public static Offset <ButtplugFFI.RotateComponent> CreateRotateComponent(FlatBufferBuilder builder,
                                                                          uint index     = 0,
                                                                          double speed   = 0.0,
                                                                          bool clockwise = false)
 {
     builder.StartTable(3);
     RotateComponent.AddSpeed(builder, speed);
     RotateComponent.AddIndex(builder, index);
     RotateComponent.AddClockwise(builder, clockwise);
     return(RotateComponent.EndRotateComponent(builder));
 }
 public static RotateComponent GetRootAsRotateComponent(ByteBuffer _bb, RotateComponent obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }