public static void Main3()
        {
            int       nx       = 1280;
            int       ny       = 640;
            int       ns       = 16;
            Vector3   lookfrom = new Vector3(-2, 2, 1);
            Vector3   lookat   = new Vector3(0, 0, -1);
            Vector3   up       = new Vector3(0, 1, 0);
            RayCamera camera   = new RayCamera(lookfrom, lookat, up, 35, (float)(nx) / (float)(ny));

            HitList list = new HitList();

            list.Add(new Sphere(new Vector3(0, 0, -1), 0.5f, new Lambertian(new Vector3(0.1f, 0.2f, 0.5f))));
            list.Add(new Sphere(new Vector3(0, -100.5f, -1), 100, new Lambertian(new Vector3(0.8f, 0.8f, 0.0f))));
            list.Add(new Sphere(new Vector3(1, 0, -1), 0.5f, new Metal(new Vector3(0.8f, 0.6f, 0.2f), 0.3f)));
            list.Add(new Sphere(new Vector3(-1, 0, -1), 0.5f, new DielectricShlick(1.5f)));
            list.Add(new Sphere(new Vector3(-1, 0, -1), -0.45f, new DielectricShlick(1.5f)));
            Texture2D tex = ImageHelper.CreateImg(nx, ny);

            for (int j = ny - 1; j >= 0; --j)
            {
                for (int i = 0; i < nx; ++i)
                {
                    Vector3 color = Vector3.zero;
                    for (int k = 0; k < ns; ++k)
                    {
                        float u = (float)(i + Random.Range(0f, 1f)) / (float)(nx);
                        float v = (float)(j + Random.Range(0f, 1f)) / (float)(ny);

                        Ray r = camera.GetRay(u, v);
                        color += RayCast(r, list, 0);
                    }
                    color   = color / (float)(ns);
                    color.x = Mathf.Sqrt(color.x);
                    color.y = Mathf.Sqrt(color.y);
                    color.z = Mathf.Sqrt(color.z);
                    ImageHelper.SetPixel(tex, i, j, color);
                }
            }

            ImageHelper.SaveImg(tex, "Img/chapter10_3.png");
            Debug.Log("Chapter 10_3 done");
        }
        public static void Main()
        {
            int nx = 1280;
            int ny = 640;
            int ns = 16;

            RayCamera camera = new RayCamera();
            float     R      = Mathf.Cos(Mathf.PI / 4);
            HitList   list   = new HitList();

            list.Add(new Sphere(new Vector3(-R, 0, -1), R, new Lambertian(new Vector3(0f, 0f, 1f))));
            list.Add(new Sphere(new Vector3(R, 0, -1), R, new Lambertian(new Vector3(1f, 0f, 0f))));

            Texture2D tex = ImageHelper.CreateImg(nx, ny);

            for (int j = ny - 1; j >= 0; --j)
            {
                for (int i = 0; i < nx; ++i)
                {
                    Vector3 color = Vector3.zero;
                    for (int k = 0; k < ns; ++k)
                    {
                        float u = (float)(i + Random.Range(-1f, 1f)) / (float)(nx);
                        float v = (float)(j + Random.Range(-1f, 1f)) / (float)(ny);

                        Ray r = camera.GetRay(u, v);
                        color += RayCast(r, list, 0);
                    }
                    color   = color / (float)(ns);
                    color.x = Mathf.Sqrt(color.x);
                    color.y = Mathf.Sqrt(color.y);
                    color.z = Mathf.Sqrt(color.z);
                    ImageHelper.SetPixel(tex, i, j, color);
                }
            }

            ImageHelper.SaveImg(tex, "Img/chapter10_1.png");
            Debug.Log("Chapter 10_1 done");
        }