public void CalculateMainLines()
        {
            var lineVector = new Vector2D();
            var moveVector = new Vector2D(0, HallWidth / 2);

            var lineLeft  = CenterLine + moveVector;
            var lineRight = CenterLine - moveVector;

            LineLeft = new List <UnitsLine>();

            var lineRightSwapped = new Line2D(lineRight.EndPoint, lineRight.StartPoint);

            LineRight = new UnitsLine(lineRightSwapped);

            var corridorWidth = (UnitDepth * 2 + HallWidth);

            switch (CorridorLocation)
            {
            case CorridorLocation.Main:
                if (LeftLeg.LineRight != null)
                {
                    lineVector = CenterLine.Direction;
                    lineLeft   = new Line2D(lineLeft.StartPoint + lineVector * corridorWidth, lineLeft.EndPoint);
                }
                if (RightLeg.LineRight != null)
                {
                    lineVector = CenterLine.Direction;
                    lineLeft   = new Line2D(lineLeft.StartPoint, lineLeft.EndPoint - lineVector * corridorWidth);
                }
                if (MiddleLeg.LineRight != null)
                {
                    lineVector = CenterLine.Direction;
                    var lineLeft1 = new Line2D(lineLeft.StartPoint, MiddleLeg.CenterLine.StartPoint + moveVector - lineVector * corridorWidth / 2);
                    var lineLeft2 = new Line2D(MiddleLeg.CenterLine.StartPoint + moveVector + lineVector * corridorWidth / 2, lineLeft.EndPoint);
                    LineLeft.Add(new UnitsLine(lineLeft1));
                    LineLeft.Add(new UnitsLine(lineLeft2));
                }
                else if (MiddleLeg.LineRight == null)
                {
                    LineLeft.Add(new UnitsLine(lineLeft));
                }

                break;

            default:
                break;
            }
        }
Exemplo n.º 2
0
        public void CalculateLegLines()
        {
            var lineLeft   = new Line2D();
            var lineRight  = new Line2D();
            var lineVector = CenterLine.Direction;
            var moveVector = new Vector2D(HallWidth / 2, 0);

            switch (CorridorLocation)
            {
            case CorridorLocation.LeftLeg:
                lineVector = CenterLine.Direction;
                lineRight  = new Line2D((CenterLine.StartPoint + lineVector * UnitDepth + moveVector), CenterLine.EndPoint + moveVector);
                lineLeft   = new Line2D((CenterLine.StartPoint - moveVector), CenterLine.EndPoint - moveVector);
                break;

            case CorridorLocation.MiddleLeg:
                lineVector = CenterLine.Direction;
                lineLeft   = new Line2D((CenterLine.StartPoint + lineVector * UnitDepth - moveVector), CenterLine.EndPoint - moveVector);
                lineRight  = new Line2D((CenterLine.StartPoint + lineVector * UnitDepth + moveVector), CenterLine.EndPoint + moveVector);

                break;

            case CorridorLocation.RightLeg:
                lineVector = CenterLine.Direction;
                lineLeft   = new Line2D((CenterLine.StartPoint + lineVector * UnitDepth - moveVector), CenterLine.EndPoint - moveVector);
                lineRight  = new Line2D((CenterLine.StartPoint + moveVector), CenterLine.EndPoint + moveVector);
                break;

            default:
                break;
            }

            LineLeft = new List <UnitsLine>()
            {
                new UnitsLine(lineLeft)
            };

            var lineRightSwapped = new Line2D(lineRight.EndPoint, lineRight.StartPoint);

            LineRight = new UnitsLine(lineRightSwapped);
        }