Exemplo n.º 1
0
 public Character(Background myBackground, CharacterClassOption myCharacterClass, Race myRace)
 {
     Speed          = myRace.Speed;
     CharacterLevel = 1;
     SetProficiencyBonusBool();
     SavingThrowBoolArray = SetSavingThrows(myCharacterClass);
     SkillProfsArray      = SetSkillProfs(myBackground, myCharacterClass);
     Languages            = myBackground.Languages;
 }
Exemplo n.º 2
0
        private void UpdateClassInfo(CharacterClassOption characterClass)
        {
            cbSkill1.Items.Clear();
            cbSkill2.Items.Clear();
            cbSkill3.Items.Clear();
            cbSkill4.Items.Clear();

            txtblkClassDesc.Text          = characterClass.Description;
            txtblkHitDice.Text            = "d" + characterClass.HitDice;
            txtblkFavoredStats.Text       = characterClass.FavoredStats;
            txtblkClassProficiencies.Text = characterClass.ClassProficiencies;
            txtblkClassSavingThrows.Text  = characterClass.SavingThrows;
            txtblkClassSkillProfs.Text    = "Choose " + characterClass.NumberOfSkills + " from: " + characterClass.ClassSkillOptions;


            string skills = characterClass.ClassSkillOptions;

            string[] skillarray = skills.Split(',');

            for (int i = 0; i < skillarray.Length; i++)
            {
                if (skillarray[i].Trim() != "")
                {
                    cbSkill1.Items.Add(skillarray[i].Trim());
                    cbSkill2.Items.Add(skillarray[i].Trim());
                    cbSkill3.Items.Add(skillarray[i].Trim());
                    cbSkill4.Items.Add(skillarray[i].Trim());
                }


                if (characterClass.NumberOfSkills == 2)
                {
                    cbSkill1.Visibility = Visibility.Visible;
                    cbSkill2.Visibility = Visibility.Visible;
                    cbSkill3.Visibility = Visibility.Hidden;
                    cbSkill4.Visibility = Visibility.Hidden;
                }
                if (characterClass.NumberOfSkills == 3)
                {
                    cbSkill1.Visibility = Visibility.Visible;
                    cbSkill2.Visibility = Visibility.Visible;
                    cbSkill3.Visibility = Visibility.Visible;
                    cbSkill4.Visibility = Visibility.Hidden;
                }
                if (characterClass.NumberOfSkills == 4)
                {
                    cbSkill1.Visibility = Visibility.Visible;
                    cbSkill2.Visibility = Visibility.Visible;
                    cbSkill3.Visibility = Visibility.Visible;
                    cbSkill4.Visibility = Visibility.Visible;
                }
            }
        }
Exemplo n.º 3
0
 public void SetPassiveStats(CharacterClassOption myCharacterClass)
 {
     HitPoints  = myCharacterClass.HitDice + ConBonus;
     Initiative = DexBonus;
     if (Perception)
     {
         PassivePerception = 10 + WisBonus + ProficiencyBonus;
     }
     else
     {
         PassivePerception = 10 + WisBonus;
     }
 }
Exemplo n.º 4
0
        private bool[] SetSavingThrows(CharacterClassOption myCharacterClass)
        {
            bool[] SavingThrowBools = { false, false, false, false, false, false };

            SavingThrowBools[0] = myCharacterClass.StrSavingThrow;
            SavingThrowBools[1] = myCharacterClass.DexSavingThrow;
            SavingThrowBools[2] = myCharacterClass.ConSavingThrow;
            SavingThrowBools[3] = myCharacterClass.IntSavingThrow;
            SavingThrowBools[4] = myCharacterClass.WisSavingThrow;
            SavingThrowBools[5] = myCharacterClass.ChaSavingThrow;

            StrSavingThrowBool = SavingThrowBools[0];
            DexSavingThrowBool = SavingThrowBools[1];
            ConSavingThrowBool = SavingThrowBools[2];
            IntSavingThrowBool = SavingThrowBools[3];
            WisSavingThrowBool = SavingThrowBools[4];
            ChaSavingThrowBool = SavingThrowBools[5];

            return(SavingThrowBools);
        }
Exemplo n.º 5
0
        private bool[] SetSkillProfs(Background myBackground, CharacterClassOption characterClass
                                     )
        {
            bool[] BackgroundSkillProfsArray = { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false };

