public static bool GetMaidBoneDataExist(Maid maid, int slotNo, GameObject obj, Transform bone) { bool flag = !BackUpData.GetMaidDataExist(maid); bool result; if (flag) { result = false; } else { bool flag2 = !BackUpData.GetMaidSlotDataExist(maid, slotNo); if (flag2) { result = false; } else { bool flag3 = !BackUpData.GetMaidObjectDataExist(maid, slotNo, obj); if (flag3) { result = false; } else { bool flag4 = !BackUpData.maidDataDic[maid].slotDataDic[slotNo].objectDataDic[obj].boneDataDic.ContainsKey(bone); result = !flag4; } } } return(result); }