public static void CreateZombieDetector()
        {
            ZombieObjectDetector m_ZombieDetector = FindObjectOfType <ZombieObjectDetector>();

            if (m_ZombieDetector == null)
            {
                Debug.Log("Creating A Default Zombie Object Detector");
                new GameObject("ZombieObjectDetector", typeof(ZombieObjectDetector));
            }
            else
            {
                Debug.LogWarning("Zombie Object Detector Already Exists.");
            }
        }
        private void OnEnable()
        {
            m_SerializedZombieDetector = new SerializedObject(target);

            m_ZombieDetector = (ZombieObjectDetector)(target);

            m_LoggingOptions = m_SerializedZombieDetector.FindProperty("m_LoggingOptions");

            m_LogTag = m_SerializedZombieDetector.FindProperty("m_LogTag");

            m_LogZombieKeyCode = m_SerializedZombieDetector.FindProperty("m_LogZombieKeyCode");

            m_IgnoredTypeStrings = m_SerializedZombieDetector.FindProperty("m_IgnoredTypeStrings");

            m_TypesToScanStrings = m_SerializedZombieDetector.FindProperty("m_TypesToScanStrings");
        }