Exemplo n.º 1
0
 public int GetInfoProviderIndex(Point ScreenCursorPosition, IView View)
 {
     if (Actions.Count > 0)
     {
         return(((Action)Actions.Peek()).GetInfoProviderIndex(ScreenCursorPosition, View));
     }
     return(-1);
 }
Exemplo n.º 2
0
        public override void OnMouseMove(MouseEventArgs e, IView vw)
        {
            if (e.Button != MouseButtons.Left)
            {
                return;
            }
            if (modelView == null)
            {
                return;
            }
            int HOffset = e.X - lastPanPosition.X;
            int VOffset = e.Y - lastPanPosition.Y;

            if (VOffset != 0 || HOffset != 0)
            {
                Projection Projection = vw.Projection;
                lastPanPosition = new Point(e.X, e.Y);
                GeoVector haxis = Projection.InverseProjection * GeoVector.XAxis;
                GeoVector vaxis = Projection.InverseProjection * GeoVector.YAxis;
                ModOp     mh    = ModOp.Rotate(vaxis, SweepAngle.Deg(HOffset / 5.0));
                ModOp     mv    = ModOp.Rotate(haxis, SweepAngle.Deg(VOffset / 5.0));

                ModOp project = Projection.UnscaledProjection * mv * mh;
                // jetzt noch die Z-Achse einrichten. Die kann senkrecht nach oben oder unten
                // zeigen. Wenn die Z-Achse genau auf den Betrachter zeigt oder genau von ihm weg,
                // dann wird keine Anpassung vorgenommen, weils sonst zu sehr wackelt
                GeoVector z = project * GeoVector.ZAxis;
                if (modelView.ZAxisUp)
                {
                    const double mindeg = 0.05; // nur etwas aufrichten, aber in jedem Durchlauf
                    if (z.y < -0.1)
                    {                           // Z-Achse soll nach unten zeigen
                        Angle a = new Angle(-GeoVector2D.YAxis, new GeoVector2D(z.x, z.y));
                        if (a.Radian > mindeg)
                        {
                            a.Radian = mindeg;
                        }
                        if (a.Radian < -mindeg)
                        {
                            a.Radian = -mindeg;
                        }
                        if (z.x < 0)
                        {
                            project = project * ModOp.Rotate(vaxis ^ haxis, -a.Radian);
                        }
                        else
                        {
                            project = project * ModOp.Rotate(vaxis ^ haxis, a.Radian);
                        }
                        z = project * GeoVector.ZAxis;
                    }
                    else if (z.y > 0.1)
                    {
                        Angle a = new Angle(GeoVector2D.YAxis, new GeoVector2D(z.x, z.y));
                        if (a.Radian > mindeg)
                        {
                            a.Radian = mindeg;
                        }
                        if (a.Radian < -mindeg)
                        {
                            a.Radian = -mindeg;
                        }
                        if (z.x < 0)
                        {
                            project = project * ModOp.Rotate(vaxis ^ haxis, a.Radian);
                        }
                        else
                        {
                            project = project * ModOp.Rotate(vaxis ^ haxis, -a.Radian);
                        }
                        z = project * GeoVector.ZAxis;
                    }
                }
                // Fixpunkt bestimmen
                Point clcenter = vw.Canvas.ClientRectangle.Location;
                clcenter.X += vw.Canvas.ClientRectangle.Width / 2;
                clcenter.Y += vw.Canvas.ClientRectangle.Height / 2;
                // ium Folgenden ist Temporary auf true zu setzen und ein Mechanismus zu finden
                // wie der QuadTree von ProjektedModel berechnet werden soll
                //GeoVector newDirection = mv * mh * Projection.Direction;
                //GeoVector oldDirection = Projection.Direction;
                //GeoVector perp = oldDirection ^ newDirection;

