Exemplo n.º 1
0
        IEnumerator BlinkingLights()
        {
            if (lightSwitchRunning)
            {
                foreach (LightSwitch lightSwitchsrlb in lightSwitches)
                {
                    Debug.Msg("FlickerNetworked", 3);
                    lightSwitchsrlb.field_Public_PhotonView_0.RPC("FlickerNetworked", 0, Trolling.getRPCObject(0, false));
                    yield return(new WaitForSeconds(0.25f));
                }
                Debug.Msg("FlickerNetworked end", 3);
                yield return(new WaitForSeconds(0.15f));

                yield return(new WaitForSeconds(0.10f));

                lightSwitchRunning = false;
            }
            yield return(null);
        }
Exemplo n.º 2
0
        public override void OnUpdate()
        {
            Keyboard keyboard = Keyboard.current;

            if (keyboard.leftArrowKey.wasPressedThisFrame)
            {
                CheatToggles.enableBI = !CheatToggles.enableBI;
                if (CheatToggles.enableBI)
                {
                    CheatToggles.enableBIGhost    = true;
                    CheatToggles.enableBIMissions = true;
                    CheatToggles.enableBIPlayer   = true;
                }
                else
                {
                    CheatToggles.enableBIGhost    = false;
                    CheatToggles.enableBIMissions = false;
                    CheatToggles.enableBIPlayer   = false;
                }
                Debug.Msg("Basic informations: Toggled " + (CheatToggles.enableBI ? "On" : "Off"), 1);
            }



            if (keyboard.upArrowKey.wasPressedThisFrame)
            {
                CheatToggles.enableEsp = !CheatToggles.enableEsp;
                if (!CheatToggles.enableEspGhost && !CheatToggles.enableEspPlayer && !CheatToggles.enableEspBone && !CheatToggles.enableEspOuija && !CheatToggles.enableEspEmf && !CheatToggles.enableEspFuseBox)
                {
                    CheatToggles.enableEsp = true;
                }
                if (CheatToggles.enableEsp)
                {
                    CheatToggles.enableEspGhost   = true;
                    CheatToggles.enableEspPlayer  = true;
                    CheatToggles.enableEspBone    = true;
                    CheatToggles.enableEspOuija   = true;
                    CheatToggles.enableEspEmf     = true;
                    CheatToggles.enableEspFuseBox = true;
                }
                else
                {
                    CheatToggles.enableEspGhost   = false;
                    CheatToggles.enableEspPlayer  = false;
                    CheatToggles.enableEspBone    = false;
                    CheatToggles.enableEspOuija   = false;
                    CheatToggles.enableEspEmf     = false;
                    CheatToggles.enableEspFuseBox = false;
                }
                Debug.Msg("ESP: Toggled " + (CheatToggles.enableEsp ? "On" : "Off"), 1);
            }

            if (keyboard.downArrowKey.wasPressedThisFrame)
            {
                CheatToggles.enableFullbright = !CheatToggles.enableFullbright;
                Debug.Msg("Fullbright: Toggled " + (CheatToggles.enableFullbright ? "On" : "Off"), 1);
                if (CheatToggles.enableFullbright == true)
                {
                    Fullbright.Enable();
                }
                else
                {
                    Fullbright.Disable();
                }
            }

            if (keyboard.insertKey.wasPressedThisFrame || keyboard.deleteKey.wasPressedThisFrame || keyboard.rightCtrlKey.wasPressedThisFrame || keyboard.rightArrowKey.wasPressedThisFrame)
            {
                CheatToggles.guiEnabled = !CheatToggles.guiEnabled;
                Debug.Msg("GUI: Toggled " + (CheatToggles.guiEnabled ? "On" : "Off"), 1);

                if (CheatToggles.guiEnabled)
                {
                    Cursor.lockState = CursorLockMode.None;
                    Cursor.visible   = true;
                    if (myPlayer != null)
                    {
                        myPlayer.field_Public_FirstPersonController_0.enabled = false;
                    }
                }
                else
                {
                    Cursor.lockState = CursorLockMode.Locked;
                    Cursor.visible   = false;
                    if (myPlayer != null)
                    {
                        myPlayer.field_Public_FirstPersonController_0.enabled = true;
                    }
                }
            }
            if (keyboard.hKey.wasPressedThisFrame && !CheatToggles.guiEnabled && CheatToggles.enableHotkeys)
            {
                Trolling.Hunt();
            }

