/// <summary> /// Hosts a new LAN game /// </summary> public void HostLanGame() { StartHost(); serverStatus.Status = "LAN Host"; serverStatus.IsServerOnly = false; serverStatus.IsHost = true; serverStatus.IsMatchMaking = false; lobbyHook.OnInfoUpdate(serverStatus.Status); }
public void RpcUpdateInfo(string info) { lobbyHook.OnInfoUpdate(info); }