public static bool UnityEngineVector3MSet(object objSelf, string memberName, CQ_Value param) { UnityEngine.Vector3 obj = (UnityEngine.Vector3)objSelf; switch (memberName) { case "x": if (param.EqualOrImplicateType(typeof(float))) { obj.x = (float)param.ConvertTo(typeof(float)); return(true); } break; case "y": if (param.EqualOrImplicateType(typeof(float))) { obj.y = (float)param.ConvertTo(typeof(float)); return(true); } break; case "z": if (param.EqualOrImplicateType(typeof(float))) { obj.z = (float)param.ConvertTo(typeof(float)); return(true); } break; } return(false); }
public static bool UnityEngineTimeSSet(string memberName, CQ_Value param) { switch (memberName) { case "fixedDeltaTime": if (param.EqualOrImplicateType(typeof(float))) { UnityEngine.Time.fixedDeltaTime = (float)param.ConvertTo(typeof(float)); return(true); } break; case "maximumDeltaTime": if (param.EqualOrImplicateType(typeof(float))) { UnityEngine.Time.maximumDeltaTime = (float)param.ConvertTo(typeof(float)); return(true); } break; case "maximumParticleDeltaTime": if (param.EqualOrImplicateType(typeof(float))) { UnityEngine.Time.maximumParticleDeltaTime = (float)param.ConvertTo(typeof(float)); return(true); } break; case "timeScale": if (param.EqualOrImplicateType(typeof(float))) { UnityEngine.Time.timeScale = (float)param.ConvertTo(typeof(float)); return(true); } break; case "captureFramerate": if (param.EqualOrImplicateType(typeof(int))) { UnityEngine.Time.captureFramerate = (int)param.ConvertTo(typeof(int)); return(true); } break; } return(false); }
public static bool UnityEngineTransformMSet(object objSelf, string memberName, CQ_Value param) { UnityEngine.Transform obj = (UnityEngine.Transform)objSelf; switch (memberName) { case "position": if (param.EqualOrImplicateType(typeof(UnityEngine.Vector3))) { obj.position = (UnityEngine.Vector3)param.ConvertTo(typeof(UnityEngine.Vector3)); return(true); } break; case "localPosition": if (param.EqualOrImplicateType(typeof(UnityEngine.Vector3))) { obj.localPosition = (UnityEngine.Vector3)param.ConvertTo(typeof(UnityEngine.Vector3)); return(true); } break; case "eulerAngles": if (param.EqualOrImplicateType(typeof(UnityEngine.Vector3))) { obj.eulerAngles = (UnityEngine.Vector3)param.ConvertTo(typeof(UnityEngine.Vector3)); return(true); } break; case "localEulerAngles": if (param.EqualOrImplicateType(typeof(UnityEngine.Vector3))) { obj.localEulerAngles = (UnityEngine.Vector3)param.ConvertTo(typeof(UnityEngine.Vector3)); return(true); } break; case "right": if (param.EqualOrImplicateType(typeof(UnityEngine.Vector3))) { obj.right = (UnityEngine.Vector3)param.ConvertTo(typeof(UnityEngine.Vector3)); return(true); } break; case "up": if (param.EqualOrImplicateType(typeof(UnityEngine.Vector3))) { obj.up = (UnityEngine.Vector3)param.ConvertTo(typeof(UnityEngine.Vector3)); return(true); } break; case "forward": if (param.EqualOrImplicateType(typeof(UnityEngine.Vector3))) { obj.forward = (UnityEngine.Vector3)param.ConvertTo(typeof(UnityEngine.Vector3)); return(true); } break; case "rotation": if (param.EqualOrImplicateType(typeof(UnityEngine.Quaternion))) { obj.rotation = (UnityEngine.Quaternion)param.ConvertTo(typeof(UnityEngine.Quaternion)); return(true); } break; case "localRotation": if (param.EqualOrImplicateType(typeof(UnityEngine.Quaternion))) { obj.localRotation = (UnityEngine.Quaternion)param.ConvertTo(typeof(UnityEngine.Quaternion)); return(true); } break; case "localScale": if (param.EqualOrImplicateType(typeof(UnityEngine.Vector3))) { obj.localScale = (UnityEngine.Vector3)param.ConvertTo(typeof(UnityEngine.Vector3)); return(true); } break; case "parent": if (param.EqualOrImplicateType(typeof(UnityEngine.Transform))) { obj.parent = (UnityEngine.Transform)param.ConvertTo(typeof(UnityEngine.Transform)); return(true); } break; case "hasChanged": if (param.EqualOrImplicateType(typeof(bool))) { obj.hasChanged = (bool)param.ConvertTo(typeof(bool)); return(true); } break; case "hierarchyCapacity": if (param.EqualOrImplicateType(typeof(int))) { obj.hierarchyCapacity = (int)param.ConvertTo(typeof(int)); return(true); } break; case "tag": if (param.EqualOrImplicateType(typeof(string))) { obj.tag = (string)param.ConvertTo(typeof(string)); return(true); } break; case "name": if (param.EqualOrImplicateType(typeof(string))) { obj.name = (string)param.ConvertTo(typeof(string)); return(true); } break; case "hideFlags": if (param.EqualOrImplicateType(typeof(UnityEngine.HideFlags))) { obj.hideFlags = (UnityEngine.HideFlags)param.ConvertTo(typeof(UnityEngine.HideFlags)); return(true); } break; } return(false); }