Exemplo n.º 1
0
        public override string DoScience(Vector3 TargetPosition, bool IsSmallOptics, float FOV, Texture2D Screenshot)
        {
            Vessel TargetVessel = FlightGlobals.fetch.VesselTarget.GetVessel();

            //If target is not an asteroid
            if (TargetVessel == null || TargetVessel.vesselType != VesselType.SpaceObject)
            {
                return(Type + ": Invalid target type!");
            }

            //if target is not in telescope view
            else if (TargetPosition == new Vector3(-1, -1, 0))
            {
                return(Type + ": Target not in scope field of view.");
            }

            else if (FOV > 0.5f)
            {
                return(Type + ": Scope not zoomed in far enough.");
            }

            else if (CactEyeAPI.CheckOccult(TargetVessel) != "")
            {
                return(Type + ": Target is occulted by another body.");
            }

            else
            {
                float             SciencePoints      = 0f;
                string            TargetName         = TargetVessel.name;
                ScienceExperiment AsteroidExperiment = ResearchAndDevelopment.GetExperiment(ExperimentID);
                ScienceSubject    AsteroidSubject    = ResearchAndDevelopment.GetExperimentSubject(AsteroidExperiment, ExperimentSituations.InSpaceHigh, FlightGlobals.ActiveVessel.mainBody, "");

                SciencePoints += AsteroidExperiment.baseValue * AsteroidExperiment.dataScale * maxScience;

                //These two lines cause a bug where the experiment gives an infinite supply of science points.
                //WideFieldSubject.scientificValue = 1f;
                //WideFieldSubject.science = 0f;

                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: SciencePoints: " + SciencePoints.ToString());
                }

                if (IsSmallOptics)
                {
                    SciencePoints *= 0.1f;
                }

                ScienceData Data = new ScienceData(SciencePoints, 1f, 0f, AsteroidSubject.id, Type + " " + TargetName + " Observation");
                StoredData.Add(Data);
                ReviewData(Data, Screenshot);
                return("");
            }
        }
Exemplo n.º 2
0
        /* ************************************************************************************************
        * Function Name: OnUpdate
        * Input: None
        * Output: None
        * Purpose: This function will run once every frame. It is used for some event handling, and for
        * updating information such as the scope orientation and position. It will also check for the
        * condition of when the telescope is pointed at the sun, and will damage the scope if it
        * detects excessive sun exposure.
        * ************************************************************************************************/
        public override void OnUpdate()
        {
            //Enable Repair Scope context menu option if the scope is damaged.
            if (IsDamaged)
            {
                IsFunctional = false;
                Events["FixScope"].active = true;
            }

            //If the scope isn't damage, then toggle scope functionality based on the aperture.
            else
            {
                if (opticsAnimate != null && !IsSmallOptics)
                {
                    if (opticsAnimate.animTime < 0.5 && IsFunctional)
                    {
                        IsFunctional = false;
                    }
                    if (opticsAnimate.animTime > 0.5 && !IsFunctional)
                    {
                        IsFunctional = true;
                    }
                }

                //If the aperture is opened and the Sun is not occulted.
                if (IsFunctional && CactEyeAPI.CheckOccult(FlightGlobals.Bodies[0]) == "")
                {
                    //Check if we're pointing at the sun
                    Vector3d Heading = (FlightGlobals.Bodies[0].position - FlightGlobals.ship_position).normalized;
                    if (Vector3d.Dot(transform.up, Heading) > 0.9 && CactEyeConfig.SunDamage)
                    {
                        ScreenMessages.PostScreenMessage("Telescope pointed directly at sun, optics damaged and processors fried!", 6, ScreenMessageStyle.UPPER_CENTER);
                        BreakScope();
                        DestroyProcessors();
                        //Destroy all the processors, should be fun :)
                    }
                    else if (Vector3d.Dot(transform.up, Heading) > 0.85)
                    {
                        ScreenMessages.PostScreenMessage("Telescope is getting close to the sun. Please make course adjustements before an equipment failure happens!", 6, ScreenMessageStyle.UPPER_CENTER);
                    }
                }
            }

