Exemplo n.º 1
0
        public override void Initialize()
        {
            _gameState = _game.Services.GetService<GameState>();
            _inputDisplay = new InputSequenceDisplay(Game);
            _inputDisplay.Initialize();

            // Game Over
            _gameOver = new GameOver(Game);
            _gameOver.Initialize();

            // Level finished
            _levelFinished = new LevelFinished(Game);
            _levelFinished.Initialize();

            _inventoryComponent = new InventoryComponent(Game);
            _inventoryComponent.Initialize();

            _heartbeatComponent = new HeartbeatComponent(Game);
            _heartbeatComponent.Initialize();

            // Player health
            _playerHealthBar = new ProgressBar(Game, @"Textures\UI\Health", @"Textures\UI\HealthVessel")
            {
                DestinationRectangle = new Rectangle(64, 24, 250, 24),
                Max = _gameState.Player.MaxHealth
            };
            _playerHealthBar.Initialize();

            base.Initialize();
        }
Exemplo n.º 2
0
        public void Initialize(Game game, SpriteBatch spriteBatch, ICamera2D camera)
        {
            if (IsInitialized)
            {
                throw new InvalidOperationException("This level has already been initialized.");
            }

            _game = game;
            _spriteBatch = spriteBatch;

            InitializeReactions();

            LevelFinishedComponent = new LevelFinished(_game);
            LevelFinishedComponent.Initialize();

            // We also initialize all predefined level objects that were specified before Initialize call.
            // Note that this behavior may change in the future.
            for (int index = 0; index < CustomLevelObjects.Count; index++)
            {
                var levelObject = CustomLevelObjects[index];
                levelObject.Initialize(game, spriteBatch, camera);
            }

            for (int index = 0; index < Texts.Count; index++)
            {
                var text = Texts[index];
                text.Initialize();
            }

            IsInitialized = true;
        }