            if (keyboard.iKey.wasPressedThisFrame && !CheatToggles.guiEnabled && CheatToggles.enableHotkeys)
            {
                Trolling.Interact();
            }

            if (keyboard.oKey.wasPressedThisFrame && !CheatToggles.guiEnabled && CheatToggles.enableHotkeys)
            {
                Trolling.Appear();
            }

            if (keyboard.pKey.wasPressedThisFrame && !CheatToggles.guiEnabled && CheatToggles.enableHotkeys)
            {
                Trolling.Idle();
            }
            if (keyboard.uKey.wasPressedThisFrame && !CheatToggles.guiEnabled && CheatToggles.enableHotkeys)
            {
                Trolling.LockDoors(3);
            }
            if (keyboard.lKey.wasPressedThisFrame && !CheatToggles.guiEnabled && CheatToggles.enableHotkeys)
            {
                Trolling.LockDoors(1);
            }
        }
Exemplo n.º 3
0
        public override void OnGUI()
        {
            if (CheatToggles.guiEnabled)
            {
                if (initializedScene > 1)
                {
                    if (GUI.Toggle(new Rect(500f, 2f, 150f, 20f), CheatToggles.guiGhost, "Ghost GUI") != CheatToggles.guiGhost)
                    {
                        CheatToggles.guiGhost             = !CheatToggles.guiGhost;
                        CheatToggles.guiGhostTroll        = false;
                        CheatToggles.guiESP               = false;
                        CheatToggles.guiHelper            = false;
                        CheatToggles.guiHelperInfo        = false;
                        CheatToggles.guiTroll             = false;
                        CheatToggles.guiDebug             = false;
                        CheatToggles.guiTest              = false;
                        CheatToggles.guiFeatureCollection = false;
                    }
                    if (CheatToggles.guiGhost == true)
                    {
                        if (GUI.Toggle(new Rect(650f, 2f, 150f, 20f), CheatToggles.enableEspGhost, "Ghost ESP") != CheatToggles.enableEspGhost)
                        {
                            CheatToggles.enableEspGhost = !CheatToggles.enableEspGhost;
                            Debug.Msg("ESP: Toggled " + (CheatToggles.enableEspGhost ? "On" : "Off"), 1);
                        }
                        if (GUI.Toggle(new Rect(650f, 22f, 150f, 20f), CheatToggles.guiGhostTroll, "Troll Options") != CheatToggles.guiGhostTroll)
                        {
                            CheatToggles.guiGhostTroll = !CheatToggles.guiGhostTroll;
                        }
                        if (CheatToggles.guiGhostTroll == true)
                        {
                            if (GUI.Button(new Rect(800f, 2f, 150f, 20f), "Hunt") && levelController != null)
                            {
                                Trolling.Hunt();
                            }
                            if (GUI.Button(new Rect(800f, 22f, 150f, 20f), "Idle") && levelController != null)
                            {
                                Trolling.Idle();
                            }
                            if (GUI.Button(new Rect(800f, 42f, 150f, 20f), "Appear") && levelController != null)
                            {
                                Trolling.Appear();
                            }
                            if (GUI.Button(new Rect(800f, 62f, 150f, 20f), "Unappear") && levelController != null)
                            {
                                Trolling.UnAppear();
                            }
                        }
                    }
                    if (GUI.Toggle(new Rect(500f, 22f, 150f, 20f), CheatToggles.guiESP, "ESP GUI") != CheatToggles.guiESP)
                    {
                        CheatToggles.guiESP               = !CheatToggles.guiESP;
                        CheatToggles.guiGhost             = false;
                        CheatToggles.guiGhostTroll        = false;
                        CheatToggles.guiHelper            = false;
                        CheatToggles.guiHelperInfo        = false;
                        CheatToggles.guiTroll             = false;
                        CheatToggles.guiDebug             = false;
                        CheatToggles.guiTest              = false;
                        CheatToggles.guiFeatureCollection = false;
                    }
                    if (CheatToggles.guiESP == true)
                    {
                        if (GUI.Toggle(new Rect(650f, 2f, 150f, 20f), CheatToggles.enableEspGhost, "Ghost ESP") != CheatToggles.enableEspGhost)
                        {
                            CheatToggles.enableEspGhost = !CheatToggles.enableEspGhost;
                            Debug.Msg("Ghost ESP: Toggled " + (CheatToggles.enableEspGhost ? "On" : "Off"), 1);
                        }
