Exemplo n.º 1
0
        /// <summary>
        /// 随从的导入
        /// </summary>
        /// <param name="target"></param>
        /// <param name="workbook"></param>
        private void Minion(TargetType target, dynamic workbook)
        {
            if (Directory.Exists(XmlFolderPicker.SelectedPathOrFileName + "\\Minion\\"))
            {
                Directory.Delete(XmlFolderPicker.SelectedPathOrFileName + "\\Minion\\", true);
            }
            Directory.CreateDirectory(XmlFolderPicker.SelectedPathOrFileName + "\\Minion\\");
            //随从的导入
            dynamic worksheet = workbook.Sheets(1);
            int rowCount = 4;
            while (!String.IsNullOrEmpty(worksheet.Cells(rowCount, 2).Text))
            {
                Card.MinionCard Minion = new Card.MinionCard();
                Minion.SN = worksheet.Cells(rowCount, 2).Text;
                Minion.Name = worksheet.Cells(rowCount, 3).Text;
                Minion.Description = worksheet.Cells(rowCount, 4).Text;
                Minion.Class = CardUtility.GetEnum<Card.CardUtility.ClassEnum>(worksheet.Cells(rowCount, 5).Text, Card.CardUtility.ClassEnum.中立);
                Minion.StandardCostPoint = CardUtility.GetInt(worksheet.Cells(rowCount, 7).Text);
                Minion.ActualCostPoint = Minion.StandardCostPoint;

                Minion.StandardAttackPoint = CardUtility.GetInt(worksheet.Cells(rowCount, 8).Text);
                Minion.标准生命值上限 = CardUtility.GetInt(worksheet.Cells(rowCount, 9).Text);
                Minion.Rare = CardUtility.GetEnum<Card.CardBasicInfo.稀有程度>(worksheet.Cells(rowCount, 12).Text, CardBasicInfo.稀有程度.白色);
                Minion.IsCardReady = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 13).Text);

                Minion.Standard嘲讽 = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 14).Text);
                Minion.Standard冲锋 = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 15).Text);
                Minion.Standard不能攻击 = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 16).Text);
                Minion.Standard风怒 = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 17).Text);
                Minion.潜行特性 = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 18).Text);
                Minion.圣盾特性 = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 19).Text);
                Minion.法术免疫特性 = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 20).Text);
                Minion.英雄技能免疫特性 = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 21).Text);

                Boolean HasBuff = false;
                for (int i = 22; i < 25; i++)
                {
                    if (!String.IsNullOrEmpty(worksheet.Cells(rowCount, i).Text))
                    {
                        HasBuff = true;
                        break;
                    }
                }
                if (HasBuff)
                {
                    Minion.光环效果.Scope = CardUtility.GetEnum<Card.MinionCard.光环范围>(worksheet.Cells(rowCount, 22).Text, Card.MinionCard.光环范围.随从全体);
                    Minion.光环效果.EffectType = CardUtility.GetEnum<Card.MinionCard.光环类型>(worksheet.Cells(rowCount, 23).Text, Card.MinionCard.光环类型.增加攻防);
                    Minion.光环效果.BuffInfo = worksheet.Cells(rowCount, 24).Text;
                }

                Minion.战吼效果 = worksheet.Cells(rowCount, 25).Text;
                Minion.亡语效果 = worksheet.Cells(rowCount, 26).Text;
                Minion.激怒效果 = worksheet.Cells(rowCount, 27).Text;
                Minion.连击效果 = worksheet.Cells(rowCount, 28).Text;
                Minion.回合开始效果 = worksheet.Cells(rowCount, 29).Text;
                Minion.回合结束效果 = worksheet.Cells(rowCount, 30).Text;

                switch (target)
                {
                    case TargetType.MongoDB:
                        //innerCollection.Insert<Card.MinionCard>(Minion);
                        break;
                    case TargetType.Xml:
                        XmlSerializer xml = new XmlSerializer(typeof(Card.MinionCard));
                        String XmlFilename = XmlFolderPicker.SelectedPathOrFileName + "\\Minion\\" + Minion.SN + ".xml";
                        xml.Serialize(new StreamWriter(XmlFilename), Minion);
                        break;
                    default:
                        break;
                }
                rowCount++;
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// 随从的导入
        /// </summary>
        /// <param name="target"></param>
        /// <param name="workbook"></param>
        private void Minion(TargetType target, dynamic workbook)
        {
            if (Directory.Exists(XmlFolderPicker.SelectedPathOrFileName + "\\Minion\\"))
            {
                Directory.Delete(XmlFolderPicker.SelectedPathOrFileName + "\\Minion\\", true);
            }
            Directory.CreateDirectory(XmlFolderPicker.SelectedPathOrFileName + "\\Minion\\");
            //随从的导入
            dynamic worksheet = workbook.Sheets(1);
            int     rowCount  = 4;

