Exemplo n.º 1
0
        public PlaneObj(Texture2D sprite, int x, int y, int vx, int vy, int srcRectWidth, int srcRectHeight, double moveRate, int hp)
            : base(sprite, x, y, vx, vy, srcRectHeight, srcRectHeight, moveRate)
        {
            BulletType = new List<BulletObj>();
            BulletPool = new List<BulletObj>();
            Timer = new TimeEventHandler();

            this.hp = hp;
            bulletSelection = 0;
        }
Exemplo n.º 2
0
 public BehaviorController(EnemyPlaneObj parent)
     : base(parent)
 {
     behaviorState = BehaviorState.BehaviorController;
     timer = new TimeEventHandler();
 }