Exemplo n.º 1
0
 /// <summary>
 /// Creates the server-side version of a player
 /// </summary>
 /// <param name="username"></param>
 /// <param name="identifier"></param>
 /// <param name="uniqueIdentifier"></param>
 public ServerPlayer(string username, short identifier, long uniqueIdentifier)
 {
     UserName             = username;
     Identifier           = identifier;
     ConnectionIdentifier = uniqueIdentifier;
     CurrentTeam          = ServerClientInterface.Team.Spectator;
     State           = ServerClientInterface.PlayerState.Dead;
     Knife           = new ServerWeapon(WeaponData.Weapon.Knife, this);
     PrimaryWeapon   = new ServerWeapon(WeaponData.Weapon.None, this);
     SecondaryWeapon = new ServerWeapon(WeaponData.Weapon.None, this);
     CurrentWeapon   = Knife;
 }
Exemplo n.º 2
0
        /// <summary>
        /// If the player was dead last round, give them default weapons specific
        /// to their team
        /// </summary>
        public void ResetWeapons()
        {
            switch (CurrentTeam)
            {
            case ServerClientInterface.Team.CounterTerrorist:
                SecondaryWeapon = new ServerWeapon(WeaponData.Weapon.Usp, this);
                break;

            case ServerClientInterface.Team.Terrorist:
                SecondaryWeapon = new ServerWeapon(WeaponData.Weapon.Glock, this);
                break;
            }
            CurrentWeapon = Knife;
        }
Exemplo n.º 3
0
 /// <summary>
 /// Sets the weapon of the player
 /// </summary>
 /// <param name="weapon"></param>
 public void SetWeapon(WeaponData.Weapon weapon)
 {
     PrimaryWeapon = new ServerWeapon(weapon, this);
     CurrentWeapon = PrimaryWeapon;
 }