Exemplo n.º 1
0
 private void Awake()
 {
     Scene.ActiveMB = this;
     Scene.GameStats = this._gameStats;
     Scene.SceneTracker = this._sceneTracker;
     Scene.MutantControler = this._mutantControler;
     Scene.MutantSpawnManager = this._mutantSpawnManager;
     Scene.Yacht = this._yacht;
     Scene.PlaneCrash = this._plane;
     Scene.PlaneCrashAnimGO = this._planeCrashAnimGO;
     Scene.TriggerCutScene = this._triggerCutScene;
     Scene.RainFollowGO = this._rainFollowGO;
     Scene.RainTypes = this._rainTypes;
     Scene.WeatherSystem = this._weatherSystem;
     Scene.HudGui = this._hudGui;
     Scene.Cams = this._cams;
     Scene.Clock = this._clock;
     Scene.Atmosphere = this._atmos;
     Scene.WorkScheduler = this._workScheduler;
     Scene.LoadSave = this._loadSave;
     Scene.PlaneGreebles = this._planeGreebles;
     Scene.OceanFlat = this._oceanFlat;
     Scene.OceanCeto = this._oceanCeto;
     Scene.ShoreMask = this._shoreMask;
     Scene.SinkHoleCenter = this._sinkHoleCenter;
     Scene.CaveGrounds = this._caveGrounds;
 }
Exemplo n.º 2
0
 private void OnDestroy()
 {
     Scene.ActiveMB = null;
     Scene.GameStats = null;
     Scene.SceneTracker = null;
     Scene.MutantControler = null;
     Scene.MutantSpawnManager = null;
     Scene.Yacht = null;
     Scene.PlaneCrash = null;
     Scene.PlaneCrashAnimGO = null;
     Scene.TriggerCutScene = null;
     Scene.RainFollowGO = null;
     Scene.RainTypes = null;
     Scene.WeatherSystem = null;
     Scene.HudGui = null;
     Scene.Cams = null;
     Scene.Clock = null;
     Scene.Atmosphere = null;
     Scene.WorkScheduler = null;
     Scene.LoadSave = null;
     Scene.PlaneGreebles = null;
     Scene.OceanFlat = null;
     Scene.OceanCeto = null;
     Scene.ShoreMask = null;
     Scene.SinkHoleCenter = null;
     Scene.CaveGrounds = null;
 }