public void OnFinishFrame(Viewport viewport) { game.FinishFrame(); // update color var proximity = game.DistanceRatioFromObject; var newColor = Color.Rgb(0, 0, 0); if (proximity < 0.1) { newColor = Color.Green; } else if (proximity < 0.3) { newColor = Color.Yellow; } else { newColor = Color.Red; } overlayView = FindViewById <CardboardOverlayView> (Resource.Id.overlay); overlayView.SetTemperatureColor(newColor); }
public void OnFinishFrame(Viewport viewport) { game.FinishFrame(); }