            BackgroundSkillProfsArray[0]  = myBackground.Acrobatics;
            BackgroundSkillProfsArray[1]  = myBackground.AnimalHandling;
            BackgroundSkillProfsArray[2]  = myBackground.Arcana;
            BackgroundSkillProfsArray[3]  = myBackground.Athletics;
            BackgroundSkillProfsArray[4]  = myBackground.Deception;
            BackgroundSkillProfsArray[5]  = myBackground.History;
            BackgroundSkillProfsArray[6]  = myBackground.Insight;
            BackgroundSkillProfsArray[7]  = myBackground.Intimidation;
            BackgroundSkillProfsArray[8]  = myBackground.Investigation;
            BackgroundSkillProfsArray[9]  = myBackground.Medicine;
            BackgroundSkillProfsArray[10] = myBackground.Nature;
            BackgroundSkillProfsArray[11] = myBackground.Perception;
            BackgroundSkillProfsArray[12] = myBackground.Performance;
            BackgroundSkillProfsArray[13] = myBackground.Persuasion;
            BackgroundSkillProfsArray[14] = myBackground.Religion;
            BackgroundSkillProfsArray[15] = myBackground.SleightOfHand;
            BackgroundSkillProfsArray[16] = myBackground.Stealth;
            BackgroundSkillProfsArray[17] = myBackground.Survival;

            bool[] ClassSkillProfsArray = { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false };

            ClassSkillProfsArray[0]  = characterClass.Acrobatics;
            ClassSkillProfsArray[1]  = characterClass.AnimalHandling;
            ClassSkillProfsArray[2]  = characterClass.Arcana;
            ClassSkillProfsArray[3]  = characterClass.Athletics;
            ClassSkillProfsArray[4]  = characterClass.Deception;
            ClassSkillProfsArray[5]  = characterClass.History;
            ClassSkillProfsArray[6]  = characterClass.Insight;
            ClassSkillProfsArray[7]  = characterClass.Intimidation;
            ClassSkillProfsArray[8]  = characterClass.Investigation;
            ClassSkillProfsArray[9]  = characterClass.Medicine;
            ClassSkillProfsArray[10] = characterClass.Nature;
            ClassSkillProfsArray[11] = characterClass.Perception;
            ClassSkillProfsArray[12] = characterClass.Performance;
            ClassSkillProfsArray[13] = characterClass.Persuasion;
            ClassSkillProfsArray[14] = characterClass.Religion;
            ClassSkillProfsArray[15] = characterClass.SleightOfHand;
            ClassSkillProfsArray[16] = characterClass.Stealth;
            ClassSkillProfsArray[17] = characterClass.Survival;


            bool[] SkillProfsArray = { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false };
            for (int i = 0; i < ClassSkillProfsArray.Length; i++)
            {
                if (ClassSkillProfsArray[i] || BackgroundSkillProfsArray[i])
                {
                    SkillProfsArray[i] = true;
                }
                else
                {
                    SkillProfsArray[i] = false;
                }
            }
            Acrobatics     = SkillProfsArray[0];
            AnimalHandling = SkillProfsArray[1];
            Arcana         = SkillProfsArray[2];
            Athletics      = SkillProfsArray[3];
            Deception      = SkillProfsArray[4];
            History        = SkillProfsArray[5];
            Insight        = SkillProfsArray[6];
            Intimidation   = SkillProfsArray[7];
            Investigation  = SkillProfsArray[8];
            Medicine       = SkillProfsArray[9];
            Nature         = SkillProfsArray[10];
            Perception     = SkillProfsArray[11];
            Performance    = SkillProfsArray[12];
            Persuasion     = SkillProfsArray[13];
            Religion       = SkillProfsArray[14];
            SleightOfHand  = SkillProfsArray[15];
            Stealth        = SkillProfsArray[16];
            Survival       = SkillProfsArray[17];



            return(SkillProfsArray);
        }