                GeoPoint fixpoint;
                //if (Settings.GlobalSettings.ContainsSetting("ViewFixPoint"))
                if (modelView != null && modelView.FixPointValid)
                {
                    //fixpoint = (GeoPoint)Settings.GlobalSettings.GetValue("ViewFixPoint");
                    fixpoint = modelView.FixPoint;
                }
                else
                {
                    fixpoint = Projection.UnProject(clcenter);
                }
                modelView.SetViewDirection(project, fixpoint, true);
                if (Math.Abs(HOffset) > Math.Abs(VOffset))
                {
                    if (HOffset > 0)
                    {
                        vw.Canvas.Cursor = "PanEast";
                    }
                    else
                    {
                        vw.Canvas.Cursor = "PanWest";
                    }
                }
                else
                {
                    if (HOffset > 0)
                    {
                        vw.Canvas.Cursor = "PanSouth";
                    }
                    else
                    {
                        vw.Canvas.Cursor = "PanNorth";
                    }
                }
                modelView.projectedModelNeedsRecalc = false;
            }
        }
Exemplo n.º 3
0
 public override void OnMouseDown(MouseEventArgs e, IView vw)
 {
     lastPanPosition = new Point(e.X, e.Y);
     modelView       = vw as ModelView; // nur da soll gedreht werden
 }
Exemplo n.º 4
0
        private void ShowContextMenu(Point mousePoint, IView vw)
        {
            currentView = vw;
            GeoObjectList result = new GeoObjectList();

            int pickRadius = soa.Frame.GetIntSetting("Select.PickRadius", 5);

            Projection.PickArea pa = vw.Projection.GetPickSpace(new Rectangle(mousePoint.X - pickRadius, mousePoint.Y - pickRadius, pickRadius * 2, pickRadius * 2));
            IActionInputView    pm = vw as IActionInputView;
            GeoObjectList       fl = vw.Model.GetObjectsFromRect(pa, new Set <Layer>(pm.GetVisibleLayers()), PickMode.onlyFaces, null); // returns all the face under the cursor

            // in most cases there is only a single face, which is of interest, only when we have two solids with same or overlapping faces
            // and one of them is not selectable without also selecting the other, we want both.
            faces    = new List <Face>();
            shells   = new List <Shell>(); // only Shells, which are not part of a Solid
            solids   = new List <Solid>();
            features = new List <IEnumerable <Face> >();
            double delta   = vw.Model.Extent.Size * 1e-4;
            double mindist = double.MaxValue;

            for (int i = 0; i < fl.Count; i++)
            {
                if (fl[i] is Face face) // this should always be the case
                {
                    double z = face.Position(pa.FrontCenter, pa.Direction, 0);
                    if (z < mindist)
                    {
                        if (z < mindist - delta)
                        {
                            faces.Clear();
                        }
                        faces.Add(face);
                        mindist = z;
                    }
                }
            }
            HashSet <Edge> relevantEdges = new HashSet <Edge>();

            for (int i = 0; i < faces.Count; i++)
            {
                relevantEdges.UnionWith(faces[i].AllEdges);
                if (faces[i].Owner is Shell shell)
                {
                    if (shell.Owner is Solid sld)
                    {
                        if (!solids.Contains(sld))
                        {
                            solids.Add(sld);
                        }
                    }
                    else
                    {
                        if (!shells.Contains(shell))
                        {
                            shells.Add(shell);
                        }
                    }
                }
            }
            for (int i = 0; i < faces.Count; i++)
            {
                if (faces[i].Owner is Shell shell)
                {
                    for (int j = 0; j < faces[i].OutlineEdges.Length; j++)
                    {
                        Edge edg = faces[i].OutlineEdges[j];
                        if (edg.IsPartOfHole(edg.OtherFace(faces[i])))
                        {
                            Face otherFace = edg.OtherFace(faces[i]);
                            if (otherFace != null)
                            {
                                Edge[]        hole  = otherFace.GetHole(edg);
                                List <Edge[]> loops = new List <Edge[]> {
                                    hole
                                };
                                List <IEnumerable <Face> > lfeatures = new List <IEnumerable <Face> >();
                                List <IEnumerable <Face> > lids      = new List <IEnumerable <Face> >();
                                HashSet <Face>             startWith = new HashSet <Face>();
                                foreach (Edge edge in hole)
                                {
                                    startWith.Add(edge.OtherFace(otherFace)); // all faces that are connected to the hole in "otherFace"
                                }
                                shell.FeaturesFromEdges(loops, lfeatures, lids, startWith);
                                for (int k = 0; k < lfeatures.Count; k++)
                                {
                                    if (lfeatures[k].Count() < shell.Faces.Length * 0.5)
                                    {
                                        features.Add(lfeatures[k]);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            curves = vw.Model.GetObjectsFromRect(pa, new Set <Layer>(pm.GetVisibleLayers()), PickMode.onlyEdges, null); // returns edges and curves
            edges  = new List <Edge>();
            // we only accept edges, which belong to one of the selected faces
            for (int i = curves.Count - 1; i >= 0; --i)
            {
                if (curves[i].Owner is Edge edge)
                {
                    if (relevantEdges.Contains(edge))
                    {
                        edges.Add(edge);
                    }
                    else
                    {
                        double z = curves[i].Position(pa.FrontCenter, pa.Direction, 0);
                        if (z - delta < mindist)
                        {
                            edges.Add(edge);                      // this is an edge in front of the closest face
                        }
                    }
                    curves.Remove(i);
                }
                else
                {
                    double z = curves[i].Position(pa.FrontCenter, pa.Direction, 0);
                    if (z - delta > mindist)
                    {
                        curves.Remove(i);
                    }
                }
            }

