private void OnFrameRateUpdate(FrameRate obj) { if (obj.IsLocal) LocalFrameRate = obj.FPS; else RemoteFrameRate = obj.FPS; }
public void OnUpdateFrameRate(FrameRate frameRate) { ForegroundClient.OnUpdateFrameRate(frameRate); }
public void OnUpdateFrameRate(FrameRate frameRate) { RunOnUiThread(() => OnFrameRateUpdate?.Invoke(frameRate)); }
public void OnUpdateFrameRate(FrameRate frameRate) { if (_foregroundChannel == null) { _foregroundChannel = _container.Resolve<IForegroundChannel>(); } _foregroundChannel.OnUpdateFrameRate(frameRate); }