Exemplo n.º 1
0
        public bool SetOutpost(Player player, BoardVertice vertice)
        {
            // Disqualify if insufficiant resources.
            if (resources.GetDilithium() < 1 || resources.GetTritanium() < 1 || resources.GetFood() < 1 || resources.GetOxygen() < 1)
            {
                return(false);
            }
            // Disqualify if outpost already present.
            if (vertice.HasOutpost())
            {
                return(false);
            }
            // Disqualify if outpost at adjacent vertices and no starship present.
            bool hasStarship = false;

            foreach (BoardVerticePath path in vertice.GetPaths())
            {
                if (path.HasStarship() && path.GetStarship().GetOwner().GetOrder() == order)
                {
                    hasStarship = true;
                }
                if (path.GetToVertice().HasOutpost())
                {
                    return(false);
                }
            }
            if (!hasStarship)
            {
                return(false);
            }
            // Evaluate second degree starship
            foreach (BoardVerticePath path in vertice.GetPaths())
            {
                if (path.HasStarship())
                {
                    foreach (BoardVerticePath nextDegreePath in path.GetToVertice().GetPaths())
                    {
                        if (nextDegreePath.HasStarship() && nextDegreePath.GetStarship().GetOwner().GetOrder() == order && nextDegreePath.GetToVertice().GetLocation() != vertice.GetLocation())
                        {
                            //create outpost
                            Outpost newOutpost = new Outpost(player, vertice);
                            // Add outpost to player
                            outposts.Add(newOutpost);
                            // Add outpost to vertice
                            vertice.SetOutpost(newOutpost);
                            // Remove resources from player
                            resources.RemoveDilithium(1);
                            resources.RemoveTritanium(1);
                            resources.RemoveFood(1);
                            resources.RemoveOxygen(1);
                            // Add points
                            points++;
                            return(true);
                        }
                    }
                }
            }
            // No second degree starship present.
            return(false);
        }
Exemplo n.º 2
0
 public bool SetFirstOutpost(Player player, BoardVertice vertice)
 {
     if (vertice.HasOutpost())
     {
         return(false);
     }
     else
     {
         //create outpost
         Outpost newOutpost = new Outpost(player, vertice);
         // add outpost to player
         outposts.Add(newOutpost);
         // add outpost to vertice
         vertice.SetOutpost(newOutpost);
         //add points
         points++;
         return(true);
     }
 }
 public void SetOutpost(Outpost outpost)
 {
     this.outpost = outpost;
     occupied     = true;
 }