            // now we have curves, edges, faces, shells and solids (text, hatch, block, dimension not yet implemented) from the right click

            // we also need access to the already selected edges and faces to
            GeoObjectList  selobj        = soa.GetSelectedObjects();
            HashSet <Edge> selectedEdges = new HashSet <Edge>();
            HashSet <Face> selectedFaces = new HashSet <Face>();

            foreach (IGeoObject go in selobj)
            {
                if (go is ICurve && go.Owner is Edge edg)
                {
                    selectedEdges.Add(edg);
                }
                if (go is Face fc)
                {
                    selectedFaces.Add(fc);
                }
            }
            List <MenuWithHandler> cm = new List <MenuWithHandler>();

            Shell owningShell = null;

            if (edges.Count > 0)
            {
                owningShell = (edges[0].Owner as Face).Owner as Shell;
            }
            if (owningShell == null && faces.Count > 0)
            {
                owningShell = (faces[0].Owner as Shell);
            }
            if (owningShell == null && selectedFaces.Count > 0)
            {
                owningShell = selectedFaces.First().Owner as Shell;
            }
            if (owningShell == null && selectedEdges.Count > 0)
            {
                owningShell = (selectedEdges.First().Owner as Face).Owner as Shell;
            }
            if (owningShell != null)
            {
                for (int i = 0; i < features.Count; i++)
                {
                    List <Face>     featureI = new List <Face>(features[i]);
                    MenuWithHandler mh       = new MenuWithHandler("MenuId.Feature");
                    mh.OnSelected = (m, selected) =>
                    {
                        currentMenuSelection.Clear();
                        currentMenuSelection.AddRange(featureI.ToArray());
                        currentView.Invalidate(PaintBuffer.DrawingAspect.Select, currentView.DisplayRectangle);
                    };
                    MenuWithHandler positionFeature = new MenuWithHandler("MenuId.Feature.Position");
                    MenuWithHandler nameFeature     = new MenuWithHandler("MenuId.Feature.Name");
                    mh.SubMenus = new MenuWithHandler[] { positionFeature, nameFeature };
                    // this is very rudimentary. We have to provide a version of ParametricsDistanceAction, where you can select from and to object. Only axis is implemented
                    Shell         shell = featureI[0].Owner as Shell;
                    GeoObjectList fa    = shell.FeatureAxis;
                    Line          axis  = null;
                    foreach (IGeoObject geoObject in fa)
                    {
                        Face axisOf = geoObject.UserData.GetData("CADability.AxisOf") as Face;
                        if (axisOf != null)
                        {
                            if (featureI.Contains(axisOf))
                            {
                                axis = geoObject as Line;
                            }
                        }
                        if (axis != null)
                        {
                            break;
                        }
                    }
                    positionFeature.OnCommand = (menuId) =>
                    {
                        ParametricsDistanceActionOld pd = new ParametricsDistanceActionOld(featureI, soa.Frame);
                        soa.Frame.SetAction(pd);
                        return(true);
                    };
                    positionFeature.OnSelected = (menuId, selected) =>
                    {
                        currentMenuSelection.Clear();
                        currentMenuSelection.AddRange(featureI.ToArray());
                        currentView.Invalidate(PaintBuffer.DrawingAspect.Select, currentView.DisplayRectangle);
                    };
                    nameFeature.OnCommand = (menuId) =>
                    {
                        string name = shell.GetNewFeatureName();
                        shell.AddFeature(name, featureI);
                        if (shell.Owner is Solid sld)
                        {
                            soa.SetSelectedObject(sld);
                            IPropertyEntry toEdit = soa.Frame.ControlCenter.FindItem(name);
                            if (toEdit != null)
                            {
                                List <IPropertyEntry> parents = new List <IPropertyEntry>();
                                if (toEdit != null)
                                {
                                    IPropertyEntry p = toEdit;
                                    while ((p = p.Parent as IPropertyEntry) != null)
                                    {
                                        parents.Add(p);
                                    }
                                    IPropertyPage propertyPage = parents[parents.Count - 1].Parent as IPropertyPage;
                                    if (propertyPage != null)
                                    {
                                        for (int k = parents.Count - 1; k >= 0; --k)
                                        {
                                            propertyPage.OpenSubEntries(parents[k], true);
                                        }
                                        toEdit.StartEdit(false);
                                    }
                                }
                            }
                        }

