Exemplo n.º 1
0
        public Bomb(TerrainRenderer terrain, ContentManager Content,
                    Camera camera, GraphicsDevice graphicsDevice, Light light,
                    Player player) : base(terrain, Content, camera, graphicsDevice, light)
        {
            Terrain        = terrain;
            path           = null;
            sphereCollider = new SphereCollider();
            Player         = player;

            search = new AStarSearch(gridSize, gridSize);
            float gridW = Terrain.size.X / gridSize;
            float gridH = Terrain.size.Y / gridSize;

            for (int i = 0; i < gridSize; i++)
            {
                for (int j = 0; j < gridSize; j++)
                {
                    Vector3 pos = new Vector3(gridW * j + gridW / 2 - terrain.size.X / 2,
                                              0, gridH * i + gridH / 2 - terrain.size.Y / 2);
                    if (Terrain.GetAltitude(pos) > 1.0)
                    {
                        search.Nodes[i, j].Passable = false;
                    }
                }
            }

            time  = 0;
            start = false;
            end   = false;
        }
Exemplo n.º 2
0
        public Agent(TerrainRenderer terrain, ContentManager Content, Camera camera, GraphicsDevice graphicsDevice, Light light, Random random) : base()
        {
            Terrain = terrain;

            Rigidbody rigidbody = new Rigidbody();

            rigidbody.Transform = Transform;
            rigidbody.Mass      = 1;
            Add <Rigidbody>(rigidbody);

            Texture2D texture  = Content.Load <Texture2D>("Square");
            Renderer  renderer = new Renderer(Content.Load <Model>("Sphere"), Transform, camera, Content, graphicsDevice, light, 1, "SimpleShading", 20f, texture);

            Add <Renderer>(renderer);

            SphereCollider sphereCollider = new SphereCollider();

            sphereCollider.Radius    = 1.0f;
            sphereCollider.Transform = Transform;
            Add <Collider>(sphereCollider);

            path        = null;
            this.random = random;
            float gridW = Terrain.size.X / gridSize;
            float gridH = Terrain.size.Y / gridSize;

            search = new AStarSearch(gridSize, gridSize); // size of grid

            for (int i = 0; i < gridSize; i++)
            {
                for (int j = 0; j < gridSize; j++)
                {
                    Vector3 pos = new Vector3(gridW * i + gridW / 2 - Terrain.size.X / 2, 0, gridH * j + gridH / 2 - Terrain.size.Y / 2);
                    if (Terrain.GetAltitude(pos) > 1.0)
                    {
                        search.Nodes[j, i].Passable = false;
                    }
                }
            }
        }
        public Agent(TerrainRenderer terrain, ContentManager Content,
                     Camera camera, GraphicsDevice graphicsDevice, Light light) : base()
        {
            Terrain = terrain;
            path    = null;

            search = new AStarSearch(gridSize, gridSize);
            float gridW = Terrain.size.X / gridSize;
            float gridH = Terrain.size.Y / gridSize;

            for (int i = 0; i < gridSize; i++)
            {
                for (int j = 0; j < gridSize; j++)
                {
                    Vector3 pos = new Vector3(gridW * i + gridW / 2 - terrain.size.X / 2,
                                              gridH * i + gridW / 2 - terrain.size.X / 2, 0);
                    if (Terrain.GetAltitude(pos) > 1.0)
                    {
                        search.Nodes[i, j].Passable = false;
                    }
                }
            }

            Rigidbody rigidbody = new Rigidbody();

            rigidbody.Transform = Transform;
            rigidbody.Mass      = 1;
            Add <Rigidbody>(rigidbody);
            Texture2D texture  = Content.Load <Texture2D>("Square");
            Renderer  renderer = new Renderer(Content.Load <Model>("Torus"), Transform, camera, light,
                                              Content, graphicsDevice, 1, 20f, texture, null);

            Add <Renderer>(renderer);
            SphereCollider sphereCollider = new SphereCollider();

            sphereCollider.Radius    = renderer.ObjectModel.Meshes[0].BoundingSphere.Radius;
            sphereCollider.Transform = Transform;
            Add <Collider>(sphereCollider);
            Transform.LocalScale = Vector3.One * 2;
        }