public void InternalProcessAllTriangles(InternalTriangleIndexCallback callback, Vector3 aabbMin, Vector3 aabbMax) { btStridingMeshInterface_InternalProcessAllTriangles(_native, callback._native, ref aabbMin, ref aabbMax); }
public void InternalProcessAllTriangles(InternalTriangleIndexCallback callback, Vector3 aabbMin, Vector3 aabbMax) { btStridingMeshInterface_InternalProcessAllTriangles(Native, callback._native, ref aabbMin, ref aabbMax); }