                        if (GUI.Toggle(new Rect(650f, 22f, 150f, 20f), CheatToggles.enableEspPlayer, "Player ESP") != CheatToggles.enableEspPlayer)
                        {
                            CheatToggles.enableEspPlayer = !CheatToggles.enableEspPlayer;
                            Debug.Msg("Player ESP: Toggled " + (CheatToggles.enableEspPlayer ? "On" : "Off"), 1);
                        }
                        if (GUI.Toggle(new Rect(650f, 42f, 150f, 20f), CheatToggles.enableEspBone, "Bone ESP") != CheatToggles.enableEspBone)
                        {
                            CheatToggles.enableEspBone = !CheatToggles.enableEspBone;
                            Debug.Msg("Bone ESP: Toggled " + (CheatToggles.enableEspBone ? "On" : "Off"), 1);
                        }
                        if (GUI.Toggle(new Rect(650f, 62f, 150f, 20f), CheatToggles.enableEspOuija, "Ouija ESP") != CheatToggles.enableEspOuija)
                        {
                            CheatToggles.enableEspOuija = !CheatToggles.enableEspOuija;
                            Debug.Msg("Ouija ESP: Toggled " + (CheatToggles.enableEspOuija ? "On" : "Off"), 1);
                        }
                        if (GUI.Toggle(new Rect(650f, 82f, 150f, 20f), CheatToggles.enableEspFuseBox, "FuseBox ESP") != CheatToggles.enableEspFuseBox)
                        {
                            CheatToggles.enableEspFuseBox = !CheatToggles.enableEspFuseBox;
                            Debug.Msg("FuseBox ESP: Toggled " + (CheatToggles.enableEspFuseBox ? "On" : "Off"), 1);
                        }
                        if (GUI.Toggle(new Rect(650f, 102f, 150f, 20f), CheatToggles.enableEspEmf, "Emf ESP") != CheatToggles.enableEspEmf)
                        {
                            CheatToggles.enableEspEmf = !CheatToggles.enableEspEmf;
                            Debug.Msg("Emf ESP: Toggled " + (CheatToggles.enableEspEmf ? "On" : "Off"), 1);
                        }
                    }
                    if (GUI.Toggle(new Rect(500f, 42f, 150f, 20f), CheatToggles.guiHelper, "Helper GUI") != CheatToggles.guiHelper)
                    {
                        CheatToggles.guiHelper            = !CheatToggles.guiHelper;
                        CheatToggles.guiGhost             = false;
                        CheatToggles.guiGhostTroll        = false;
                        CheatToggles.guiESP               = false;
                        CheatToggles.guiHelperInfo        = false;
                        CheatToggles.guiTroll             = false;
                        CheatToggles.guiDebug             = false;
                        CheatToggles.guiTest              = false;
                        CheatToggles.guiFeatureCollection = false;
                    }
                    if (CheatToggles.guiHelper == true)
                    {
                        if (GUI.Toggle(new Rect(650f, 2f, 150f, 20f), CheatToggles.guiHelperInfo, "Basic Info") != CheatToggles.guiHelperInfo)
                        {
                            CheatToggles.guiHelperInfo = !CheatToggles.guiHelperInfo;
                        }
                        if (CheatToggles.guiHelperInfo == true)
                        {
                            if (GUI.Toggle(new Rect(800f, 2f, 150f, 20f), CheatToggles.enableBIGhost, "Ghost Info") != CheatToggles.enableBIGhost)
                            {
                                CheatToggles.enableBIGhost = !CheatToggles.enableBIGhost;
                                Debug.Msg("Ghost Info: Toggled " + (CheatToggles.enableBIGhost ? "On" : "Off"), 1);
                            }
                            if (GUI.Toggle(new Rect(800f, 22f, 150f, 20f), CheatToggles.enableBIMissions, "Missions Info") != CheatToggles.enableBIMissions)
                            {
                                CheatToggles.enableBIMissions = !CheatToggles.enableBIMissions;
                                Debug.Msg("Missions Info: Toggled " + (CheatToggles.enableBIMissions ? "On" : "Off"), 1);
                            }
                            if (GUI.Toggle(new Rect(800f, 42f, 150f, 20f), CheatToggles.enableBIPlayer, "Player Info") != CheatToggles.enableBIPlayer)
                            {
                                CheatToggles.enableBIPlayer = !CheatToggles.enableBIPlayer;
                                Debug.Msg("Player Info: Toggled " + (CheatToggles.enableBIPlayer ? "On" : "Off"), 1);
                            }
                        }
                        if (GUI.Toggle(new Rect(650f, 22f, 150f, 20f), CheatToggles.enableFullbright, "Enable Fullbright") != CheatToggles.enableFullbright)
                        {
                            CheatToggles.enableFullbright = !CheatToggles.enableFullbright;
                            Debug.Msg("Fullbright: Toggled " + (CheatToggles.enableFullbright ? "On" : "Off"), 1);
                            if (CheatToggles.enableFullbright)
