Exemplo n.º 1
0
 public StatusCharacter(
     string classname,
     string name,
     int role,
     StatusEquip e,
     ParamSkillLevels social,
     int INT,
     float HP,
     float MOV,
     float CP,
     float DEX,
     float RNGmin,
     float RNGmax,
     float SIGmin,
     float SIGmax
     )
     : base(classname, name, (growparam.characteristic)role)
 {
     this.equip          = e;
     this.skillLVsSocial = social;
     this.INT            = new INT(INT);
     this.HP             = new HP(HP, this.role);
     this.MOV            = new MOV(MOV, this.role);
     this.CP             = new CP(CP, this.role);
     this.DEX            = new DEX(DEX, this.role);
 }
Exemplo n.º 2
0
        public StatusParty(
            string classname,
            List <StatusCharacter> members,
            int[] ids,
            ParamSkillLevels physical,
            int lvr = 0,
            int lvg = 0,
            int lvc = 0,
            List <IdentifierEquip> items = null)
            : base(classname, members, ids)
        {
            this.skillLVsPhysical = physical;

            // 値の範囲内でランダムに決めたい
            lv = new LVparty(playerLvp + lvr);
            lv = new LVparty(playerLvg + lvg);
            lv = new LVparty(playerLvc + lvc);

            this.items = items is null ? new List <IdentifierEquip>()
            {
            } : items;
        }
Exemplo n.º 3
0
 public SkillOperative(string name, growparam.socialSkill id, ParamSkillLevels r)
     : base(name, id, r)
 {
 }
Exemplo n.º 4
0
 public SkillSelf(string name, growparam.socialSkill id, ParamSkillLevels r)
     : base(name, id, r)
 {
 }
Exemplo n.º 5
0
 public IdentifierSocialSkill(string name, growparam.socialSkill id, ParamSkillLevels r)
     : base(name)
 {
     this.id = id;
     req     = r;
 }