public override void Serialize(Serializer serializer)
 {
     serializer.StartSerialization();
     SerializeDynamicsWorldInfo(serializer);
     SerializeCollisionObjects(serializer);
     SerializeRigidBodies(serializer);
     serializer.FinishSerialization();
 }
 public override void Serialize(Serializer serializer)
 {
     serializer.StartSerialization();
     SerializeDynamicsWorldInfo(serializer);
     SerializeCollisionObjects(serializer);
     SerializeRigidBodies(serializer);
     serializer.FinishSerialization();
 }
		public virtual void Serialize(Serializer serializer)
		{
            serializer.StartSerialization();
            SerializeCollisionObjects(serializer);
            serializer.FinishSerialization();
		}