Exemplo n.º 1
0
 /// <summary>Compute static properties for orbit shape and speed</summary>
 public void ComputeStaticProperties()
 {
     orientation     = Kepler.ComputeOrientation(argument, longitude, inclination);
     semiLatusRectum = Kepler.ComputeSemiLatusRectum(_periapsis, _eccentricity);
     semiMajorAxis   = Kepler.ComputeSemiMajorAxis(_periapsis, _eccentricity);
     rate            = Kepler.ComputeRate(_period, _limits.x * Deg2Rad, _limits.y * Deg2Rad);
 }
Exemplo n.º 2
0
        public void UpdateSimulation()
        {
            if (orbitDecay != 0)
            {
                orbit.periapsis += orbitDecay * Time.deltaTime * orbit.timeScale;

                if (orbit.periapsis <= 0)
                {
                    //behaviour beyond this point is undefined, best not upset the Kraken
                    ResetSimulation();
                    StopSimulation();
                    orbit.StopSimulation();
                }
                else
                {
                    orbit.period = Math.Sqrt(
                        (periodOriginal * periodOriginal) *
                        (orbit.periapsis * orbit.periapsis * orbit.periapsis) /
                        (semiMajorAxisOriginal * semiMajorAxisOriginal * semiMajorAxisOriginal)
                        );
                }
            }

            if (apsidalPrecession != 0)
            {
                orbit.argument = Kepler.WrapAngle(orbit.argument - apsidalPrecession * Time.deltaTime * (float)orbit.timeScale, -180, 180);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Computes the position of a celestial body on it's orbit at a given time.
        /// </summary>
        /// <param name="time">Time offset relative to J2000 (1st January 2000) in years.</param>
        /// <returns>The position of the celestial body.</returns>
        public UnityEngine.Vector3 Position(float time)
        {
            var a      = Elements.MajorRadius;
            var lambda = Elements.MeanLongitudeAtEpoch;
            var e      = Elements.Eccentricity;
            var I      = Elements.InclinationToElliptic / 180.0 * Math.PI;
            var omega  = Elements.LongitudeOfPerihelion / 180.0 * Math.PI;
            var Omega  = Elements.LongitudeOfAscendingNode / 180.0 * Math.PI;
            var T      = Elements.OrbitalPeriod;

            var n     = 2.0 * Math.PI / T;
            var theta = (lambda + omega) / n;
            var M     = n * (time - theta);

            var E = Kepler.EccentricAnomaly(e, M);

            var Theta = 2.0 * Math.Atan(Math.Sqrt((1.0 + e) / (1.0 - e)) * Math.Tan(E / 2.0));
            var r     = a * (1.0 - e * Math.Cos(E));

            var position = new UnityEngine.Vector3(
                Convert.ToSingle(r * (Math.Cos(Omega) * Math.Cos(omega + Theta) - Math.Sin(Omega) * Math.Sin(omega + Theta) * Math.Cos(I))),
                Convert.ToSingle(r * Math.Sin(omega + Theta) * Math.Sin(I)),
                Convert.ToSingle(r * (Math.Sin(Omega) * Math.Cos(omega + Theta) + Math.Cos(Omega) * Math.Sin(omega + Theta) * Math.Cos(I)))
                );

            return(position);
        }
Exemplo n.º 4
0
 /// <summary>Compute dynamic properties that change over the anomaly</summary>
 /// <param name="M">The anomaly to evaluate properties at</param>
 public void ComputeDynamicProperties(double M)
 {
     eccentricAnomaly = Kepler.ComputeEccentricAnomaly(M, _eccentricity);
     trueAnomaly      = Kepler.ComputeTrueAnomaly(eccentricAnomaly, _eccentricity);
     radius           = Kepler.ComputeRadius(semiLatusRectum, _eccentricity, trueAnomaly);
     position         = orientation * Kepler.ComputePosition(radius, trueAnomaly);
     velocity         = orientation * Kepler.ComputeVelocity(_periapsis, radius, rate, eccentricAnomaly, trueAnomaly, _eccentricity);
 }
Exemplo n.º 5
0
        void OnDrawGizmosSelected()
        {
            //OnValidate should always be called before this, meaning appropriate values for properties are available