                            {
                                Fullbright.Enable();
                            }
                            else
                            {
                                Fullbright.Disable();
                            }
                        }
                        if (GUI.Toggle(new Rect(650f, 42f, 150f, 20f), CheatToggles.enableHotkeys, "Enable Troll Hotkeys") != CheatToggles.enableHotkeys)
                        {
                            CheatToggles.enableHotkeys = !CheatToggles.enableHotkeys;
                            Debug.Msg("Troll Hotkeys: Toggled " + (CheatToggles.enableHotkeys ? "On" : "Off"), 1);
                            MelonPrefs.SetBool("Settings", "HotkeysEnabled", CheatToggles.enableHotkeys);
                        }
                    }
                    if (GUI.Toggle(new Rect(500f, 62f, 150f, 20f), CheatToggles.guiTroll, "Troll GUI") != CheatToggles.guiTroll)
                    {
                        CheatToggles.guiTroll             = !CheatToggles.guiTroll;
                        CheatToggles.guiGhost             = false;
                        CheatToggles.guiGhostTroll        = false;
                        CheatToggles.guiESP               = false;
                        CheatToggles.guiHelper            = false;
                        CheatToggles.guiHelperInfo        = false;
                        CheatToggles.guiDebug             = false;
                        CheatToggles.guiTest              = false;
                        CheatToggles.guiFeatureCollection = false;
                    }
                    if (CheatToggles.guiTroll == true)
                    {
                        if (GUI.Button(new Rect(650f, 2f, 150f, 20f), "Lock Exit Doors") && levelController != null)
                        {
                            Trolling.LockDoors(1);
                        }
                        if (GUI.Button(new Rect(650f, 22f, 150f, 20f), "Lock All Doors") && levelController != null)
                        {
                            Trolling.LockDoors(2);
                        }
                        if (GUI.Button(new Rect(650f, 42f, 150f, 20f), "Unlock Exit Doors") && levelController != null)
                        {
                            Trolling.LockDoors(3);
                        }
                        if (GUI.Button(new Rect(650f, 62f, 150f, 20f), "Unlock All Doors") && levelController != null)
                        {
                            Trolling.LockDoors(4);
                        }
                        if (GUI.Button(new Rect(650f, 82f, 150f, 20f), "Door knock") && levelController != null)
                        {
                            Trolling.EventDoorKnock();
                        }
                        if (GUI.Button(new Rect(650f, 102f, 150f, 20f), "Random Event") && levelController != null)
                        {
                            Trolling.Interact();
                        }
                    }
                    if (GUI.Toggle(new Rect(500f, 82f, 150f, 20f), CheatToggles.guiDebug, "Debug GUI") != CheatToggles.guiDebug)
                    {
                        CheatToggles.guiDebug             = !CheatToggles.guiDebug;
                        CheatToggles.guiGhost             = false;
                        CheatToggles.guiGhostTroll        = false;
                        CheatToggles.guiESP               = false;
                        CheatToggles.guiHelper            = false;
                        CheatToggles.guiHelperInfo        = false;
                        CheatToggles.guiTroll             = false;
                        CheatToggles.guiTest              = false;
                        CheatToggles.guiFeatureCollection = false;
                    }
                    if (CheatToggles.guiDebug == true)
                    {
                        if (GUI.Toggle(new Rect(650f, 2f, 150f, 20f), CheatToggles.enableDebug, "Enable Debug") != CheatToggles.enableDebug)
                        {
                            CheatToggles.enableDebug = !CheatToggles.enableDebug;
                            Debug.Msg("Debug: Toggled " + (CheatToggles.enableDebug ? "On" : "Off"), 1);
                        }
                        if (GUI.Toggle(new Rect(650f, 22f, 150f, 20f), Debug.debugMode1, "Debug Mode 1") != Debug.debugMode1)
                        {
                            Debug.debugMode1 = !Debug.debugMode1;
                            Debug.Msg("Debug Mode 1: Toggled " + (Debug.debugMode1 ? "On" : "Off"), 1);
                        }
                        if (GUI.Toggle(new Rect(650f, 42f, 150f, 20f), Debug.debugMode2, "Debug Mode 2") != Debug.debugMode2)
                        {
                            Debug.debugMode2 = !Debug.debugMode2;
                            Debug.Msg("Debug Mode 2: Toggled " + (Debug.debugMode2 ? "On" : "Off"), 1);
