public static void LoadVehicleFromVehicleData(VehicleData vehicleData)
        {
            Model   model   = new Model(vehicleData.Hash);
            Vehicle vehicle = Extensions.SpawnVehicle(model, vehicleData.Position, vehicleData.Heading);

            if (vehicle != null)
            {
                vehicle.Rotation       = vehicleData.Rotation;
                vehicle.PrimaryColor   = vehicleData.PrimaryColor;
                vehicle.SecondaryColor = vehicleData.SecondaryColor;
                vehicle.Health         = vehicleData.Health;
                vehicle.EngineHealth   = vehicleData.EngineHealth;
            }
            Character.playerVehicle = vehicle;
        }
        public static void AddVehicleData(Vehicle vehicle)
        {
            VehicleData vehicleData = new VehicleData(vehicle.Handle, vehicle.Model.Hash, vehicle.Rotation, vehicle.Position, vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Health, vehicle.EngineHealth, vehicle.Heading);

            PlayerVehicleCollection.Add(vehicleData);
        }