime.Now < dt);
                 * keepPlaying = true;*/

                if (keepPlaying == true)
                {
                    m_gameBoard  = new Board(m_gameBoard.BoardSize);
                    m_gameStatus = e_GameStatus.ActiveGame;
                }
            }

            ConsoleUI.GoodByeMessege();
        }
Exemplo n.º 2
0
        // $G$ CSS-028 (0) method shouldn't include more then one return command.
        private static int CalculateDifferencePointsAfterChosenMovement(Board i_board, Movement i_movement, Player i_player)
        {
            Board tempBoard = new Board(i_board.BoardSize);

            tempBoard.Clone(i_board);

            tempBoard.ExcuteMovement(i_movement);

            int topPlayerPoints, bottomPlayerPoints;

            tempBoard.CalculatePointsOfPlayers(out topPlayerPoints, out bottomPlayerPoints);

            int deltaPoints = topPlayerPoints - bottomPlayerPoints;

            if (i_player.PlayerPosition == Player.e_PlayerPosition.Top)
            {
                return(deltaPoints);
            }
            else
            {
                return(-deltaPoints);
            }
        }