            //Send updated position information to the telescope gui object.
            if (TelescopeControlMenu != null)
            {
                TelescopeControlMenu.UpdatePosition(part.FindModelTransform(CameraTransformName));
            }
        }
Exemplo n.º 3
0
        /* ************************************************************************************************
        * Function Name: DoScience
        * Input: Position of the target, whether or not we're dealing with the FungEye or CactEye optics,
        *          the current field of view, and a screenshot.
        * Output: None
        * Purpose: This function will generate a science report based on the input parameters. This is an
        * override of a function prototype. This will generate a science report based on the target
        * celestial body. Science reports will only be generated if the target is a celestial body,
        * if the target is not the sun, if the target is visible in the scope, and if the telescope
        * is zoomed in far enough.
        * ************************************************************************************************/
        public override string DoScience(Vector3 TargetPosition, float scienceMultiplier, float FOV, Texture2D Screenshot)
        {
            CelestialBody Target = FlightGlobals.Bodies.Find(n => n.GetName() == FlightGlobals.fetch.VesselTarget.GetName());
            CelestialBody Home   = this.vessel.mainBody;

            //Sandbox or Career mode logic handled by gui.
            //if (HighLogic.CurrentGame.Mode == Game.Modes.SANDBOX)
            //{
            //    //CactEyeGUI.DisplayText("Science experiments unavailable in sandbox mode!");
            //    return;
            //}
            if (FlightGlobals.fetch.VesselTarget.GetType().Name != "CelestialBody")
            {
                //Invalid target type
                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: Wide Field Camera: Invalid Target Type.");
                }
                return(Type + ": Invalid Target Type.");
            }
            else if (Target == FlightGlobals.Bodies[0])
            {
                //Cannot target the sun
                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: Wide Field Camera: Cannot target the sun.");
                }
                return(Type + ": Cannot target the sun.");
            }
            else if (TargetPosition == new Vector3(-1, -1, 0))
            {
                //target not in scope
                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: Wide Field Camera: Target not in scope.");
                }
                return(Type + ": Target not in scope field of view.");
            }

            //This has a tendency to be rather tempermental. If a player is getting false "Scope not zoomed in far enough" errors,
            //then the values here will need to be adjusted.
            else if (FOV > CactEyeAPI.bodySize[Target] * 50f)
            {
                //Scope not zoomed in far enough
                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: Wide Field Camera: Scope not zoomed in far enough.");
                    Debug.Log("CactEye 2: Wide Field Camera: " + FOV.ToString());
                    Debug.Log("CactEye 2: Wide Field Camera: " + (CactEyeAPI.bodySize[Target] * 50f).ToString());
                }
                return(Type + ": Scope not zoomed in far enough.");
            }

            //Check to see if target is blocked.
            else if (CactEyeAPI.CheckOccult(Target) != "")
            {
                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: Target is occulted by another body.");
                }
                return(Type + ": Target is occulted by another body.");
            }

            else
            {
                float             SciencePoints = 0f;
                string            TargetName    = Target.name;
                ScienceExperiment WideFieldExperiment;
                ScienceSubject    WideFieldSubject;

                bool          withParent;
                CelestialBody parentBody;


                ExperimentID = "CactEyePlanetary" + TargetName;
                try
                {
                    WideFieldExperiment = ResearchAndDevelopment.GetExperiment(ExperimentID);
                    WideFieldSubject    = ResearchAndDevelopment.GetExperimentSubject(WideFieldExperiment, ExperimentSituations.InSpaceHigh, Home, "");
                    SciencePoints       = WideFieldExperiment.baseValue * WideFieldExperiment.dataScale * maxScience * scienceMultiplier;
                    if (CactEyeConfig.DebugMode)
                    {
                        Debug.Log("CactEye 2: SciencePoints: " + SciencePoints.ToString());
                    }

                    //Different scopes have different multipliers for the science gains.
//                    SciencePoints *= scienceMultiplier;

                    ScienceData Data = new ScienceData(SciencePoints, 1f, 0f, WideFieldSubject.id, Type + " " + TargetName + " Observation");
                    StoredData.Add(Data);
                    ReviewData(Data, Screenshot);
                    if (RBWrapper.APIRBReady)
                    {
                        Debug.Log("CactEye 2: Wrapper ready");

                        RBWrapper.CelestialBodyInfo cbi;

