Exemplo n.º 1
0
        private bool LookDeepRight(Row blockageRight, Row rightTwoBlockages)
        {
            if (blockageRight == null && this.CanMoveRight(Deity.Ship.X))
            {
                if (rightTwoBlockages != null)
                {
                    if (!this.IsDangerous(rightTwoBlockages))
                    {
                        return true;
                    }
                }
                else
                {
                    return true;
                }
            }

            return false;
        }
Exemplo n.º 2
0
        private bool IsDangerDeep(Row blockageOne, Row blockageTwo)
        {
            if (this.IsDangerous(blockageOne))
            {
                return true;
            }

            if (this.IsDangerous(blockageTwo))
            {
                return true;
            }

            return false;
        }
Exemplo n.º 3
0
    private bool LookDeepLeft(Row blockageLeft, Row leftTwoBlockages)
        {
            if (blockageLeft == null && this.CanMoveLeft(Deity.Ship.X))
            {
                if (leftTwoBlockages != null)
                {
                    if (!this.IsDangerous(leftTwoBlockages))
                    {
                        return true;
                    }
                }
                else
                {
                    return true;
                }
            }

            return false;
        }
Exemplo n.º 4
0
        private bool IsDangerous(Row danger)
        {
            if (danger != null
                && (danger.Type.Equals("Bullet") || (danger.Type.Equals("Missile") && danger.PlayerNumber == 2)))
            {
                return true;
            }

            return false;
        }