            while (!String.IsNullOrEmpty(worksheet.Cells(rowCount, 2).Text))
            {
                Card.MinionCard Minion = new Card.MinionCard();
                Minion.SN                = worksheet.Cells(rowCount, 2).Text;
                Minion.Name              = worksheet.Cells(rowCount, 3).Text;
                Minion.Description       = worksheet.Cells(rowCount, 4).Text;
                Minion.Class             = CardUtility.GetEnum <Card.CardUtility.ClassEnum>(worksheet.Cells(rowCount, 5).Text, Card.CardUtility.ClassEnum.中立);
                Minion.种族                = CardUtility.GetEnum <Card.CardUtility.种族Enum>(worksheet.Cells(rowCount, 6).Text, Card.CardUtility.种族Enum.无);
                Minion.StandardCostPoint = CardUtility.GetInt(worksheet.Cells(rowCount, 7).Text);

                Minion.StandardAttackPoint = CardUtility.GetInt(worksheet.Cells(rowCount, 8).Text);
                Minion.标准生命值上限             = CardUtility.GetInt(worksheet.Cells(rowCount, 9).Text);
                Minion.Rare        = CardUtility.GetEnum <Card.CardBasicInfo.稀有程度>(worksheet.Cells(rowCount, 12).Text, CardBasicInfo.稀有程度.白色);
                Minion.IsCardReady = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 13).Text);

                Minion.Standard嘲讽   = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 14).Text);
                Minion.Standard冲锋   = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 15).Text);
                Minion.Standard不能攻击 = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 16).Text);
                Minion.Standard风怒   = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 17).Text);
                Minion.潜行特性         = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 18).Text);
                Minion.圣盾特性         = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 19).Text);
                Minion.法术免疫特性       = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 20).Text);
                Minion.英雄技能免疫特性     = !String.IsNullOrEmpty(worksheet.Cells(rowCount, 21).Text);

                Boolean HasBuff = false;
                for (int i = 22; i < 25; i++)
                {
                    if (!String.IsNullOrEmpty(worksheet.Cells(rowCount, i).Text))
                    {
                        HasBuff = true;
                        break;
                    }
                }
                if (HasBuff)
                {
                    Minion.光环效果.Name       = Minion.Name;
                    Minion.光环效果.Scope      = CardUtility.GetEnum <Card.MinionCard.光环范围>(worksheet.Cells(rowCount, 22).Text, Card.MinionCard.光环范围.随从全体);
                    Minion.光环效果.EffectType = CardUtility.GetEnum <Card.MinionCard.光环类型>(worksheet.Cells(rowCount, 23).Text, Card.MinionCard.光环类型.增加攻防);
                    Minion.光环效果.BuffInfo   = worksheet.Cells(rowCount, 24).Text;
                }
                Minion.战吼效果 = worksheet.Cells(rowCount, 25).Text;
                Minion.战吼类型 = CardUtility.GetEnum <Card.MinionCard.战吼类型列表>(worksheet.Cells(rowCount, 26).Text, Card.MinionCard.战吼类型列表.默认);

                Minion.亡语效果     = worksheet.Cells(rowCount, 27).Text;
                Minion.激怒效果     = worksheet.Cells(rowCount, 28).Text;
                Minion.连击效果     = worksheet.Cells(rowCount, 29).Text;
                Minion.回合开始效果   = worksheet.Cells(rowCount, 30).Text;
                Minion.回合结束效果   = worksheet.Cells(rowCount, 31).Text;
                Minion.Overload = CardUtility.GetInt(worksheet.Cells(rowCount, 32).Text);
                Minion.事件类型     = CardUtility.GetEnum <Card.MinionCard.事件类型列表>(worksheet.Cells(rowCount, 33).Text, Card.MinionCard.事件类型列表.无);
                Minion.事件效果     = worksheet.Cells(rowCount, 34).Text;

                switch (target)
                {
                case TargetType.MongoDB:
                    //innerCollection.Insert<Card.MinionCard>(Minion);
                    break;

                case TargetType.Xml:
                    XmlSerializer xml         = new XmlSerializer(typeof(Card.MinionCard));
                    String        XmlFilename = XmlFolderPicker.SelectedPathOrFileName + "\\Minion\\" + Minion.SN + ".xml";
                    xml.Serialize(new StreamWriter(XmlFilename), Minion);
                    break;

                default:
                    break;
                }
                rowCount++;
            }
        }