private void detach_Stops(Stop entity)
		{
			this.SendPropertyChanging();
			entity.Station = null;
		}
		private void attach_Stops(Stop entity)
		{
			this.SendPropertyChanging();
			entity.Station = this;
		}
 partial void UpdateStop(Stop instance);
 partial void DeleteStop(Stop instance);
 partial void InsertStop(Stop instance);