                        }
                        if (GUI.Toggle(new Rect(650f, 62f, 150f, 20f), Debug.debugMode3, "Debug Mode 3") != Debug.debugMode3)
                        {
                            Debug.debugMode3 = !Debug.debugMode3;
                            Debug.Msg("Debug Mode 3: Toggled " + (Debug.debugMode3 ? "On" : "Off"), 1);
                        }
                    }
                    if (GUI.Toggle(new Rect(500f, 102f, 150f, 20f), CheatToggles.guiTest, "New Features") != CheatToggles.guiTest)
                    {
                        CheatToggles.guiTest              = !CheatToggles.guiTest;
                        CheatToggles.guiGhost             = false;
                        CheatToggles.guiGhostTroll        = false;
                        CheatToggles.guiESP               = false;
                        CheatToggles.guiHelper            = false;
                        CheatToggles.guiHelperInfo        = false;
                        CheatToggles.guiTroll             = false;
                        CheatToggles.guiDebug             = false;
                        CheatToggles.guiFeatureCollection = false;
                    }
                    if (CheatToggles.guiTest == true)
                    {
                        if (GUI.Button(new Rect(650f, 2f, 150f, 20f), "Random Light Use") && levelController != null)
                        {
                            LightSwitch lightSwitchr = lightSwitches[new System.Random().Next(0, lightSwitches.Count)];
                            if (lightSwitchr != null)
                            {
                                lightSwitchr.UseLight();
                            }
                            Debug.Msg("Random Light Use", 1);
                        }
                        if (GUI.Button(new Rect(650f, 42f, 150f, 20f), "All Lights Off") && levelController != null)
                        {
                            foreach (LightSwitch lightSwitchaoff in lightSwitches)
                            {
                                lightSwitchaoff.TurnOff();
                                lightSwitchaoff.TurnOffNetworked(true);
                            }
                            Debug.Msg("All Lights Off", 1);
                        }
                        if (GUI.Button(new Rect(650f, 62f, 150f, 20f), "Blinking Lights") && levelController != null)
                        {
                            lightSwitchToggle = !lightSwitchToggle;
                            Debug.Msg("Blinking Lights", 1);
                        }
                        if (GUI.Button(new Rect(650f, 82f, 150f, 20f), "Disable All Features") && levelController != null)
                        {
                            DisableAll();
                            Debug.Msg("Disable All", 1);
                        }
                    }
                    if (GUI.Toggle(new Rect(500f, 122f, 150f, 20f), CheatToggles.guiFeatureCollection, "Feature Coll. GUI") != CheatToggles.guiFeatureCollection)
                    {
                        CheatToggles.guiFeatureCollection = !CheatToggles.guiFeatureCollection;
                        CheatToggles.guiGhost             = false;
                        CheatToggles.guiGhostTroll        = false;
                        CheatToggles.guiESP        = false;
                        CheatToggles.guiHelper     = false;
                        CheatToggles.guiHelperInfo = false;
                        CheatToggles.guiTroll      = false;
                        CheatToggles.guiDebug      = false;
                        CheatToggles.guiTest       = false;
                    }
                    if (CheatToggles.guiFeatureCollection == true)
                    {
                        if (GUI.Button(new Rect(650f, 2f, 150f, 20f), "Hunt") && levelController != null)
                        {
                            Trolling.Hunt();
                        }
                        if (GUI.Button(new Rect(650f, 22f, 150f, 20f), "Idle") && levelController != null)
                        {
                            Trolling.Idle();
                        }
                        if (GUI.Button(new Rect(650f, 42f, 150f, 20f), "Appear") && levelController != null)
                        {
                            Trolling.Appear();
                        }
                        if (GUI.Button(new Rect(650f, 62f, 150f, 20f), "Unappear") && levelController != null)
                        {
                            Trolling.UnAppear();
                        }
                        if (GUI.Button(new Rect(800f, 2f, 150f, 20f), "Lock Exit Doors") && levelController != null)
                        {
                            Trolling.LockDoors(1);
                        }
                        if (GUI.Button(new Rect(800f, 22f, 150f, 20f), "Lock All Doors") && levelController != null)
