Exemplo n.º 1
0
        public void Initialize(Vector3 position, float blastRadius, float damage = 0f)
        {
            if (damage > 0f)
            {
                TargetPoint.FillBuffer(position, blastRadius);
                for (int i = 0; i < TargetPoint.BufferedCount; i++)
                {
                    TargetPoint.GetBuffered(i).Enemy.ApplyDamage(damage);
                }
            }

            transform.localPosition = position;
            scale = 2f * blastRadius;
        }
Exemplo n.º 2
0
        protected bool TrackTarget(ref TargetPoint target)
        {
            if (target == null || !target.Enemy.IsValidTarget)
            {
                return(false);
            }
            Vector3 a = transform.localPosition;
            Vector3 b = target.Position;
            float   x = a.x - b.x;
            float   z = a.z - b.z;
            float   r = targetingRange + 0.125f * target.Enemy.Scale;

            if (x * x + z * z > r * r)
            {
                target = null;
                return(false);
            }
            return(true);
        }