protected override void Arrange()
 {
     _rndMock = new Mock<IRnd>();
     _rndMock.Setup(r => r.NextX()).Returns(-50);
     _rndMock.Setup(r => r.NextY()).Returns(-50);
     _worldMatrix = new WorldMatrix();
     _worldMatrix.Notify(new GameTime(new DateTime(2014, 2, 23, 20, 0, 0, 0), 100));
     _monster = new FastMonster(_worldMatrix, _rndMock.Object);
     _worldMatrix.Add(_oldLocation, _monster);
 }
 protected override void Arrange()
 {
     _rndMock = new Mock<IRnd>();
     _rndMock.Setup(r => r.NextX()).Returns(50);
     _rndMock.Setup(r => r.NextY()).Returns(50);
     _worldMatrix = new WorldMatrix();
     _worldMatrix.Notify(new GameTime(new DateTime(2014, 2, 23, 20, 0, 0, 0), 100));
     _monster = new Monster1x1(_worldMatrix, _rndMock.Object);
     _worldMatrix.Add(_oldLocation, _monster);
     var locationOfMonster = _worldMatrix.GetLocationOf(_monster);
     Assert.IsNotNull(locationOfMonster);
     _oldDistance = Calculator.CalculateDistance(locationOfMonster.Value, _monster.NextDestination);
 }
        protected override void Arrange()
        {
            _rndMock = new Mock<IRnd>();
            _rndMock.Setup(r => r.NextX()).Returns(0);
            _rndMock.Setup(r => r.NextY()).Returns(0);
            _worldMatrix = new WorldMatrix();
            _worldMatrix.Notify(new GameTime(new DateTime(2014, 2, 23, 20, 0, 0, 0), 100));

            _monster1 = new Monster1x1(_worldMatrix, _rndMock.Object);
            _monster2 = new Monster1x1(_worldMatrix, _rndMock.Object);
            _worldMatrix.Add(_oldLocation1, _monster1);
            _worldMatrix.Add(_oldLocation2, _monster2);

            //we need a first notify in order to have a baseline
            _worldMatrix.Notify(new GameTime(new DateTime(2014, 2, 23, 20, 0, 0, 100), 100));
        }
 protected override void Arrange()
 {
     _worldMatrix = new WorldMatrix();
     _theMonster = new Monster1x1(_worldMatrix, new Rnd(200, 200));
     _anotherMonster = new Monster1x1(_worldMatrix, new Rnd(200, 200));
 }
 private double GetDistance(Monster monster)
 {
     var locationOfMonster = _worldMatrix.GetLocationOf(monster);
     Assert.IsNotNull(locationOfMonster);
     return Calculator.CalculateDistance(locationOfMonster.Value, monster.NextDestination);
 }