            //variables required
            Vector3[] path       = new Vector3[51];
            Vector3   periapsisV = orientation * Vector3.right * (float)_periapsis;
            Vector3   positionV  = orientation * Kepler.ComputePosition(Kepler.ComputeRadius(semiLatusRectum, _eccentricity, trueAnomaly), trueAnomaly);

            //elliptical and circular
            //build list of vectors for path
            double step, lower, upper;
            double r;

            lower = Kepler.ComputeTrueAnomaly(Kepler.ComputeEccentricAnomaly(_limits.x * Deg2Rad, _eccentricity), _eccentricity);
            upper = Kepler.ComputeTrueAnomaly(Kepler.ComputeEccentricAnomaly(_limits.y * Deg2Rad, _eccentricity), _eccentricity);
            step  = (upper - lower) / 50;

            for (int i = 0; i <= 50; i++)
            {
                r       = Kepler.ComputeRadius(semiLatusRectum, _eccentricity, lower + i * step);
                path[i] = Kepler.ComputePosition(r, lower + i * step);
            }

            //Set the gizmos to draw in parent space
            Gizmos.matrix = (transform.parent)? transform.parent.localToWorldMatrix : Matrix4x4.identity;

            //draw the path of the orbit
            Gizmos.color = Color.cyan;
            for (int i = 0; i < 50; i++)
            {
                Gizmos.DrawLine(orientation * path[i], orientation * path[i + 1]);
            }

            //draw periapsis vector
            Gizmos.DrawLine(Vector3.zero, periapsisV);

            //draw position vector
            Gizmos.color = Color.blue;
            Gizmos.DrawLine(Vector3.zero, positionV);

            //draw velocity vector
            Gizmos.color = Color.magenta;
            Gizmos.DrawLine(positionV, positionV + velocity);
        }
Exemplo n.º 6
0
        void OnEnable()
        {
            if (orbit == null)
            {
                line.SetVertexCount(0);
            }
            else
            {
                double    step, lower, upper, r;
                Matrix4x4 matrix = (transform.parent)? transform.parent.localToWorldMatrix : Matrix4x4.identity;

                line.SetVertexCount(segments + 1);

                upper = Kepler.ComputeTrueAnomaly(Kepler.ComputeEccentricAnomaly(orbit.limits.x * Deg2Rad, orbit.eccentricity), orbit.eccentricity);
                lower = Kepler.ComputeTrueAnomaly(Kepler.ComputeEccentricAnomaly(orbit.limits.y * Deg2Rad, orbit.eccentricity), orbit.eccentricity);
                step  = (upper - lower) / segments;

                for (int i = 0; i < segments + 1; i++)
                {
                    r = Kepler.ComputeRadius(orbit.semiLatusRectum, orbit.eccentricity, lower + step * i);
                    line.SetPosition(i, matrix.MultiplyPoint(orbit.orientation * Kepler.ComputePosition(r, lower + step * i)));
                }
            }
        }
 public void UpdateSimulation()
 {
     angle = Kepler.WrapAngle(angle + Time.deltaTime * rate * timeScale, 0, 2 * Math.PI);
     ComputeDynamicProperties(angle);
     transform.localRotation = rotation;
 }
 public void ResetSimulation()
 {
     angle = Kepler.WrapAngle(meanAngle * Deg2Rad + startEpoch * rate, 0, 2 * Math.PI);
 }
 /// <summary>Compute dynamic properties that change over the angle</summary>
 /// <param name="M">The angle to evaluate properties at</param>
 public void ComputeDynamicProperties(double angle)
 {
     rotation = Kepler.ComputeRotation(axis, angle / Deg2Rad);
 }
 /// <summary>Computes static properties for rotational axis and speed</summary>
 public void ComputeStaticProperties()
 {
     axis = Kepler.ComputeAxis(_rightAscension, _declination);
     rate = Kepler.ComputeRate(_period, -Math.PI, Math.PI);
 }