public static Offset <ButtplugFFI.RotateComponent> CreateRotateComponent(FlatBufferBuilder builder, uint index = 0, double speed = 0.0, bool clockwise = false) { builder.StartTable(3); RotateComponent.AddSpeed(builder, speed); RotateComponent.AddIndex(builder, index); RotateComponent.AddClockwise(builder, clockwise); return(RotateComponent.EndRotateComponent(builder)); }
public static RotateComponent GetRootAsRotateComponent(ByteBuffer _bb, RotateComponent obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }