public ParticleManager(IRenderer renderer) { this.renderer = renderer; emitters = new List <IEmitter>(); pool = new ParticlePool(); }
internal Particle(ParticlePool owner, int id) { Destroyed = true; this.owner = owner; ID = id; }
internal Particle(ParticlePool owner, int id) { Destroyed = true; this.owner = owner; ID = id; }
public ParticleManager(IRenderer renderer) { this.renderer = renderer; emitters = new List<IEmitter>(); pool = new ParticlePool(); }