                        {
                            Trolling.LockDoors(2);
                        }
                        if (GUI.Button(new Rect(800f, 42f, 150f, 20f), "Unlock Exit Doors") && levelController != null)
                        {
                            Trolling.LockDoors(3);
                        }
                        if (GUI.Button(new Rect(800f, 62f, 150f, 20f), "Unlock All Doors") && levelController != null)
                        {
                            Trolling.LockDoors(4);
                        }
                        if (GUI.Button(new Rect(800f, 82f, 150f, 20f), "Door knock") && levelController != null)
                        {
                            Trolling.EventDoorKnock();
                        }
                        if (GUI.Button(new Rect(800f, 102f, 150f, 20f), "Random Event") && levelController != null)
                        {
                            Trolling.Interact();
                        }
                        if (GUI.Button(new Rect(950f, 2f, 150f, 20f), "Random Light Use") && levelController != null)
                        {
                            LightSwitch lightSwitchr = lightSwitches[new System.Random().Next(0, lightSwitches.Count)];
                            if (lightSwitchr != null)
                            {
                                lightSwitchr.UseLight();
                            }
                            Debug.Msg("Random Light Use", 1);
                        }
                        if (GUI.Button(new Rect(950f, 42f, 150f, 20f), "All Lights Off") && levelController != null)
                        {
                            foreach (LightSwitch lightSwitchaoff in lightSwitches)
                            {
                                lightSwitchaoff.TurnOff();
                                lightSwitchaoff.TurnOffNetworked(true);
                            }
                            Debug.Msg("All Lights Off", 1);
                        }
                        if (GUI.Button(new Rect(950f, 62f, 150f, 20f), "Blinking Lights") && levelController != null)
                        {
                            lightSwitchToggle = !lightSwitchToggle;
                            Debug.Msg("Blinking Lights", 1);
                        }
                    }
                }
                else
                {
                    if (initializedScene == 1)
                    {
                        if (GUI.Toggle(new Rect(500f, 82f, 150f, 20f), CheatToggles.guiDebug, "Debug GUI") != CheatToggles.guiDebug)
                        {
                            CheatToggles.guiDebug             = !CheatToggles.guiDebug;
                            CheatToggles.guiGhost             = false;
                            CheatToggles.guiGhostTroll        = false;
                            CheatToggles.guiESP               = false;
                            CheatToggles.guiHelper            = false;
                            CheatToggles.guiHelperInfo        = false;
                            CheatToggles.guiTroll             = false;
                            CheatToggles.guiTest              = false;
                            CheatToggles.guiFeatureCollection = false;
                        }
                        if (CheatToggles.guiDebug == true)
                        {
                            if (GUI.Toggle(new Rect(550f, 102f, 150f, 20f), CheatToggles.enableDebug, "Enable Debug") != CheatToggles.enableDebug)
                            {
                                CheatToggles.enableDebug = !CheatToggles.enableDebug;
                                Debug.Msg("Debug: Toggled " + (CheatToggles.enableDebug ? "On" : "Off"), 1);
                            }
                            if (GUI.Toggle(new Rect(550f, 122f, 150f, 20f), Debug.debugMode1, "Debug Mode 1") != Debug.debugMode1)
                            {
                                Debug.debugMode1 = !Debug.debugMode1;
                                Debug.Msg("Debug Mode 1: Toggled " + (Debug.debugMode1 ? "On" : "Off"), 1);
                            }
                            if (GUI.Toggle(new Rect(550f, 142f, 150f, 20f), Debug.debugMode2, "Debug Mode 2") != Debug.debugMode2)
                            {
                                Debug.debugMode2 = !Debug.debugMode2;
                                Debug.Msg("Debug Mode 2: Toggled " + (Debug.debugMode2 ? "On" : "Off"), 1);
                            }
                            if (GUI.Toggle(new Rect(550f, 162f, 150f, 20f), Debug.debugMode3, "Debug Mode 3") != Debug.debugMode3)
                            {
                                Debug.debugMode3 = !Debug.debugMode3;
                                Debug.Msg("Debug Mode 3: Toggled " + (Debug.debugMode3 ? "On" : "Off"), 1);
                            }
                        }

