static void Main(string[] args) { Car car = new Car(); car.Price = 18000; car.Brand = "Skoda"; Automobile automobile = new Automobile(); automobile.Price = 38000; automobile.FullConsumation = 15; SUV jeep = new SUV(); jeep.Price = 50000; jeep.IsHighly = true; string[] carBrand = new string[10]; for (int i = 0; i < carBrand.Length; i++) { if ( i >= 0 && i <= 4) { Console.WriteLine("Please enter the car brand "); carBrand[i] = Console.ReadLine(); } else if (i >= 5 && i <= 10) { Console.WriteLine("Plaese enter the SUV brand "); carBrand[i] = Console.ReadLine(); } } int[] carPrice = new int [10]; for (int i = 0; i <carPrice.Length; i++) { if (i >= 0 && i <= 4) { Console.WriteLine("Please enter the price of car "); carPrice[i] =int.Parse( Console.ReadLine()); } else if (i >= 5 && i <= 10) { Console.WriteLine("Please enter the price of SUV "); carPrice[i] = int.Parse(Console.ReadLine()); } } bool[] highly = new bool[10]; for (int i = 0; i < highly.Length; i++) { if (i >= 0 && i <= 4) { highly[i] = false; } else { highly[i] = true; } } Car[] carses = new Car[5]; SUV test = new SUV(); for (int i = 0; i <10; i++) { Car Information = new Car(); Information.Price = carPrice[i]; jeep.IsHighly = highly[i]; Console.Write("BRAND " + carBrand[i]); Console.Write(" PRICE " + Information.Price); Console.Write(" IS HIGHLY = " + jeep.IsHighly); Console.WriteLine(); } }
public void ResetCar(Car car, Vector3 pos) { Quaternion rot = Quaternion.identity; car.CarObject.Acceleration = 0f; car.CarObject.NetworkView.RPC("UpdatePosition", RPCMode.All, pos, 0f, car.CarNumber - 1); car.CarObject.NetworkView.RPC("UpdateRotation", RPCMode.All, rot, car.CarNumber - 1); }
public void SetUp() { Player = new Player(); DriverRole = new Driver(); Car = new Car(); PlayerPar = new Player(Car, DriverRole); }
private void radioButton2_CheckedChanged(object sender, EventArgs e) { currentCar = businessCar; pictureBox1.ImageLocation = "Pictures/" + businessCar.ImageFilename + ""; label5.Text = businessCar.Brand; label7.Text = businessCar.LatestMileage.ToString(); label5.Visible = true; label7.Visible = true; }
public static void AddCars(Queue<Car>[] Cars, int countCar, int countCashes) { Random rnd = new Random(); int carNumber = 0; double tNow = 0; int sleep = 1000; while (true) { for (int i = 0; i < countCar; i++) { int cashnum = rnd.Next(countCashes); Car car = new Car(carNumber++, tNow / 1000); Cars[cashnum].Enqueue(car); tNow += sleep; Console.WriteLine("Машина {0} в кассу {1}", car.num.ToString(), cashnum); } System.Threading.Thread.Sleep(sleep); } }
static void Main(string[] args) { double speed = 100.0; int playFieldWidth = 5; int livesCount = 5; //Removing the scrollbar(buffer) Console.BufferHeight = Console.WindowHeight = 30; Console.BufferWidth = Console.WindowWidth = 30; //Positioning the user car(color, x, y, char) Car userCar = new Car(); userCar.x = 2; userCar.y = Console.WindowHeight - 1; userCar.c = '$'; userCar.color = ConsoleColor.Blue; Random randomGenerator = new Random(); //Creating other enemy cars List<Car> enemyCars = new List<Car>(); bool colide = false; while (true) { speed++; if (speed > 250) { speed = 250; } //Move cars randomGenerator.Next(1, 5); { Car newCar = new Car(); newCar.color = ConsoleColor.Green; newCar.x = randomGenerator.Next(0, playFieldWidth); newCar.y = 0; newCar.c = '^'; enemyCars.Add(newCar); } //Move our car(key pressed) if (Console.KeyAvailable) { ConsoleKeyInfo pressedKey = Console.ReadKey(true); while (Console.KeyAvailable) { Console.ReadKey(true); } if (pressedKey.Key == ConsoleKey.LeftArrow) { if (userCar.x - 1 >= 0) { userCar.x--; } } if (pressedKey.Key == ConsoleKey.RightArrow) { if (userCar.x + 1 <= 5) { userCar.x++; } } } List<Car> newList = new List<Car>(); for (int i = 0; i < enemyCars.Count; i++) { Car oldCar = enemyCars[i]; Car newCar = new Car(); newCar.x = oldCar.x; newCar.y = oldCar.y + 1; newCar.c = oldCar.c; newCar.color = oldCar.color; //colision if (newCar.y == userCar.y && newCar.x == userCar.x) { livesCount--; colide = true; speed += 10; if (livesCount<=0) { stringPrintOnPosition(8, 7, "GAME OVER!!!", ConsoleColor.Red); stringPrintOnPosition(8, 12, "Press any key to continue!!!!", ConsoleColor.Red); Console.ReadLine(); return; } } if (newCar.y < Console.WindowHeight) { newList.Add(newCar); } } enemyCars = newList; //Clear the console Console.Clear(); //Redraw playfield foreach (Car car in enemyCars) { PrintOnPosition(car.x, car.y, car.c, car.color); } if (colide==true) { enemyCars.Clear(); PrintOnPosition(userCar.x, userCar.y, 'X', ConsoleColor.Yellow); } else { PrintOnPosition(userCar.x, userCar.y, userCar.c, userCar.color); } colide = false; //Drow Info stringPrintOnPosition(8,5,"Lives : " + livesCount,ConsoleColor.White); stringPrintOnPosition(8, 6, "Speed : " + speed, ConsoleColor.White); //Console.Beep(); //Slow donw the speed Thread.Sleep((int)(300 - speed)); } }
static void Main(string[] args) { Car car = new Car(); }