public void InternalProcessAllTriangles(InternalTriangleIndexCallback callback, Vector3 aabbMin, Vector3 aabbMax)
 {
     btStridingMeshInterface_InternalProcessAllTriangles(_native, callback._native, ref aabbMin, ref aabbMax);
 }
 public void InternalProcessAllTriangles(InternalTriangleIndexCallback callback,
                                         Vector3 aabbMin, Vector3 aabbMax)
 {
     btStridingMeshInterface_InternalProcessAllTriangles(Native, callback._native,
                                                         ref aabbMin, ref aabbMax);
 }