public virtual void HandleMEmote(GhostNetConnection con, GhostNetFrame frame) { ChunkMEmote emote = frame; // Logger.Log(LogLevel.Info, "ghostnet-s", $"#{frame.HHead.PlayerID} emote: {frame.MEmote.Value}"); emote.Value = emote.Value.Trim(); if (emote.Value.Length > GhostNetModule.Settings.ServerMaxEmoteValueLength) { emote.Value = emote.Value.Substring(0, GhostNetModule.Settings.ServerMaxEmoteValueLength); } if (GhostNetEmote.IsText(emote.Value)) { frame.Add(CreateMChat(frame, emote.Value, color: GhostNetModule.Settings.ServerColorEmote)); } frame.PropagateM = true; }
public void RunKevinballMatch() { if (KevinballPlayerIDs.Count < 2) { return; } if (ActiveKevinballMatch) { return; } uint player1 = KevinballP1; uint player2 = KevinballP2; ActiveKevinballMatch = true; if (!PlayerMap.ContainsKey(player1) || !PlayerMap.ContainsKey(player2) || !KevinballScores.ContainsKey(player1) || !KevinballScores.ContainsKey(player2)) { return; } string p1Name = PlayerMap[player1].Name; string p2Name = PlayerMap[player2].Name; string p1Score = KevinballScores[player1].X.ToString() + " - " + KevinballScores[player1].Y.ToString(); string p2Score = KevinballScores[player2].X.ToString() + " - " + KevinballScores[player2].Y.ToString(); //BroadcastMChat(new GhostNetFrame //{ // HHead = new ChunkHHead // { // PlayerID = uint.MaxValue; //}, //}, "Starting Kevinball!" + p1Name + " [" + p1Score + "] vs. " + p2Name + " [" + p2Score + "]"); string finalString = "Starting Kevinball! " + p1Name + " [" + p1Score + "] vs. " + p2Name + " [" + p2Score + "]"; BroadcastMChat(new GhostNetFrame { HHead = new ChunkHHead { PlayerID = uint.MaxValue } }, finalString); GhostNetFrame frame = new GhostNetFrame { HHead = new ChunkHHead { PlayerID = uint.MaxValue } }; ChunkMKevinballStart chunk = new ChunkMKevinballStart { Player1 = player1, Player2 = player2 }; frame.Add(chunk); PropagateM(frame); //Send Kevinball start chunk with both player ids }
public void EndKevinballMatch(uint winner, uint loser, uint wintype) { ActiveKevinballMatch = false; LastKevinballWinner = winner; LastKevinballLoser = loser; KevinballScores[winner] = new Vector2(KevinballScores[winner].X + 1, KevinballScores[winner].Y); KevinballScores[loser] = new Vector2(KevinballScores[loser].X, KevinballScores[loser].Y + 1); if (!PlayerMap.ContainsKey(winner)) { return; } string finalString = PlayerMap[winner].Name + " wins!"; if (wintype == GhostNetClient.KevinballWin) { finalString = finalString + " GOOOOAAAAALLLL!!"; } else if (wintype == GhostNetClient.CoinWin) { finalString = finalString + " Coin victory!"; } else if (wintype == GhostNetClient.DeathWin) { finalString = finalString + " Survival victory!"; } BroadcastMChat(new GhostNetFrame { HHead = new ChunkHHead { PlayerID = uint.MaxValue } }, finalString); GhostNetFrame frame = new GhostNetFrame { HHead = new ChunkHHead { PlayerID = uint.MaxValue } }; bool shouldShuffle = false; if (ShuffleMode > 0) { foreach (KeyValuePair <uint, Vector2> kvp in KevinballScores) { if (kvp.Value.X >= ShuffleMode) { shouldShuffle = true; string name = PlayerMap[kvp.Key].Name; string str = name + " wins the map! Shuffling maps..."; BroadcastMChat(new GhostNetFrame { HHead = new ChunkHHead { PlayerID = uint.MaxValue } }, str); } } if (shouldShuffle == true) { CurrentKevinballLevel = CurrentKevinballLevel + 1; justShuffled = true; } } if (shouldShuffle) { List <uint> keys = KevinballScores.Keys.ToList(); foreach (uint key in keys) { KevinballScores[key] = new Vector2(0, 0); } } ChunkMKevinballEnd chunk = new ChunkMKevinballEnd { Winner = winner, Wintype = wintype, NextLevel = CurrentKevinballLevel }; frame.Add(chunk); PropagateM(frame); }