Exemplo n.º 1
0
        /// <summary>
        /// Loads exports from a Black Ops II Script
        /// </summary>
        public override void LoadExports()
        {
            Reader.BaseStream.Position = Header.ExportTableOffset;

            Exports = new List <ScriptExport>(Header.ExportsCount);

            for (int i = 0; i < Header.ExportsCount; i++)
            {
                var export = new ScriptExport()
                {
                    Checksum       = Reader.ReadUInt32(),
                    ByteCodeOffset = Reader.ReadInt32(),
                    Name           = Reader.PeekNullTerminatedString(Reader.ReadUInt16()),
                    // Use the file name as namespace like Bo3 does if none is present
                    Namespace      = Path.GetFileNameWithoutExtension(FilePath.Replace("/", "\\")),
                    ParameterCount = Reader.ReadByte(),
                    Flags          = (ScriptExportFlags)Reader.ReadByte()
                };

                var crc32 = new CRC32();

                // Store our current position as we'll need to return back here
                var offset = Reader.BaseStream.Position;
                Reader.BaseStream.Position = export.ByteCodeOffset;
                var byteCodeSize = 0;

                // From kokole/Nukem's, brute force via CRC32
                // This will only work on files dumped from a fast file
                while (true)
                {
                    crc32.Update(Reader.ReadByte());

                    // If we hit, we're done
                    if (crc32.Value == export.Checksum)
                    {
                        break;
                    }

                    byteCodeSize += 1;
                }

                // We can now use this - the start as our size
                export.ByteCodeSize = byteCodeSize;

                LoadFunction(export);

                // Go back to the table
                Reader.BaseStream.Position = offset;

                Exports.Add(export);
            }
        }
Exemplo n.º 2
0
        public void LoadFunction(ScriptExport function)
        {
            var offset    = function.ByteCodeOffset;
            var endOffset = function.ByteCodeOffset + function.ByteCodeSize;

            while (offset <= endOffset)
            {
                var operation = LoadOperation(offset);

                if (operation == null)
                {
                    //function.Operations.Add(new ScriptOp()
                    //{
                    //    Metadata = new ScriptOpMetadata(ScriptOpCode.Invalid, ScriptOpType.None, ScriptOperandType.None),
                    //    OpCodeOffset = offset
                    //});
                    break;
                }

                offset += operation.OpCodeSize;
                function.Operations.Add(operation);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Loads exports from a Black Ops III Script
        /// </summary>
        public override void LoadExports()
        {
            Reader.BaseStream.Position = Header.ExportTableOffset;

            Exports = new List <ScriptExport>(Header.ExportsCount);

            var byteCodeEnd = Header.ByteCodeOffset + Header.ByteCodeSize;

            for (int i = 0; i < Header.ExportsCount; i++)
            {
                var export = new ScriptExport()
                {
                    Checksum       = Reader.ReadUInt32(),
                    ByteCodeOffset = Reader.ReadInt32(),
                    Name           = GetHashValue(Reader.ReadUInt32(), "function_"),
                    Namespace      = GetHashValue(Reader.ReadUInt32(), "namespace_"),
                    ParameterCount = Reader.ReadByte(),
                    Flags          = (ScriptExportFlags)Reader.ReadByte()
                };
                Reader.BaseStream.Position += 2;
                var crc32 = new CRC32();

                // Store our current position as we'll need to return back here
                // (+ 2 to skip padding)
                var offset = Reader.BaseStream.Position + 2;
                Reader.BaseStream.Position = export.ByteCodeOffset;
                var byteCodeSize = 0;

                // From kokole/Nukem's, brute force via CRC32
                // This will only work on files dumped from a fast file
                while (true)
                {
                    crc32.Update(Reader.ReadByte());

                    // If we hit, we're done
                    if (crc32.Value == export.Checksum)
                    {
                        break;
                    }

                    byteCodeSize += 1;
                }

                // We can now use this - the start as our size
                export.ByteCodeSize = byteCodeSize;

                LoadFunction(export);

                // Go back to the table
                Reader.BaseStream.Position = offset;

                Exports.Add(export);
            }

            for (int i = 0; i < Header.ExportsCount; i++)
            {
                Exports[i].ByteCodeSize = (i == Header.ExportsCount - 1) ? byteCodeEnd - Exports[i].ByteCodeOffset : Exports[i + 1].ByteCodeOffset - Exports[i].ByteCodeOffset;

                Reader.BaseStream.Position = Exports[i].ByteCodeOffset;
                LoadFunction(Exports[i]);
            }
        }