                        RBWrapper.RBactualAPI.CelestialBodies.TryGetValue(Target, out cbi);
                        if (!cbi.isResearched)
                        {
                            int RBFoundScience = (int)(8f * WideFieldExperiment.dataScale);
                            RBWrapper.RBactualAPI.FoundBody(RBFoundScience, Target, out withParent, out parentBody);
                        }
                        else
                        {
                            System.Random rnd = new System.Random();
                            RBWrapper.RBactualAPI.Research(Target, rnd.Next(1, 11));
                        }
                    }
                    else
                    {
                        Debug.Log("CactEye 2: Wrapper not ready");
                    }
                }

                catch (Exception e)
                {
                    Debug.Log("CactEye 2: Excpetion 5: Was not able to find Experiment with ExperimentID: " + ExperimentID.ToString());
                    Debug.Log(e.ToString());

                    return("An error occurred. Please post on the Official CactEye 2 thread on the Kerbal Forums.");
                }

                return("");
            }
        }
Exemplo n.º 4
0
        /* ************************************************************************************************
        * Function Name: DoScience
        * Input: Position of the target, whether or not we're dealing with the FungEye or CactEye optics,
        *          the current field of view, and a screenshot.
        * Output: None
        * Purpose: This function will generate a science report based on the input parameters. This is an
        * override of a function prototype. This will generate a science report based on the target
        * celestial body. Science reports will only be generated if the target is a celestial body,
        * if the target is not the sun, if the target is visible in the scope, and if the telescope
        * is zoomed in far enough.
        * ************************************************************************************************/
        public override string DoScience(Vector3 TargetPosition, bool IsSmallOptics, float FOV, Texture2D Screenshot)
        {
            CelestialBody Target = FlightGlobals.Bodies.Find(n => n.GetName() == FlightGlobals.fetch.VesselTarget.GetName());

            //Sandbox or Career mode logic handled by gui.
            //if (HighLogic.CurrentGame.Mode == Game.Modes.SANDBOX)
            //{
            //    //CactEyeGUI.DisplayText("Science experiments unavailable in sandbox mode!");
            //    return;
            //}
            if (FlightGlobals.fetch.VesselTarget.GetType().Name != "CelestialBody")
            {
                //Invalid target type
                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: Wide Field Camera: Invalid Target Type.");
                }
                return(Type + ": Invalid Target Type.");
            }
            else if (Target == FlightGlobals.Bodies[0])
            {
                //Cannot target the sun
                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: Wide Field Camera: Cannot target the sun.");
                }
                return(Type + ": Cannot target the sun.");
            }
            else if (TargetPosition == new Vector3(-1, -1, 0))
            {
                //target not in scope
                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: Wide Field Camera: Target not in scope.");
                }
                return(Type + ": Target not in scope field of view.");
            }

            //This has a tendency to be rather tempermental. If a player is getting false "Scope not zoomed in far enough" errors,
            //then the values here will need to be adjusted.
            else if (FOV > CactEyeAPI.bodySize[Target] * 50f)
            {
                //Scope not zoomed in far enough
                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: Wide Field Camera: Scope not zoomed in far enough.");
                    Debug.Log("CactEye 2: Wide Field Camera: " + FOV.ToString());
                    Debug.Log("CactEye 2: Wide Field Camera: " + (CactEyeAPI.bodySize[Target] * 50f).ToString());
                }
                return(Type + ": Scope not zoomed in far enough.");
            }

            //Check to see if target is blocked.
            else if (CactEyeAPI.CheckOccult(Target) != "")
            {
                if (CactEyeConfig.DebugMode)
                {
                    Debug.Log("CactEye 2: Target is occulted by another body.");
                }
                return(Type + ": Target is occulted by another body.");
            }

            else
            {
                float             SciencePoints = 0f;
                string            TargetName    = Target.name;
                ScienceExperiment WideFieldExperiment;
                ScienceSubject    WideFieldSubject;

                try
                {
                    WideFieldExperiment = ResearchAndDevelopment.GetExperiment(ExperimentID);
                    WideFieldSubject    = ResearchAndDevelopment.GetExperimentSubject(WideFieldExperiment, ExperimentSituations.InSpaceHigh, Target, "");

                    SciencePoints += WideFieldExperiment.baseValue * WideFieldExperiment.dataScale * maxScience;

                    if (CactEyeConfig.DebugMode)
                    {
                        Debug.Log("CactEye 2: SciencePoints: " + SciencePoints.ToString());
                    }

                    if (IsSmallOptics)
                    {
                        SciencePoints *= 0.1f;
                    }

                    ScienceData Data = new ScienceData(SciencePoints, 1f, 0f, WideFieldSubject.id, Type + " " + TargetName + " Observation");
                    StoredData.Add(Data);
                    ReviewData(Data, Screenshot);
                }

                catch (Exception e)
                {
                    Debug.Log("CactEye 2: Excpetion 5: Was not able to find Experiment with ExperimentID: " + ExperimentID.ToString());
                    Debug.Log(e.ToString());

                    return("An error occurred. Please post on the Official CactEye 2 thread on the Kerbal Forums.");
                }

                return("");
            }
        }