                        return(true);
                    };
                    nameFeature.OnSelected = (menuId, selected) =>
                    {
                        currentMenuSelection.Clear();
                        currentMenuSelection.AddRange(featureI.ToArray());
                        currentView.Invalidate(PaintBuffer.DrawingAspect.Select, currentView.DisplayRectangle);
                    };

                    cm.Add(mh);
                }
            }
            for (int i = 0; i < curves.Count; i++)
            {   // No implementation for simple curves yet.
                // We would need a logical connection structure as in vertex->edge->face->shell in 2d curves, which we currently do not have.
                Face faceWithAxis = (curves[i] as IGeoObject).UserData.GetData("CADability.AxisOf") as Face;
                if (faceWithAxis != null)
                {
                    MenuWithHandler mh = new MenuWithHandler("MenuId.Axis");
                    mh.SubMenus = GetFacesSubmenus(faceWithAxis).ToArray();
                    mh.Target   = this;
                    IGeoObject curveI = curves[i] as IGeoObject;
                    mh.OnSelected = (m, selected) =>
                    {
                        currentMenuSelection.Clear();
                        currentMenuSelection.Add(curveI);
                        currentView.Invalidate(PaintBuffer.DrawingAspect.Select, currentView.DisplayRectangle);
                    };
                    cm.Add(mh);
                }
            }
            for (int i = 0; i < edges.Count; i++)
            {
                MenuWithHandler mh = new MenuWithHandler();
                mh.ID   = "MenuId.Edge." + i.ToString();
                mh.Text = StringTable.GetString("MenuId.Edge", StringTable.Category.label);
                List <MenuWithHandler> lmh             = new List <MenuWithHandler>();
                MenuWithHandler        selectMoreEdges = new MenuWithHandler("MenuId.SelectMoreEdges");
                lmh.Add(selectMoreEdges);
                Edge edgeI = edges[i];
                selectMoreEdges.OnCommand = (menuId) =>
                {
                    soa.SetSelectedObject(edgeI.Curve3D as IGeoObject);
                    soa.OverwriteMode(PickMode.onlyEdges);
                    return(true);
                };
                lmh.AddRange(edges[i].GetContextMenu(soa.Frame));
                mh.SubMenus = lmh.ToArray();
                mh.Target   = this;
                cm.Add(mh);
            }
            for (int i = 0; i < faces.Count; i++)
            {
                MenuWithHandler mh = new MenuWithHandler();
                mh.ID   = "MenuId.Face." + i.ToString();
                mh.Text = StringTable.GetString("MenuId.Face", StringTable.Category.label);
                List <MenuWithHandler> lmh             = new List <MenuWithHandler>();
                MenuWithHandler        selectMoreFaces = new MenuWithHandler("MenuId.SelectMoreFaces");
                lmh.Add(selectMoreFaces);
                Face faceI = faces[i];
                selectMoreFaces.OnCommand = (menuId) =>
                {
                    soa.SetSelectedObject(faceI);
                    soa.OverwriteMode(PickMode.onlyFaces);
                    return(true);
                };
                lmh.AddRange(GetFacesSubmenus(faces[i]));
                if (owningShell != null)
                {