                        GUI.SetNextControlName("changeName");
                        playerName = GUI.TextArea(new Rect(650f, 2f, 150f, 20f), playerName);
                        if (GUI.Button(new Rect(650f, 22f, 150f, 20f), "Change Name"))
                        {
                            GUI.FocusControl("changeName");
                            PhotonNetwork.NickName = playerName;
                            Debug.Msg("Set name: " + playerName, 1);
                        }
                    }
                }
            }

            if (CheatToggles.enableEspGhost || CheatToggles.enableEspPlayer || CheatToggles.enableEspBone || CheatToggles.enableEspOuija || CheatToggles.enableEspEmf || CheatToggles.enableEspFuseBox)
            {
                ESP.Enable();
            }

            if (CheatToggles.enableBIGhost || CheatToggles.enableBIMissions || CheatToggles.enableBIPlayer)
            {
                GUI.Label(new Rect(0f, 0f, 500f, 160f), "", "box");
            }
            if (CheatToggles.enableBIGhost)
            {
                BasicInformations.EnableGhost();
                GUI.Label(new Rect(10f, 2f, 300f, 50f), "<color=#00FF00><b>Ghost Name:</b> " + (ghostNameAge ?? "") + "</color>");
                GUI.Label(new Rect(10f, 17f, 300f, 50f), "<color=#00FF00><b>Ghost Type:</b> " + (ghostType ?? "") + "</color>");
                GUI.Label(new Rect(10f, 47f, 400f, 50f), "<color=#00FF00><b>Evidence:</b> " + (evidence ?? "") + "</color>");
                GUI.Label(new Rect(10f, 32f, 300f, 50f), "<color=#00FF00><b>Ghost State:</b> " + (ghostState ?? "") + "</color>");
                GUI.Label(new Rect(10f, 62f, 400f, 50f), "<color=#00FF00><b>Responds to:</b> " + (ghostIsShy ?? "") + "</color>");
            }
            else
            {
                if (initializedScene > 1)
                {
                    Debug.Msg("BasicInformations.DisableGhost", 3);
                    BasicInformations.DisableGhost();
                }
            }
            if (CheatToggles.enableBIMissions)
            {
                BasicInformations.EnableMissions();
            }
            if (CheatToggles.enableBIPlayer)
            {
                BasicInformations.EnablePlayer();
                GUI.Label(new Rect(10f, 77f, 300f, 50f), "<color=#00FF00><b>My Sanity:</b> " + (myPlayerSanity ?? "N/A") + "</color>");
            }
            if (lightSwitchToggle && !lightSwitchRunning)
            {
                Debug.Msg("lightSwitchRunningTrue", 3);
                lightSwitchRunning    = true;
                blinkingLightsRoutine = MelonCoroutines.Start(BlinkingLights());
            }
        }