Exemplo n.º 1
0
        } //end of subtructEar function

        bool check_point_is_Ear(smart_point p, List <smart_point> points)
        {
            Line l1 = new Line(p.Prev, p.Current_Point);
            bool point_is_Convex        = false;
            bool points_inside_triangle = false;

            if (HelperMethods.CheckTurn(l1, p.Next) == Enums.TurnType.Left) // point is convex
            {
                point_is_Convex = true;

                for (int j = 0; j < points.Count(); j++)
                {
                    if (HelperMethods.PointInTriangle(points[j].Current_Point, p.Prev, p.Current_Point, p.Next) == Enums.PointInPolygon.Inside)
                    {
                        points_inside_triangle = true;

                        break;
                    }
                }
            }
            if (point_is_Convex == true && points_inside_triangle == false)   // 2 condtions are true , then this point is Ear point
            {
                return(true);

                p.is_Ear = true;
            }
            else
            {
                p.is_Ear = false;
            }
            return(false);
        }
Exemplo n.º 2
0
        public override void Run(List <Point> points, List <Line> lines, List <Polygon> polygons, ref List <Point> outPoints, ref List <Line> outLines, ref List <Polygon> outPolygons)
        {
            List <Point> input = new List <Point>(); // this list used only once to check the sort of points

            // get minimum_X to use it in checking that the polygon points are sorted CCW OR Not
            for (int i = 0; i < polygons[0].lines.Count(); i++)
            {
                Point p = polygons[0].lines[i].Start;
                if (p.X <= mini_x.X)
                {
                    if (p.X < mini_x.X)
                    {
                        mini_x          = p;
                        index_of_mini_x = i;
                    }

                    else if (p.Y < mini_x.Y)
                    {
                        mini_x          = p;
                        index_of_mini_x = i;
                    }
                }
                input.Add(p);
            }

            // check  points are sorted CCW OR CC
            bool Points_sorted_CCW = HelperMethods.IS_points_Sorted_CCW(mini_x, index_of_mini_x, input);

            // if points were sorted CC then Resort them to be CCW
            if (Points_sorted_CCW == false)
            {
                for (int i = 0; i < polygons[0].lines.Count; i++)
                {
                    Point temp = polygons[0].lines[i].Start;

                    polygons[0].lines[i].Start = polygons[0].lines[i].End;
                    polygons[0].lines[i].End   = temp;
                }
                polygons[0].lines.Reverse();
            }

            // create a list of Smart_point where each point have (  it's cordinates , Ear_or_Not , Prev_point ,Next_point )
            int size = polygons[0].lines.Count();

            for (int i = 0; i < size; i++)
            {
                // next rotational =( i + 1 ) % count ;
                //  pre rotational = ((i-1) + count) % count ;

                Point p         = polygons[0].lines[i].Start;
                bool  Ear_point = false;
                Point Prev      = polygons[0].lines[((i - 1) + size) % size].Start;
                Point next      = polygons[0].lines[(i + 1) % size].Start;

                input_points_list.Add(new smart_point(p, Ear_point, Prev, next));
            }

            int current = 0;
            List <smart_point> List_of_Ear_points = new List <smart_point>();

            input_points_list[0].is_Ear = false;
            for (int i = 0; i < input_points_list.Count(); i++)
            {
                // assign the Status of each vertex in the input_points_list ( Ear OR Not )

                input_points_list[i].is_Ear = false;
                bool check = check_point_is_Ear(input_points_list[i], input_points_list);

                if (check == true) // if the point is Ear , Then add it to List_of_Ear_points
                {
                    List_of_Ear_points.Add(input_points_list[i]);
                    List_of_Ear_points[current].is_Ear = true;
                    // the status will be updated in the 2 lists ( input_points_ lis & list_of_Ear_points )
                    // because List_of_Ear_points is (( Shallow copy )) of Input_points_list
                    current++;
                }
            }

            while (List_of_Ear_points.Count() != 0)
            {
                if (input_points_list.Count() <= 3) // polygon  now is Traingle
                {
                    break;
                }

                /*While (E is not Empty)
                 *  {
                 *   ear = any point from E;
                 *   l = subtractEar(ear, E);
                 *  outlines.Add(l);
                 *  }*/

                smart_point p  = List_of_Ear_points[0];
                Line        l1 = subtractEar(p, ref List_of_Ear_points);
                outLines.Add(l1);
            } //End of While loop
        }     // end of Run Function
Exemplo n.º 3
0
        }     // end of Run Function

        public Line subtractEar(smart_point Ear, ref List <smart_point> E)
        {
            /*SubtractEar(p, E)
             * {
             *
             * 1 - Remove earPoint from E.
             * 2- Update neighbours.
             * - If p.prev isEar and wasn’t already in E, add it to E.
             * - If p.next isEar and wasn’t already in E, add it to E.
             * 3- return segment from p.prev to p.next.
             *
             * }*/
            Line interor_line = new Line(Ear.Prev, Ear.Next);

            E.Remove(Ear);

            // update  also original polygon after Remove the ear point form ears_list and Then remove the point also from the polygon
            // This update wiil affect in both the input_points_list & List_of_Ear_points (( because it's Shallow copy ))
            bool Status_of_prev_Before = false, Status_of_Next_Before = false;
            int  ind_OF_Ear_in_polygon = 0; // any intial value

            for (int i = 0; i < input_points_list.Count; i++)
            {
                if (input_points_list[i].Current_Point == Ear.Prev)
                {
                    input_points_list[i].Next   = Ear.Next;
                    Status_of_prev_Before       = input_points_list[i].is_Ear;
                    input_points_list[i].is_Ear = check_point_is_Ear(input_points_list[i], input_points_list);
                    if (Status_of_prev_Before == false && input_points_list[i].is_Ear == true) // Kant Not_Ear WE b2t Ear , fa lazm a3mlha add fe List_of_EAr_points
                    {
                        E.Add(input_points_list[i]);
                    }

                    ind_OF_Ear_in_polygon = (i + 1) % input_points_list.Count; // get index of Ear in the polygon to remove it from the polygon
                    input_points_list.RemoveAt(ind_OF_Ear_in_polygon);
                }
                else if (input_points_list[i].Current_Point == Ear.Next)
                {
                    input_points_list[i].Prev   = Ear.Prev;
                    Status_of_Next_Before       = input_points_list[i].is_Ear;
                    input_points_list[i].is_Ear = check_point_is_Ear(input_points_list[i], input_points_list);
                    if (Status_of_Next_Before == false && input_points_list[i].is_Ear == true) // Kant Not_Ear WE b2t Ear , fa lazm a3mlha add fe List_of_EAr_points
                    {
                        E.Add(input_points_list[i]);
                    }
                }
            }

            // دلوقتى هلف على ال
            // list_of_Ear_points
            // وهشوف كل بوينت فيها لو لاقيت انها بعد ال
            //update
            // بقت
            // Not Ear
            // واشيلها من ال
            // list_of_ear_points
            for (int i = 0; i < E.Count(); i++)
            {
                if (E[i].is_Ear == false)
                {
                    E.RemoveAt(i);
                }
            }

            return(interor_line);
        } //end of subtructEar function