public string getGame(DateTime gameDate)
        {
            DatabaseHandler gamesRecordHandler = new DatabaseHandler();
            string          query    = $"Select * from Game where DateTimeOfGame >'{gameDate}' and DateTimeOfGame<'{gameDate.AddDays(1)}'";
            DataSet         gameData = gamesRecordHandler.ExceuteQuerySet(query);

            gamesRecordHandler.CloseConnection();
            string info = null;

            if (gameData.Tables[0].Rows.Count != 0)
            {
                info = "";
                foreach (DataRow temp in gameData.Tables[0].Rows)
                {
                    Game fetchedPlayer = new Game();//PLAYER NAME AND CNIC
                    fetchedPlayer.TableID        = temp[0].ToString();
                    fetchedPlayer.DateTimeOfGame = (DateTime)temp[1];
                    fetchedPlayer.Outcome        = byte.Parse(temp[2].ToString());
                    fetchedPlayer.PlayerOneCnic  = temp[3].ToString();
                    fetchedPlayer.PlayerTwoCnic  = temp[4].ToString();
                    info += fetchedPlayer.GetTableInfo();
                    info += "**************************************\n";
                }
            }

            return(info);
        }
        //----------------------------------------------------------------------------------------------

        public string showTableInfo()
        {
            string tablesInfo = "";

            for (int index = 0; index < onGoingGames.Count; index++)
            {
                Game onGoingGame = onGoingGames[index] as Game;
                tablesInfo += onGoingGame.GetTableInfo();
                tablesInfo += "*************************************\n";
            }
            return(tablesInfo);
        }
        //----------------------------------------------------------------------------------------------
        public string getTableData(string TableId)
        {
            string tableData = null;

            for (int index = 0; index < onGoingGames.Count; index++)
            {
                Game onGoingGame = onGoingGames[index] as Game;
                if (onGoingGame.TableID == TableId)
                {
                    tableData = onGoingGame.GetTableInfo();
                    break;
                }
            }
            return(tableData);
        }