                    double thickness = owningShell.GetGauge(faces[i], out HashSet <Face> frontSide, out HashSet <Face> backSide);
                    if (thickness != double.MaxValue && frontSide.Count > 0)
                    {
                        MenuWithHandler gauge = new MenuWithHandler("MenuId.Gauge");
                        gauge.OnCommand = (menuId) =>
                        {
                            ParametricsOffset po = new ParametricsOffset(frontSide, backSide, soa.Frame, thickness);
                            soa.Frame.SetAction(po);
                            return(true);
                        };
                        gauge.OnSelected = (menuId, selected) =>
                        {
                            currentMenuSelection.Clear();
                            currentMenuSelection.AddRange(frontSide.ToArray());
                            currentMenuSelection.AddRange(backSide.ToArray());
                            currentView.Invalidate(PaintBuffer.DrawingAspect.Select, currentView.DisplayRectangle);
                        };
                        lmh.Add(gauge);
                    }
                    int n = owningShell.GetFaceDistances(faces[i], out List <Face> distanceTo, out List <double> distance, out List <GeoPoint> pointsFrom, out List <GeoPoint> pointsTo);
                    for (int j = 0; j < n; j++)
                    {
                        if (backSide == null || !backSide.Contains(distanceTo[j])) // this is not already used as gauge
                        {
                            HashSet <Face>  capturedFaceI    = new HashSet <Face>(new Face[] { faces[i] });
                            HashSet <Face>  capturedDistTo   = new HashSet <Face>(new Face[] { distanceTo[j] });
                            double          capturedDistance = distance[j];
                            GeoPoint        capturedPoint1   = pointsFrom[j];
                            GeoPoint        capturedPoint2   = pointsTo[j];
                            GeoObjectList   feedbackArrow    = currentView.Projection.MakeArrow(pointsFrom[j], pointsTo[j], currentView.Projection.ProjectionPlane, Projection.ArrowMode.circleArrow);
                            MenuWithHandler faceDist         = new MenuWithHandler("MenuId.FaceDistance");
                            faceDist.OnCommand = (menuId) =>
                            {
                                ParametricsDistanceAction pd = new ParametricsDistanceAction(capturedFaceI, capturedDistTo, capturedPoint1, capturedPoint2, soa.Frame);
                                soa.Frame.SetAction(pd);
                                return(true);
                            };
                            faceDist.OnSelected = (menuId, selected) =>
                            {
                                currentMenuSelection.Clear();
                                currentMenuSelection.AddRange(capturedFaceI.ToArray());
                                currentMenuSelection.AddRange(capturedDistTo.ToArray());
                                currentMenuSelection.AddRange(feedbackArrow);
                                currentView.Invalidate(PaintBuffer.DrawingAspect.Select, currentView.DisplayRectangle);
                            };
                            lmh.Add(faceDist);
                        }
                    }
                }
                mh.SubMenus = lmh.ToArray();
                mh.Target   = this;
                cm.Add(mh);

                //cm.AddRange(GetFacesSubmenus(faces));
            }
            for (int i = 0; i < faces.Count; i++)
            {
                if (faces[i].Owner is Shell shell)
                {
                    Shell sh = shell.FeatureFromFace(faces[i]);
                }
            }
            for (int i = 0; i < edges.Count; i++)
            {
                if (edges[i].PrimaryFace.Owner is Shell shell)
                {
                    //shell.FeatureFromEdges(edges[i].PrimaryFace);
                }
            }
            for (int i = 0; i < shells.Count; i++)
            {
                MenuWithHandler mh = new MenuWithHandler();
                mh.ID       = "MenuId.Shell." + i.ToString();
                mh.Text     = StringTable.GetString("MenuId.Shell", StringTable.Category.label);
                mh.SubMenus = shells[i].GetContextMenu(soa.Frame);
                mh.Target   = this;
                cm.Add(mh);
            }
            for (int i = 0; i < solids.Count; i++)
            {
                MenuWithHandler mh = new MenuWithHandler();
                mh.ID       = "MenuId.Solid." + i.ToString();
                mh.Text     = StringTable.GetString("MenuId.Solid", StringTable.Category.label);
                mh.SubMenus = solids[i].GetContextMenu(soa.Frame);
                mh.Target   = this;
                cm.Add(mh);
            }
            {   // selection independent menu items
                MenuWithHandler mh = new MenuWithHandler();
                mh.ID   = "MenuId.Show";
                mh.Text = StringTable.GetString("MenuId.Show", StringTable.Category.label);
                MenuWithHandler mhShowHidden = new MenuWithHandler();
                mhShowHidden.ID        = "MenuId.ShowHidden";
                mhShowHidden.Text      = StringTable.GetString("MenuId.ShowHidden", StringTable.Category.label);
                mhShowHidden.OnCommand = (menuId) =>
                {
                    foreach (IGeoObject geoObject in vw.Model)
                    {
                        if (geoObject.Layer != null && geoObject.Layer.Name == "CADability.Hidden")
                        {
                            Layer layer = geoObject.UserData.GetData("CADability.OriginalLayer") as Layer;
                            if (layer != null)
                            {
                                geoObject.Layer = layer;
                            }
                        }
                    }
                    return(true);
                };
                MenuWithHandler mhShowAxis = new MenuWithHandler();
                mhShowAxis.ID        = "MenuId.ShowAxis";
                mhShowAxis.Text      = StringTable.GetString("MenuId.ShowAxis", StringTable.Category.label);
                mhShowAxis.OnCommand = (menuId) =>
                {
                    bool isOn = false;
                    foreach (IGeoObject geoObject in vw.Model)
                    {
                        Shell shell = null;
                        if (geoObject is Solid solid)
                        {
                            shell = solid.Shells[0];
                        }
                        else if (geoObject is Shell sh)
                        {
                            shell = sh;
                        }
                        if (shell != null && shell.FeatureAxis.Count > 0)
                        {
                            isOn = shell.FeatureAxis[0].IsVisible;
                            break;
                        }
                    }

                    using (vw.Canvas.Frame.Project.Undo.UndoFrame)
                    {
                        foreach (IGeoObject geoObject in vw.Model)
                        {
                            if (geoObject is Solid solid)
                            {
                                solid.ShowFeatureAxis = !isOn;
                            }
                            else if (geoObject is Shell shell)
                            {
                                shell.ShowFeatureAxis = !isOn;
                            }
                        }
                    }
                    return(true);
                };
                mhShowAxis.OnUpdateCommand = (menuId, commandState) =>
                {
                    bool isOn = false;
                    foreach (IGeoObject geoObject in vw.Model)
                    {
                        Shell shell = null;
                        if (geoObject is Solid solid)
                        {
                            shell = solid.Shells[0];
                        }
                        else if (geoObject is Shell sh)
                        {
                            shell = sh;
                        }
                        if (shell != null && shell.FeatureAxis.Count > 0)
                        {
                            isOn = shell.FeatureAxis[0].IsVisible;
                            break;
                        }
                    }
                    commandState.Checked = isOn;
                    return(true);
                };
                mh.SubMenus = new MenuWithHandler[] { mhShowHidden, mhShowAxis };
                mh.Target   = this;
                cm.Add(mh);
            }
            vw.SetPaintHandler(PaintBuffer.DrawingAspect.Select, new PaintView(OnRepaintSelect));
            mousePoint.X += vw.DisplayRectangle.Width / 8; // find a better place for the menu position, using the extent of the objects
            vw.Canvas.ShowContextMenu(cm.ToArray(), mousePoint, ContextMenuCollapsed);
        }